// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The 'sessions' namespace comprises all the pieces of state that are // combined to form a SyncSession instance. In that way, it can be thought of // as an extension of the SyncSession type itself. Session scoping gives // context to things like "conflict progress", "update progress", etc, and the // separation this file provides allows clients to only include the parts they // need rather than the entire session stack. #ifndef CHROME_BROWSER_SYNC_SESSIONS_SESSION_STATE_H_ #define CHROME_BROWSER_SYNC_SESSIONS_SESSION_STATE_H_ #pragma once #include #include #include "base/basictypes.h" #include "chrome/browser/sync/engine/syncer_types.h" #include "chrome/browser/sync/engine/syncproto.h" #include "chrome/browser/sync/sessions/ordered_commit_set.h" #include "chrome/browser/sync/syncable/model_type.h" #include "chrome/browser/sync/syncable/syncable.h" namespace syncable { class DirectoryManager; } namespace browser_sync { namespace sessions { class UpdateProgress; // Data pertaining to the status of an active Syncer object. struct SyncerStatus { SyncerStatus() : over_quota(false), invalid_store(false), syncer_stuck(false), syncing(false), num_successful_commits(0), num_successful_bookmark_commits(0) {} bool over_quota; // True when we get such an INVALID_STORE error from the server. bool invalid_store; // True iff we're stuck. bool syncer_stuck; bool syncing; int num_successful_commits; // This is needed for monitoring extensions activity. int num_successful_bookmark_commits; }; // Counters for various errors that can occur repeatedly during a sync session. struct ErrorCounters { ErrorCounters() : num_conflicting_commits(0), consecutive_transient_error_commits(0), consecutive_errors(0) {} int num_conflicting_commits; // Number of commits hitting transient errors since the last successful // commit. int consecutive_transient_error_commits; // Incremented when get_updates fails, commit fails, and when hitting // transient errors. When any of these succeed, this counter is reset. // TODO(chron): Reduce number of weird counters we use. int consecutive_errors; }; // An immutable snapshot of state from a SyncSession. Convenient to use as // part of notifications as it is inherently thread-safe. struct SyncSessionSnapshot { SyncSessionSnapshot(const SyncerStatus& syncer_status, const ErrorCounters& errors, int64 num_server_changes_remaining, int64 max_local_timestamp, bool is_share_usable, const syncable::ModelTypeBitSet& initial_sync_ended, bool more_to_sync, bool is_silenced, int64 unsynced_count, int num_conflicting_updates, bool did_commit_items); ~SyncSessionSnapshot(); const SyncerStatus syncer_status; const ErrorCounters errors; const int64 num_server_changes_remaining; const int64 max_local_timestamp; const bool is_share_usable; const syncable::ModelTypeBitSet initial_sync_ended; const bool has_more_to_sync; const bool is_silenced; const int64 unsynced_count; const int num_conflicting_updates; const bool did_commit_items; }; // Tracks progress of conflicts and their resolution using conflict sets. class ConflictProgress { public: explicit ConflictProgress(bool* dirty_flag); ~ConflictProgress(); // Various iterators, size, and retrieval functions for conflict sets. IdToConflictSetMap::const_iterator IdToConflictSetBegin() const; IdToConflictSetMap::const_iterator IdToConflictSetEnd() const; IdToConflictSetMap::size_type IdToConflictSetSize() const; IdToConflictSetMap::const_iterator IdToConflictSetFind( const syncable::Id& the_id) const; const ConflictSet* IdToConflictSetGet(const syncable::Id& the_id); std::set::const_iterator ConflictSetsBegin() const; std::set::const_iterator ConflictSetsEnd() const; std::set::size_type ConflictSetsSize() const; // Various mutators for tracking commit conflicts. void AddConflictingItemById(const syncable::Id& the_id); void EraseConflictingItemById(const syncable::Id& the_id); int ConflictingItemsSize() const { return conflicting_item_ids_.size(); } std::set::iterator ConflictingItemsBegin(); std::set::const_iterator ConflictingItemsBeginConst() const; std::set::const_iterator ConflictingItemsEnd() const; void MergeSets(const syncable::Id& set1, const syncable::Id& set2); void CleanupSets(); private: // TODO(sync): move away from sets if it makes more sense. std::set conflicting_item_ids_; std::map id_to_conflict_set_; std::set conflict_sets_; // Whether a conflicting item was added or removed since // the last call to reset_progress_changed(), if any. In practice this // points to StatusController::is_dirty_. bool* dirty_; }; typedef std::pair VerifiedUpdate; typedef std::pair AppliedUpdate; // Tracks update application and verification. class UpdateProgress { public: UpdateProgress(); ~UpdateProgress(); void AddVerifyResult(const VerifyResult& verify_result, const sync_pb::SyncEntity& entity); // Log a successful or failing update attempt. void AddAppliedUpdate(const UpdateAttemptResponse& response, const syncable::Id& id); // Various iterators. std::vector::iterator AppliedUpdatesBegin(); std::vector::const_iterator VerifiedUpdatesBegin() const; std::vector::const_iterator AppliedUpdatesEnd() const; std::vector::const_iterator VerifiedUpdatesEnd() const; // Returns the number of update application attempts. This includes both // failures and successes. int AppliedUpdatesSize() const { return applied_updates_.size(); } int VerifiedUpdatesSize() const { return verified_updates_.size(); } bool HasVerifiedUpdates() const { return !verified_updates_.empty(); } bool HasAppliedUpdates() const { return !applied_updates_.empty(); } // Count the number of successful update applications that have happend this // cycle. Note that if an item is successfully applied twice, it will be // double counted here. int SuccessfullyAppliedUpdateCount() const; // Returns true if at least one update application failed due to a conflict // during this sync cycle. bool HasConflictingUpdates() const; private: // Container for updates that passed verification. std::vector verified_updates_; // Stores the result of the various ApplyUpdate attempts we've made. // May contain duplicate entries. std::vector applied_updates_; }; struct SyncCycleControlParameters { SyncCycleControlParameters() : conflict_sets_built(false), conflicts_resolved(false), items_committed(false) {} // Set to true by BuildAndProcessConflictSetsCommand if the RESOLVE_CONFLICTS // step is needed. bool conflict_sets_built; // Set to true by ResolveConflictsCommand if any forward progress was made. bool conflicts_resolved; // Set to true by PostCommitMessageCommand if any commits were successful. bool items_committed; }; // DirtyOnWrite wraps a value such that any write operation will update a // specified dirty bit, which can be used to determine if a notification should // be sent due to state change. template class DirtyOnWrite { public: explicit DirtyOnWrite(bool* dirty) : dirty_(dirty) {} DirtyOnWrite(bool* dirty, const T& t) : t_(t), dirty_(dirty) {} T* mutate() { *dirty_ = true; return &t_; } const T& value() const { return t_; } private: T t_; bool* dirty_; }; // The next 3 structures declare how all the state involved in running a sync // cycle is divided between global scope (applies to all model types), // ModelSafeGroup scope (applies to all data types in a group), and single // model type scope. Within this breakdown, each struct declares which bits // of state are dirty-on-write and should incur dirty bit updates if changed. // Grouping of all state that applies to all model types. Note that some // components of the global grouping can internally implement finer grained // scope control (such as OrderedCommitSet), but the top level entity is still // a singleton with respect to model types. struct AllModelTypeState { explicit AllModelTypeState(bool* dirty_flag); ~AllModelTypeState(); // Commits for all model types are bundled together into a single message. ClientToServerMessage commit_message; ClientToServerResponse commit_response; // We GetUpdates for some combination of types at once. // requested_update_types stores the set of types which were requested. syncable::MultiTypeTimeStamp updates_request_parameters; ClientToServerResponse updates_response; // Used to build the shared commit message. DirtyOnWrite > unsynced_handles; DirtyOnWrite syncer_status; DirtyOnWrite error_counters; SyncCycleControlParameters control_params; DirtyOnWrite num_server_changes_remaining; OrderedCommitSet commit_set; }; // Grouping of all state that applies to a single ModelSafeGroup. struct PerModelSafeGroupState { explicit PerModelSafeGroupState(bool* dirty_flag); ~PerModelSafeGroupState(); UpdateProgress update_progress; ConflictProgress conflict_progress; }; // Grouping of all state that applies to a single ModelType. struct PerModelTypeState { explicit PerModelTypeState(bool* dirty_flag); ~PerModelTypeState(); DirtyOnWrite current_download_timestamp; }; } // namespace sessions } // namespace browser_sync #endif // CHROME_BROWSER_SYNC_SESSIONS_SESSION_STATE_H_