// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // High resolution timer unit tests. #include "base/basictypes.h" #include "build/build_config.h" #include "chrome/browser/sync/util/highres_timer.h" #include "testing/gtest/include/gtest/gtest.h" // These unittests have proven to be flaky on buildbot. While we don't want // them breaking the build, we still build them to guard against bitrot. // On dev machines during local builds we can enable them. TEST(HighresTimer, DISABLED_MillisecondClock) { HighresTimer timer; // Note: this could fail if we context switch between initializing the timer // and here. Very unlikely however. EXPECT_EQ(0, timer.GetElapsedMs()); timer.Start(); uint64 half_ms = HighresTimer::GetTimerFrequency() / 2000; // Busy wait for half a millisecond. while (timer.start_ticks() + half_ms > HighresTimer::GetCurrentTicks()) { // Nothing } EXPECT_EQ(1, timer.GetElapsedMs()); } TEST(HighresTimer, DISABLED_SecondClock) { HighresTimer timer; EXPECT_EQ(0, timer.GetElapsedSec()); #ifdef OS_WIN ::Sleep(250); #else struct timespec ts1 = {0, 250000000}; nanosleep(&ts1, 0); #endif EXPECT_EQ(0, timer.GetElapsedSec()); EXPECT_LE(230, timer.GetElapsedMs()); EXPECT_GE(270, timer.GetElapsedMs()); #ifdef OS_WIN ::Sleep(251); #else struct timespec ts2 = {0, 251000000}; nanosleep(&ts2, 0); #endif EXPECT_EQ(1, timer.GetElapsedSec()); }