// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/ui/cocoa/profiles/avatar_button_controller.h" #include "base/command_line.h" #include "base/mac/scoped_nsobject.h" #include "base/strings/sys_string_conversions.h" #include "base/strings/utf_string_conversions.h" #include "chrome/browser/profiles/profile_manager.h" #include "chrome/browser/profiles/profiles_state.h" #include "chrome/browser/ui/browser.h" #include "chrome/browser/ui/browser_window.h" #import "chrome/browser/ui/cocoa/base_bubble_controller.h" #include "chrome/browser/ui/cocoa/cocoa_profile_test.h" #include "chrome/browser/ui/cocoa/info_bubble_window.h" #import "chrome/browser/ui/cocoa/profiles/profile_chooser_controller.h" #include "chrome/common/chrome_switches.h" #include "chrome/grit/generated_resources.h" #include "components/signin/core/common/profile_management_switches.h" #include "grit/theme_resources.h" #import "testing/gtest_mac.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/resource/resource_bundle.h" // Defined in the AvatarButtonController implementation. @interface AvatarButtonController (ExposedForTesting) - (void)updateErrorStatus:(BOOL)hasError; @end // Subclassing AvatarButtonController to be able to control the state of // keyboard modifierFlags. @interface AvatarButtonControllerForTesting : AvatarButtonController { @private bool isCtrlPressed_; } @end @interface AvatarButtonControllerForTesting (ExposedForTesting) - (void)setIsCtrlPressed:(BOOL)isPressed; - (BOOL)isCtrlPressed; @end @implementation AvatarButtonControllerForTesting - (void)setIsCtrlPressed:(BOOL)isPressed { isCtrlPressed_ = isPressed; } - (BOOL)isCtrlPressed { // Always report that Cmd is not pressed since that's the case we're testing // and otherwise running the test while holding the Cmd key makes it fail. return isCtrlPressed_; } @end class AvatarButtonControllerTest : public CocoaProfileTest { public: void SetUp() override { DCHECK(profiles::IsMultipleProfilesEnabled()); CocoaProfileTest::SetUp(); ASSERT_TRUE(browser()); controller_.reset( [[AvatarButtonControllerForTesting alloc] initWithBrowser:browser()]); [controller_ setIsCtrlPressed:false]; } void TearDown() override { browser()->window()->Close(); CocoaProfileTest::TearDown(); } NSButton* button() { return [controller_ buttonView]; } NSView* view() { return [controller_ view]; } AvatarButtonControllerForTesting* controller() { return controller_.get(); } private: base::scoped_nsobject controller_; }; TEST_F(AvatarButtonControllerTest, GenericButtonShown) { ASSERT_FALSE([view() isHidden]); // There is only one local profile, which means displaying the generic // avatar button. EXPECT_NSEQ(@"", [button() title]); } TEST_F(AvatarButtonControllerTest, ProfileButtonShown) { // Create a second profile, to force the button to display the profile name. testing_profile_manager()->CreateTestingProfile("batman"); ASSERT_FALSE([view() isHidden]); EXPECT_NSEQ(@"Person 1", [button() title]); } TEST_F(AvatarButtonControllerTest, ProfileButtonWithErrorShown) { // Create a second profile, to force the button to display the profile name. testing_profile_manager()->CreateTestingProfile("batman"); EXPECT_EQ(0, [button() image].size.width); [controller() updateErrorStatus:true]; ASSERT_FALSE([view() isHidden]); EXPECT_NSEQ(@"Person 1", [button() title]); // If the button has an authentication error, it should display an error icon. int errorWidth = ui::ResourceBundle::GetSharedInstance().GetNativeImageNamed( IDR_ICON_PROFILES_AVATAR_BUTTON_ERROR).Width(); EXPECT_EQ(errorWidth, [button() image].size.width); } TEST_F(AvatarButtonControllerTest, DoubleOpen) { EXPECT_FALSE([controller() menuController]); [button() performClick:button()]; BaseBubbleController* menu = [controller() menuController]; EXPECT_TRUE(menu); EXPECT_TRUE([menu isKindOfClass:[ProfileChooserController class]]); [button() performClick:button()]; EXPECT_EQ(menu, [controller() menuController]); // Do not animate out because that is hard to test around. static_cast(menu.window).allowedAnimations = info_bubble::kAnimateNone; [menu close]; EXPECT_FALSE([controller() menuController]); } TEST_F(AvatarButtonControllerTest, DontOpenFastSwitcherWithoutTarget) { EXPECT_FALSE([controller() menuController]); [controller() setIsCtrlPressed:YES]; [button() performClick:button()]; // If there's only one profile and the fast user switcher is requested, // nothing should happen. EXPECT_FALSE([controller() menuController]); } TEST_F(AvatarButtonControllerTest, OpenFastUserSwitcherWithTarget) { testing_profile_manager()->CreateTestingProfile("batman"); EXPECT_FALSE([controller() menuController]); [controller() setIsCtrlPressed:YES]; [button() performClick:button()]; BaseBubbleController* menu = [controller() menuController]; EXPECT_TRUE(menu); EXPECT_TRUE([menu isKindOfClass:[ProfileChooserController class]]); // Do not animate out because that is hard to test around. static_cast(menu.window).allowedAnimations = info_bubble::kAnimateNone; [menu close]; EXPECT_FALSE([controller() menuController]); }