// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/sync/engine/process_updates_command.h" #include #include "base/basictypes.h" #include "chrome/browser/sync/engine/syncer.h" #include "chrome/browser/sync/engine/syncer_proto_util.h" #include "chrome/browser/sync/engine/syncer_util.h" #include "chrome/browser/sync/engine/syncproto.h" #include "chrome/browser/sync/sessions/sync_session.h" #include "chrome/browser/sync/syncable/directory_manager.h" #include "chrome/browser/sync/syncable/syncable.h" using std::vector; namespace browser_sync { using sessions::SyncSession; using sessions::StatusController; ProcessUpdatesCommand::ProcessUpdatesCommand() {} ProcessUpdatesCommand::~ProcessUpdatesCommand() {} bool ProcessUpdatesCommand::ModelNeutralExecuteImpl(SyncSession* session) { const GetUpdatesResponse& updates = session->status_controller()->updates_response().get_updates(); const int update_count = updates.entries_size(); // Don't bother processing updates if there were none. return update_count != 0; } void ProcessUpdatesCommand::ModelChangingExecuteImpl(SyncSession* session) { syncable::ScopedDirLookup dir(session->context()->directory_manager(), session->context()->account_name()); if (!dir.good()) { LOG(ERROR) << "Scoped dir lookup failed!"; return; } StatusController* status = session->status_controller(); const sessions::UpdateProgress& progress(status->update_progress()); vector::const_iterator it; for (it = progress.VerifiedUpdatesBegin(); it != progress.VerifiedUpdatesEnd(); ++it) { const sync_pb::SyncEntity& update = it->second; if (it->first != VERIFY_SUCCESS && it->first != VERIFY_UNDELETE) continue; switch (ProcessUpdate(dir, update)) { case SUCCESS_PROCESSED: case SUCCESS_STORED: break; default: NOTREACHED(); break; } } status->set_num_consecutive_errors(0); // TODO(nick): The following line makes no sense to me. status->set_syncing(true); return; } namespace { // Returns true if the entry is still ok to process. bool ReverifyEntry(syncable::WriteTransaction* trans, const SyncEntity& entry, syncable::MutableEntry* same_id) { const bool deleted = entry.has_deleted() && entry.deleted(); const bool is_directory = entry.IsFolder(); const syncable::ModelType model_type = entry.GetModelType(); return VERIFY_SUCCESS == SyncerUtil::VerifyUpdateConsistency(trans, entry, same_id, deleted, is_directory, model_type); } } // namespace // Process a single update. Will avoid touching global state. ServerUpdateProcessingResult ProcessUpdatesCommand::ProcessUpdate( const syncable::ScopedDirLookup& dir, const sync_pb::SyncEntity& proto_update) { const SyncEntity& update = *static_cast(&proto_update); using namespace syncable; syncable::Id server_id = update.id(); const std::string name = SyncerProtoUtil::NameFromSyncEntity(update); WriteTransaction trans(dir, SYNCER, __FILE__, __LINE__); // Look to see if there's a local item that should recieve this update, // maybe due to a duplicate client tag or a lost commit response. syncable::Id local_id = SyncerUtil::FindLocalIdToUpdate(&trans, update); // FindLocalEntryToUpdate has veto power. if (local_id.IsNull()) { return SUCCESS_PROCESSED; // The entry has become irrelevant. } SyncerUtil::CreateNewEntry(&trans, local_id); // We take a two step approach. First we store the entries data in the // server fields of a local entry and then move the data to the local fields MutableEntry target_entry(&trans, GET_BY_ID, local_id); // We need to run the Verify checks again; the world could have changed // since VerifyUpdatesCommand. if (!ReverifyEntry(&trans, update, &target_entry)) { return SUCCESS_PROCESSED; // The entry has become irrelevant. } // If we're repurposing an existing local entry with a new server ID, // change the ID now, after we're sure that the update can succeed. if (local_id != server_id) { SyncerUtil::ChangeEntryIDAndUpdateChildren(&trans, &target_entry, server_id); // When IDs change, versions become irrelevant. Forcing BASE_VERSION // to zero would ensure that this update gets applied, but historically, // that's an illegal state unless the item is using the client tag. // Alternatively, we can force BASE_VERSION to entry.version(), but // this has the effect of suppressing update application. // TODO(nick): Make the treatment of these two cases consistent. int64 new_version = target_entry.Get(UNIQUE_CLIENT_TAG).empty() ? update.version() : 0; target_entry.Put(BASE_VERSION, new_version); } SyncerUtil::UpdateServerFieldsFromUpdate(&target_entry, update, name); if (target_entry.Get(SERVER_VERSION) == target_entry.Get(BASE_VERSION) && !target_entry.Get(IS_UNSYNCED)) { // It's largely OK if data doesn't match exactly since a future update // will just clobber the data. Conflict resolution will overwrite and // take one side as the winner and does not try to merge, so strict // equality isn't necessary. LOG_IF(ERROR, !SyncerUtil::ServerAndLocalEntriesMatch(&target_entry)) << target_entry; } return SUCCESS_PROCESSED; } } // namespace browser_sync