// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CHROME_BROWSER_SPELLCHECKER_H_
#define CHROME_BROWSER_SPELLCHECKER_H_

#include <vector>

#include "base/string_util.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/profile.h"
#include "chrome/browser/spellcheck_worditerator.h"
#include "chrome/common/l10n_util.h"
#include "chrome/common/pref_names.h"
#include "chrome/common/pref_member.h"

#include "base/task.h"
#include "unicode/uscript.h"

class FilePath;
class Hunspell;
class PrefService;
class Profile;
class MessageLoop;
class URLRequestContext;

namespace file_util {
class MemoryMappedFile;
}

// The Browser's Spell Checker. It checks and suggests corrections.
//
// This object is not threadsafe. In normal usage (not unit tests) it lives on
// the I/O thread of the browser. It is threadsafe refcounted so that I/O thread
// and the profile on the main thread (which gives out references to it) can
// keep it. However, all usage of this must be on the I/O thread.
//
// This object should also be deleted on the I/O thread only. It owns a
// reference to URLRequestContext which in turn owns the cache, etc. and must be
// deleted on the I/O thread itself.
class SpellChecker : public base::RefCountedThreadSafe<SpellChecker> {
 public:
   typedef std::wstring Language;
   typedef std::vector<Language> Languages;

  // Creates the spellchecker by reading dictionaries from the given directory,
  // and defaulting to the given language. Both strings must be provided.
  //
  // The request context is used to download dictionaries if they do not exist.
  // This can be NULL if you don't want this (like in tests).
  // The |custom_dictionary_file_name| should be left blank so that Spellchecker
  // can figure out the custom dictionary file. It is non empty only for unit
  // testing.
  SpellChecker(const FilePath& dict_dir,
               const Language& language,
               URLRequestContext* request_context,
               const FilePath& custom_dictionary_file_name);

  // Only delete on the I/O thread (see above).
  ~SpellChecker();

  // SpellCheck a word.
  // Returns true if spelled correctly, false otherwise.
  // If the spellchecker failed to initialize, always returns true.
  // In addition, finds the suggested words for a given word
  // and puts them into |*optional_suggestions|.
  // If the word is spelled correctly, the vector is empty.
  // If optional_suggestions is NULL, suggested words will not be looked up.
  // Note that Doing suggest lookups can be slow.
  bool SpellCheckWord(const wchar_t* in_word,
                      int in_word_len,
                      int* misspelling_start,
                      int* misspelling_len,
                      std::vector<std::wstring>* optional_suggestions);

  // Add custom word to the dictionary, which means:
  //    a) Add it to the current hunspell object for immediate use,
  //    b) Add the word to a file in disk for custom dictionary.
  void AddWord(const std::wstring& word);

  // Get SpellChecker supported languages.
  static void SpellCheckLanguages(Languages* languages);

  // This function computes a vector of strings which are to be displayed in
  // the context menu over a text area for changing spell check languages. It
  // returns the index of the current spell check language in the vector.
  static int GetSpellCheckLanguagesToDisplayInContextMenu(
      Profile* profile,
      Languages* display_languages);

  // This function returns the corresponding language-region code for the
  // spell check language. For example, for hi, it returns hi-IN.
  static Language GetSpellCheckLanguageRegion(Language input_language);

  // This function returns ll (language code) from ll-RR where 'RR' (region
  // code) is redundant. However, if the region code matters, it's preserved.
  // That is, it returns 'hi' and 'en-GB' for 'hi-IN' and 'en-GB' respectively.
  static Language GetLanguageFromLanguageRegion(Language input_language);

 private:
  // Download dictionary files when required.
  class DictionaryDownloadController;

  // Initializes the Hunspell Dictionary.
  bool Initialize();

  // After |hunspell_| is initialized, this function is called to add custom
  // words from the custom dictionary to the |hunspell_|
  void AddCustomWordsToHunspell();

  void set_file_is_downloading(bool value);

  // Memory maps the given .bdic file. On success, it will return true and will
  // place the data and length into the given out parameters.
  bool MapBdictFile(const unsigned char** data, size_t* length);

  // Returns whether or not the given word is a contraction of valid words
  // (e.g. "word:word").
  bool IsValidContraction(const string16& word);

  // Return the file name of the dictionary, including the path and the version
  // numbers.
  FilePath GetVersionedFileName(const Language& language,
                                const FilePath& dict_dir);

  static Language GetCorrespondingSpellCheckLanguage(const Language& language);

  // Path to the spellchecker file.
  FilePath bdict_file_name_;

  // Path to the custom dictionary file.
  FilePath custom_dictionary_file_name_;

  // We memory-map the BDict file.
  scoped_ptr<file_util::MemoryMappedFile> bdict_file_;

  // The hunspell dictionary in use.
  scoped_ptr<Hunspell> hunspell_;

  // Represents character attributes used for filtering out characters which
  // are not supported by this SpellChecker object.
  SpellcheckCharAttribute character_attributes_;

  // Flag indicating whether we've tried to initialize.  If we've already
  // attempted initialiation, we won't retry to avoid failure loops.
  bool tried_to_init_;

#ifndef NDEBUG
  // This object must only be used on the same thread. However, it is normally
  // created on the UI thread. This checks calls to SpellCheckWord and the
  // destructor to make sure we're only ever running on the same thread.
  //
  // This will be NULL if it is not initialized yet (not initialized in the
  // constructor since that's on a different thread.
  MessageLoop* worker_loop_;
#endif

  // Flag indicating whether we've tried to download dictionary files. If we've
  // already attempted download, we won't retry to avoid failure loops.
  bool tried_to_download_;

  // File Thread Message Loop.
  MessageLoop* file_loop_;

  // UI Thread Message Loop - this will be used as a proxy to access io loop.
  MessageLoop* ui_loop_;

  // Used for requests. MAY BE NULL which means don't try to download.
  URLRequestContext* url_request_context_;

  // DictionaryDownloadController object to download dictionary if required.
  scoped_refptr<DictionaryDownloadController> ddc_dic_;

  // Set when the dictionary file is currently downloading.
  bool dic_is_downloading_;

  // Used for generating callbacks to spellchecker, since spellchecker is a
  // non-reference counted object. The callback is generated by generating tasks
  // using NewRunableMethod on these objects.
  ScopedRunnableMethodFactory<SpellChecker> dic_download_state_changer_factory_;

  DISALLOW_COPY_AND_ASSIGN(SpellChecker);
};

#endif  // #ifndef CHROME_BROWSER_SPELLCHECKER_H_