// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // StrictTransportSecurityState maintains an in memory database containing the // list of hosts that currently have strict transport security enabled. This // singleton object deals with writing that data out to disk as needed and // loading it at startup. // At startup we need to load the strict transport security state from the // disk. For the moment, we don't want to delay startup for this load, so we // let the StrictTransportSecurityState run for a while without being loaded. // This means that it's possible for pages opened very quickly not to get the // correct strict transport security information. // // To load the state, we schedule a Task on the file thread which loads, // deserialises and configures the StrictTransportSecurityState. // // The StrictTransportSecurityState object supports running a callback function // when it changes. This object registers the callback, pointing at itself. // // StrictTransportSecurityState calls... // StrictTransportSecurityPersister::StateIsDirty // since the callback isn't allowed to block or reenter, we schedule a Task // on |file_thread_| after some small amount of time // // ... // // StrictTransportSecurityPersister::SerialiseState // copies the current state of the StrictTransportSecurityState, serialises // and writes to disk. #include "base/file_path.h" #include "base/lock.h" #include "base/ref_counted.h" #include "net/base/strict_transport_security_state.h" namespace base { class Thread; } class StrictTransportSecurityPersister : public base::RefCountedThreadSafe, public net::StrictTransportSecurityState::Delegate { public: StrictTransportSecurityPersister(net::StrictTransportSecurityState* state, base::Thread* file_thread, const FilePath& profile_path); // Called by the StrictTransportSecurityState when it changes its state. virtual void StateIsDirty(net::StrictTransportSecurityState*); private: // a Task callback for when the state needs to be written out. void SerialiseState(); // a Task callback for when the state needs to be loaded from disk at startup. void LoadState(); Lock lock_; // protects all the members // true when the state object has signaled that we're dirty and we haven't // serialised the state yet. bool state_is_dirty_; scoped_refptr strict_transport_security_state_; // This is a thread which can perform file access. base::Thread* const file_thread_; // The path to the file in which we store the serialised state. const FilePath state_file_; };