// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/speech/speech_input_bubble.h" #include "content/browser/tab_contents/tab_contents.h" #include "grit/generated_resources.h" #include "grit/theme_resources.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas_skia.h" #include "ui/gfx/rect.h" SpeechInputBubble::FactoryMethod SpeechInputBubble::factory_ = NULL; const int SpeechInputBubble::kBubbleTargetOffsetX = 10; SkBitmap* SpeechInputBubbleBase::mic_empty_ = NULL; SkBitmap* SpeechInputBubbleBase::mic_noise_ = NULL; SkBitmap* SpeechInputBubbleBase::mic_full_ = NULL; SkBitmap* SpeechInputBubbleBase::mic_mask_ = NULL; SkBitmap* SpeechInputBubbleBase::spinner_ = NULL; const int SpeechInputBubbleBase::kRecognizingAnimationStepMs = 100; SpeechInputBubble* SpeechInputBubble::Create(TabContents* tab_contents, Delegate* delegate, const gfx::Rect& element_rect) { if (factory_) return (*factory_)(tab_contents, delegate, element_rect); // Has the tab already closed before bubble create request was processed? if (!tab_contents) return NULL; return CreateNativeBubble(tab_contents, delegate, element_rect); } SpeechInputBubbleBase::SpeechInputBubbleBase(TabContents* tab_contents) : ALLOW_THIS_IN_INITIALIZER_LIST(task_factory_(this)), display_mode_(DISPLAY_MODE_RECORDING), tab_contents_(tab_contents) { if (!mic_empty_) { // Static variables. mic_empty_ = ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_SPEECH_INPUT_MIC_EMPTY); mic_noise_ = ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_SPEECH_INPUT_MIC_NOISE); mic_full_ = ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_SPEECH_INPUT_MIC_FULL); mic_mask_ = ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_SPEECH_INPUT_MIC_MASK); spinner_ = ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_SPEECH_INPUT_SPINNER); } // Instance variables. mic_image_.reset(new SkBitmap()); mic_image_->setConfig(SkBitmap::kARGB_8888_Config, mic_empty_->width(), mic_empty_->height()); mic_image_->allocPixels(); buffer_image_.reset(new SkBitmap()); buffer_image_->setConfig(SkBitmap::kARGB_8888_Config, mic_empty_->width(), mic_empty_->height()); buffer_image_->allocPixels(); // The sprite image consists of all the animation frames put together in one // horizontal/wide image. Each animation frame is square in shape within the // sprite. const int kFrameSize = spinner_->height(); for (SkIRect src_rect(SkIRect::MakeWH(kFrameSize, kFrameSize)); src_rect.fLeft < spinner_->width(); src_rect.offset(kFrameSize, 0)) { SkBitmap frame; spinner_->extractSubset(&frame, src_rect); // The bitmap created by extractSubset just points to the same pixels as // the original and adjusts rowBytes accordingly. However that doesn't // render properly and gets vertically squished in Linux due to a bug in // Skia. Until that gets fixed we work around by taking a real copy of it // below as the copied bitmap has the correct rowBytes and renders fine. SkBitmap frame_copy; frame.copyTo(&frame_copy, SkBitmap::kARGB_8888_Config); animation_frames_.push_back(frame_copy); } } SpeechInputBubbleBase::~SpeechInputBubbleBase() { // This destructor is added to make sure members such as the scoped_ptr // get destroyed here and the derived classes don't have to care about such // member variables which they don't use. } void SpeechInputBubbleBase::SetRecordingMode() { task_factory_.RevokeAll(); display_mode_ = DISPLAY_MODE_RECORDING; UpdateLayout(); } void SpeechInputBubbleBase::SetRecognizingMode() { display_mode_ = DISPLAY_MODE_RECOGNIZING; animation_step_ = 0; DoRecognizingAnimationStep(); UpdateLayout(); } void SpeechInputBubbleBase::DoRecognizingAnimationStep() { SetImage(animation_frames_[animation_step_]); if (++animation_step_ >= static_cast(animation_frames_.size())) animation_step_ = 0; MessageLoop::current()->PostDelayedTask( FROM_HERE, task_factory_.NewRunnableMethod( &SpeechInputBubbleBase::DoRecognizingAnimationStep), kRecognizingAnimationStepMs); } void SpeechInputBubbleBase::SetMessage(const string16& text) { task_factory_.RevokeAll(); message_text_ = text; display_mode_ = DISPLAY_MODE_MESSAGE; UpdateLayout(); } void SpeechInputBubbleBase::DrawVolumeOverlay(SkCanvas* canvas, const SkBitmap& bitmap, float volume) { buffer_image_->eraseARGB(0, 0, 0, 0); int width = mic_image_->width(); int height = mic_image_->height(); SkCanvas buffer_canvas(*buffer_image_); buffer_canvas.save(); const int kVolumeSteps = 12; SkScalar clip_right = (((1.0f - volume) * (width * (kVolumeSteps + 1))) - width) / kVolumeSteps; buffer_canvas.clipRect(SkRect::MakeLTRB(0, 0, SkIntToScalar(width) - clip_right, SkIntToScalar(height))); buffer_canvas.drawBitmap(bitmap, 0, 0); buffer_canvas.restore(); SkPaint multiply_paint; multiply_paint.setXfermode(SkXfermode::Create(SkXfermode::kMultiply_Mode)); buffer_canvas.drawBitmap(*mic_mask_, -clip_right, 0, &multiply_paint); canvas->drawBitmap(*buffer_image_.get(), 0, 0); } void SpeechInputBubbleBase::SetInputVolume(float volume, float noise_volume) { mic_image_->eraseARGB(0, 0, 0, 0); SkCanvas canvas(*mic_image_); // Draw the empty volume image first and the current volume image on top, // and then the noise volume image on top of both. canvas.drawBitmap(*mic_empty_, 0, 0); DrawVolumeOverlay(&canvas, *mic_full_, volume); DrawVolumeOverlay(&canvas, *mic_noise_, noise_volume); SetImage(*mic_image_.get()); } TabContents* SpeechInputBubbleBase::tab_contents() { return tab_contents_; }