// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_COCOA_STATUS_BUBBLE_MAC_H_ #define CHROME_BROWSER_UI_COCOA_STATUS_BUBBLE_MAC_H_ #include #import #import #include "base/compiler_specific.h" #include "base/memory/weak_ptr.h" #include "base/string16.h" #include "chrome/browser/ui/status_bubble.h" #include "googleurl/src/gurl.h" class StatusBubbleMacTest; class StatusBubbleMac : public StatusBubble { public: // The various states that a status bubble may be in. Public for delegate // access (for testing). enum StatusBubbleState { kBubbleHidden, // Fully hidden kBubbleShowingTimer, // Waiting to fade in kBubbleShowingFadeIn, // In a fade-in transition kBubbleShown, // Fully visible kBubbleHidingTimer, // Waiting to fade out kBubbleHidingFadeOut // In a fade-out transition }; StatusBubbleMac(NSWindow* parent, id delegate); virtual ~StatusBubbleMac(); // StatusBubble implementation. virtual void SetStatus(const string16& status) OVERRIDE; virtual void SetURL(const GURL& url, const std::string& languages) OVERRIDE; virtual void Hide() OVERRIDE; virtual void MouseMoved(const gfx::Point& location, bool left_content) OVERRIDE; virtual void UpdateDownloadShelfVisibility(bool visible) OVERRIDE; // Mac-specific method: Update the size and position of the status bubble to // match the parent window. Safe to call even when the status bubble does not // exist. void UpdateSizeAndPosition(); // Mac-specific method: Change the parent window of the status bubble. Safe to // call even when the status bubble does not exist. void SwitchParentWindow(NSWindow* parent); // Delegate method called when a fade-in or fade-out transition has // completed. This is public so that it may be visible to the CAAnimation // delegate, which is an Objective-C object. void AnimationDidStop(CAAnimation* animation, bool finished); // Expand the bubble to fit a URL too long for the standard bubble size. void ExpandBubble(); protected: // Get the current location of the mouse. Protected so that it can be // stubbed out for testing. virtual gfx::Point GetMouseLocation(); private: friend class StatusBubbleMacTest; // Setter for state_. Use this instead of writing to state_ directly so // that state changes can be observed by unit tests. void SetState(StatusBubbleState state); // Sets the bubble text for SetStatus and SetURL. void SetText(const string16& text, bool is_url); // Construct the window/widget if it does not already exist. (Safe to call if // it does.) void Create(); // Attaches the status bubble window to its parent window. Safe to call even // when already attached. void Attach(); // Detaches the status bubble window from its parent window. void Detach(); // Is the status bubble attached to the browser window? It should be attached // when shown and during any fades, but should be detached when hidden. bool is_attached() { return [window_ parentWindow] != nil; } // Begins fading the status bubble window in or out depending on the value // of |show|. This must be called from the appropriate fade state, // kBubbleShowingFadeIn or kBubbleHidingFadeOut, or from the appropriate // fully-shown/hidden state, kBubbleShown or kBubbleHidden. This may be // called at any point during a fade-in or fade-out; it is even possible to // reverse a transition before it has completed. void Fade(bool show); // One-shot timer operations to manage the delays associated with the // kBubbleShowingTimer and kBubbleHidingTimer states. StartTimer and // TimerFired must be called from one of these states. StartTimer may be // called while the timer is still running; in that case, the timer will be // reset. CancelTimer may be called from any state. void StartTimer(int64 time_ms); void CancelTimer(); void TimerFired(); // Begin the process of showing or hiding the status bubble. These may be // called from any state, and will take the appropriate action to initiate // any state changes that may be needed. void StartShowing(); void StartHiding(); // Cancel the expansion timer. void CancelExpandTimer(); // Sets the frame of the status bubble window to |window_frame|, adjusting // for the given mouse position if necessary. Protected for use in tests. void SetFrameAvoidingMouse(NSRect window_frame, const gfx::Point& mouse_pos); // The timer factory used for show and hide delay timers. base::WeakPtrFactory timer_factory_; // The timer factory used for the expansion delay timer. base::WeakPtrFactory expand_timer_factory_; // Calculate the appropriate frame for the status bubble window. If // |expanded_width|, use entire width of parent frame. NSRect CalculateWindowFrame(bool expanded_width); // Returns the flags to be used to round the corners of the status bubble. // Before 10.7, windows have square bottom corners, but in 10.7, the bottom // corners are rounded. This method considers the bubble's placement (as // proposed in window_frame) relative to its parent window in determining // which flags to return. This function may choose to round any corner, // including top corners. Note that there may be other reasons that a // status bubble's corner may be rounded in addition to those dependent on // OS version, and flags will be set or unset elsewhere to address these // concerns. unsigned long OSDependentCornerFlags(NSRect window_frame); // The window we attach ourselves to. NSWindow* parent_; // WEAK // The object that we query about our vertical offset for positioning. id delegate_; // WEAK // The window we own. NSWindow* window_; // The status text we want to display when there are no URLs to display. NSString* status_text_; // The url we want to display when there is no status text to display. NSString* url_text_; // The status bubble's current state. Do not write to this field directly; // use SetState(). StatusBubbleState state_; // True if operations are to be performed immediately rather than waiting // for delays and transitions. Normally false, this should only be set to // true for testing. bool immediate_; // True if the status bubble has been expanded. If the bubble is in the // expanded state and encounters a new URL, change size immediately, // with no hover delay. bool is_expanded_; // The original, non-elided URL. GURL url_; // Needs to be passed to ElideURL if the original URL string is wider than // the standard bubble width. std::string languages_; DISALLOW_COPY_AND_ASSIGN(StatusBubbleMac); }; // Delegate interface @interface NSObject(StatusBubbleDelegate) // Called to query the delegate about the frame StatusBubble should position // itself in. Frame is returned in the parent window coordinates. - (NSRect)statusBubbleBaseFrame; // Called from SetState to notify the delegate of state changes. - (void)statusBubbleWillEnterState:(StatusBubbleMac::StatusBubbleState)state; @end #endif // CHROME_BROWSER_UI_COCOA_STATUS_BUBBLE_MAC_H_