// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_ #define CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_ #pragma once #include #include #include #include #include "base/hash_tables.h" #include "chrome/browser/sync/util/fast_dump.h" extern "C" { struct sqlite3; struct sqlite3_stmt; } namespace syncable { struct EntryKernel; struct IdRowTraits; class Id; } // namespace syncable class MockConnectionManager; class SQLStatement; namespace syncable { std::ostream& operator<<(std::ostream& out, const Id& id); browser_sync::FastDump& operator<<(browser_sync::FastDump& out, const Id& id); // For historical reasons, 3 concepts got everloaded into the Id: // 1. A unique, opaque identifier for the object. // 2. Flag specifing whether server know about this object. // 3. Flag for root. // // We originally wrapped an integer for this information, but now we use a // string. It will have one of three forms: // 1. c for client items that have not been committed. // 2. r for the root item. // 3. s for items that the server knows about. class Id { friend int UnpackEntry(SQLStatement* statement, syncable::EntryKernel** kernel); friend struct syncable::IdRowTraits; friend int BindFields(const EntryKernel& entry, SQLStatement* statement); friend std::ostream& operator<<(std::ostream& out, const Id& id); friend browser_sync::FastDump& operator<< (browser_sync::FastDump& out, const Id& id); friend class MockConnectionManager; friend class SyncableIdTest; public: // This constructor will be handy even when we move away from int64s, just // for unit tests. inline Id() : s_("r") { } inline Id(const Id& that) { Copy(that); } inline Id& operator = (const Id& that) { Copy(that); return *this; } inline void Copy(const Id& that) { this->s_ = that.s_; } inline bool IsRoot() const { return "r" == s_; } inline bool ServerKnows() const { return s_[0] == 's' || s_ == "r"; } // TODO(sync): We could use null here, but to ease conversion we use "r". // fix this, this is madness :) inline bool IsNull() const { return IsRoot(); } inline void Clear() { s_ = "r"; } // Must never allow id == 0 or id < 0 to compile. inline bool operator == (const Id& that) const { return s_ == that.s_; } inline bool operator != (const Id& that) const { return s_ != that.s_; } inline bool operator < (const Id& that) const { return s_ < that.s_; } inline bool operator > (const Id& that) const { return s_ > that.s_; } // Three functions are used to work with our proto buffers. std::string GetServerId() const; static Id CreateFromServerId(const std::string& server_id); // This should only be used if you get back a reference to a local // id from the server. Returns a client only opaque id. static Id CreateFromClientString(const std::string& local_id); protected: std::string s_; }; extern const Id kNullId; } // namespace syncable #endif // CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_