// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/ui/cocoa/tabs/tab_strip_drag_controller.h" #import "base/mac/mac_util.h" #include "base/mac/scoped_cftyperef.h" #import "chrome/browser/ui/cocoa/tabs/tab_controller.h" #import "chrome/browser/ui/cocoa/tabs/tab_controller_target.h" #import "chrome/browser/ui/cocoa/tabs/tab_view.h" #import "chrome/browser/ui/cocoa/tabs/tab_window_controller.h" // Provide the forward-declarations of new 10.7 SDK symbols so they can be // called when building with the 10.5 SDK. #if !defined(MAC_OS_X_VERSION_10_7) || \ MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7 enum { NSWindowAnimationBehaviorDefault = 0, NSWindowAnimationBehaviorNone = 2, NSWindowAnimationBehaviorDocumentWindow = 3, NSWindowAnimationBehaviorUtilityWindow = 4, NSWindowAnimationBehaviorAlertPanel = 5 }; typedef NSInteger NSWindowAnimationBehavior; @interface NSWindow (LionSDKDeclarations) - (NSWindowAnimationBehavior)animationBehavior; - (void)setAnimationBehavior:(NSWindowAnimationBehavior)newAnimationBehavior; @end #endif // MAC_OS_X_VERSION_10_7 const CGFloat kTearDistance = 36.0; const NSTimeInterval kTearDuration = 0.333; @interface TabStripDragController (Private) - (void)resetDragControllers; - (NSArray*)dropTargetsForController:(TabWindowController*)dragController; - (void)setWindowBackgroundVisibility:(BOOL)shouldBeVisible; // TODO(davidben): When we stop supporting 10.5, this can be removed. - (int)getWorkspaceID:(NSWindow*)window useCache:(BOOL)useCache; @end //////////////////////////////////////////////////////////////////////////////// @implementation TabStripDragController - (id)initWithTabStripController:(TabStripController*)controller { if ((self = [super init])) { tabStrip_ = controller; } return self; } - (void)dealloc { [NSObject cancelPreviousPerformRequestsWithTarget:self]; [super dealloc]; } - (BOOL)tabCanBeDragged:(TabController*)tab { if ([[tab tabView] isClosing]) return NO; NSWindowController* controller = [sourceWindow_ windowController]; if ([controller isKindOfClass:[TabWindowController class]]) { TabWindowController* realController = static_cast(controller); return [realController isTabDraggable:[tab tabView]]; } return YES; } - (void)maybeStartDrag:(NSEvent*)theEvent forTab:(TabController*)tab { [self resetDragControllers]; // Resolve overlay back to original window. sourceWindow_ = [[tab view] window]; if ([sourceWindow_ isKindOfClass:[NSPanel class]]) { sourceWindow_ = [sourceWindow_ parentWindow]; } sourceWindowFrame_ = [sourceWindow_ frame]; sourceTabFrame_ = [[tab view] frame]; sourceController_ = [sourceWindow_ windowController]; draggedTab_ = tab; tabWasDragged_ = NO; tearTime_ = 0.0; draggingWithinTabStrip_ = YES; chromeIsVisible_ = NO; // If there's more than one potential window to be a drop target, we want to // treat a drag of a tab just like dragging around a tab that's already // detached. Note that unit tests might have |-numberOfTabs| reporting zero // since the model won't be fully hooked up. We need to be prepared for that // and not send them into the "magnetic" codepath. NSArray* targets = [self dropTargetsForController:sourceController_]; moveWindowOnDrag_ = ([sourceController_ numberOfTabs] < 2 && ![targets count]) || ![self tabCanBeDragged:tab] || ![sourceController_ tabDraggingAllowed]; // If we are dragging a tab, a window with a single tab should immediately // snap off and not drag within the tab strip. if (!moveWindowOnDrag_) draggingWithinTabStrip_ = [sourceController_ numberOfTabs] > 1; dragOrigin_ = [NSEvent mouseLocation]; // When spinning the event loop, a tab can get detached, which could lead to // our own destruction. Keep ourselves around while spinning the loop. scoped_nsobject keepAlive([self retain]); // Because we move views between windows, we need to handle the event loop // ourselves. Ideally we should use the standard event loop. while (1) { const NSUInteger mask = NSLeftMouseUpMask | NSLeftMouseDraggedMask | NSKeyUpMask; theEvent = [NSApp nextEventMatchingMask:mask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; NSEventType type = [theEvent type]; if (type == NSKeyUp) { if ([theEvent keyCode] == kVK_Escape) { // Cancel the drag and restore the previous state. if (draggingWithinTabStrip_) { // Simply pretend the tab wasn't dragged (far enough). tabWasDragged_ = NO; } else { [targetController_ removePlaceholder]; if ([sourceController_ numberOfTabs] < 2) { // Revert to a single-tab window. targetController_ = nil; } else { // Change the target to the source controller. targetController_ = sourceController_; [targetController_ insertPlaceholderForTab:[tab tabView] frame:sourceTabFrame_ yStretchiness:0]; } } // Simply end the drag at this point. [self endDrag:theEvent]; break; } } else if (type == NSLeftMouseDragged) { [self continueDrag:theEvent]; } else if (type == NSLeftMouseUp) { [[tab view] mouseUp:theEvent]; [self endDrag:theEvent]; break; } else { // TODO(viettrungluu): [crbug.com/23830] We can receive right-mouse-ups // (and maybe even others?) for reasons I don't understand. So we // explicitly check for both events we're expecting, and log others. We // should figure out what's going on. LOG(WARNING) << "Spurious event received of type " << type << "."; } } } - (void)continueDrag:(NSEvent*)theEvent { // Special-case this to keep the logic below simpler. if (moveWindowOnDrag_) { if ([sourceController_ windowMovementAllowed]) { NSPoint thisPoint = [NSEvent mouseLocation]; NSPoint origin = sourceWindowFrame_.origin; origin.x += (thisPoint.x - dragOrigin_.x); origin.y += (thisPoint.y - dragOrigin_.y); [sourceWindow_ setFrameOrigin:NSMakePoint(origin.x, origin.y)]; } // else do nothing. return; } // First, go through the magnetic drag cycle. We break out of this if // "stretchiness" ever exceeds a set amount. tabWasDragged_ = YES; if (draggingWithinTabStrip_) { NSPoint thisPoint = [NSEvent mouseLocation]; CGFloat stretchiness = thisPoint.y - dragOrigin_.y; stretchiness = copysign(sqrtf(fabs(stretchiness))/sqrtf(kTearDistance), stretchiness) / 2.0; CGFloat offset = thisPoint.x - dragOrigin_.x; if (fabsf(offset) > 100) stretchiness = 0; [sourceController_ insertPlaceholderForTab:[draggedTab_ tabView] frame:NSOffsetRect(sourceTabFrame_, offset, 0) yStretchiness:stretchiness]; // Check that we haven't pulled the tab too far to start a drag. This // can include either pulling it too far down, or off the side of the tab // strip that would cause it to no longer be fully visible. BOOL stillVisible = [sourceController_ isTabFullyVisible:[draggedTab_ tabView]]; CGFloat tearForce = fabs(thisPoint.y - dragOrigin_.y); if ([sourceController_ tabTearingAllowed] && (tearForce > kTearDistance || !stillVisible)) { draggingWithinTabStrip_ = NO; // When you finally leave the strip, we treat that as the origin. dragOrigin_.x = thisPoint.x; } else { // Still dragging within the tab strip, wait for the next drag event. return; } } // Do not start dragging until the user has "torn" the tab off by // moving more than 3 pixels. NSDate* targetDwellDate = nil; // The date this target was first chosen. NSPoint thisPoint = [NSEvent mouseLocation]; // Iterate over possible targets checking for the one the mouse is in. // If the tab is just in the frame, bring the window forward to make it // easier to drop something there. If it's in the tab strip, set the new // target so that it pops into that window. We can't cache this because we // need the z-order to be correct. NSArray* targets = [self dropTargetsForController:draggedController_]; TabWindowController* newTarget = nil; for (TabWindowController* target in targets) { NSRect windowFrame = [[target window] frame]; if (NSPointInRect(thisPoint, windowFrame)) { [[target window] orderFront:self]; NSRect tabStripFrame = [[target tabStripView] frame]; tabStripFrame.origin = [[target window] convertBaseToScreen:tabStripFrame.origin]; if (NSPointInRect(thisPoint, tabStripFrame)) { newTarget = target; } break; } } // If we're now targeting a new window, re-layout the tabs in the old // target and reset how long we've been hovering over this new one. if (targetController_ != newTarget) { targetDwellDate = [NSDate date]; [targetController_ removePlaceholder]; targetController_ = newTarget; if (!newTarget) { tearTime_ = [NSDate timeIntervalSinceReferenceDate]; tearOrigin_ = [dragWindow_ frame].origin; } } // Create or identify the dragged controller. if (!draggedController_) { // Get rid of any placeholder remaining in the original source window. [sourceController_ removePlaceholder]; // Detach from the current window and put it in a new window. If there are // no more tabs remaining after detaching, the source window is about to // go away (it's been autoreleased) so we need to ensure we don't reference // it any more. In that case the new controller becomes our source // controller. draggedController_ = [sourceController_ detachTabToNewWindow:[draggedTab_ tabView]]; dragWindow_ = [draggedController_ window]; [dragWindow_ setAlphaValue:0.0]; if (![sourceController_ hasLiveTabs]) { sourceController_ = draggedController_; sourceWindow_ = dragWindow_; } // Disable window animation before calling |orderFront:| when detatching // to a new window. NSWindowAnimationBehavior savedAnimationBehavior = 0; if ([dragWindow_ respondsToSelector:@selector(animationBehavior)] && [dragWindow_ respondsToSelector:@selector(setAnimationBehavior:)]) { savedAnimationBehavior = [dragWindow_ animationBehavior]; [dragWindow_ setAnimationBehavior:NSWindowAnimationBehaviorNone]; } // If dragging the tab only moves the current window, do not show overlay // so that sheets stay on top of the window. // Bring the target window to the front and make sure it has a border. [dragWindow_ setLevel:NSFloatingWindowLevel]; [dragWindow_ setHasShadow:YES]; [dragWindow_ orderFront:nil]; [dragWindow_ makeMainWindow]; [draggedController_ showOverlay]; dragOverlay_ = [draggedController_ overlayWindow]; // Force the new tab button to be hidden. We'll reset it on mouse up. [draggedController_ showNewTabButton:NO]; tearTime_ = [NSDate timeIntervalSinceReferenceDate]; tearOrigin_ = sourceWindowFrame_.origin; // Restore window animation behavior if ([dragWindow_ respondsToSelector:@selector(animationBehavior)] && [dragWindow_ respondsToSelector:@selector(setAnimationBehavior:)]) { [dragWindow_ setAnimationBehavior:savedAnimationBehavior]; } } // TODO(pinkerton): http://crbug.com/25682 demonstrates a way to get here by // some weird circumstance that doesn't first go through mouseDown:. We // really shouldn't go any farther. if (!draggedController_ || !sourceController_) return; // When the user first tears off the window, we want slide the window to // the current mouse location (to reduce the jarring appearance). We do this // by calling ourselves back with additional mouseDragged calls (not actual // events). |tearProgress| is a normalized measure of how far through this // tear "animation" (of length kTearDuration) we are and has values [0..1]. // We use sqrt() so the animation is non-linear (slow down near the end // point). NSTimeInterval tearProgress = [NSDate timeIntervalSinceReferenceDate] - tearTime_; tearProgress /= kTearDuration; // Normalize. tearProgress = sqrtf(MAX(MIN(tearProgress, 1.0), 0.0)); // Move the dragged window to the right place on the screen. NSPoint origin = sourceWindowFrame_.origin; origin.x += (thisPoint.x - dragOrigin_.x); origin.y += (thisPoint.y - dragOrigin_.y); if (tearProgress < 1) { // If the tear animation is not complete, call back to ourself with the // same event to animate even if the mouse isn't moving. We need to make // sure these get cancelled in mouseUp:. [NSObject cancelPreviousPerformRequestsWithTarget:self]; [self performSelector:@selector(continueDrag:) withObject:theEvent afterDelay:1.0f/30.0f]; // Set the current window origin based on how far we've progressed through // the tear animation. origin.x = (1 - tearProgress) * tearOrigin_.x + tearProgress * origin.x; origin.y = (1 - tearProgress) * tearOrigin_.y + tearProgress * origin.y; } if (targetController_) { // In order to "snap" two windows of different sizes together at their // toolbar, we can't just use the origin of the target frame. We also have // to take into consideration the difference in height. NSRect targetFrame = [[targetController_ window] frame]; NSRect sourceFrame = [dragWindow_ frame]; origin.y = NSMinY(targetFrame) + (NSHeight(targetFrame) - NSHeight(sourceFrame)); } [dragWindow_ setFrameOrigin:NSMakePoint(origin.x, origin.y)]; // If we're not hovering over any window, make the window fully // opaque. Otherwise, find where the tab might be dropped and insert // a placeholder so it appears like it's part of that window. if (targetController_) { if (![[targetController_ window] isKeyWindow]) { // && ([targetDwellDate timeIntervalSinceNow] < -REQUIRED_DWELL)) { [[targetController_ window] orderFront:nil]; targetDwellDate = nil; } // Compute where placeholder should go and insert it into the // destination tab strip. TabView* draggedTabView = (TabView*)[draggedController_ activeTabView]; NSRect tabFrame = [draggedTabView frame]; tabFrame.origin = [dragWindow_ convertBaseToScreen:tabFrame.origin]; tabFrame.origin = [[targetController_ window] convertScreenToBase:tabFrame.origin]; tabFrame = [[targetController_ tabStripView] convertRect:tabFrame fromView:nil]; [targetController_ insertPlaceholderForTab:[draggedTab_ tabView] frame:tabFrame yStretchiness:0]; [targetController_ layoutTabs]; } else { [dragWindow_ makeKeyAndOrderFront:nil]; } // Adjust the visibility of the window background. If there is a drop target, // we want to hide the window background so the tab stands out for // positioning. If not, we want to show it so it looks like a new window will // be realized. BOOL chromeShouldBeVisible = targetController_ == nil; [self setWindowBackgroundVisibility:chromeShouldBeVisible]; } - (void)endDrag:(NSEvent*)event { // Special-case this to keep the logic below simpler. if (moveWindowOnDrag_) return; // Cancel any delayed -mouseDragged: requests that may still be pending. [NSObject cancelPreviousPerformRequestsWithTarget:self]; // TODO(pinkerton): http://crbug.com/25682 demonstrates a way to get here by // some weird circumstance that doesn't first go through mouseDown:. We // really shouldn't go any farther. if (!sourceController_) return; // We are now free to re-display the new tab button in the window we're // dragging. It will show when the next call to -layoutTabs (which happens // indrectly by several of the calls below, such as removing the placeholder). [draggedController_ showNewTabButton:YES]; if (draggingWithinTabStrip_) { if (tabWasDragged_) { // Move tab to new location. DCHECK([sourceController_ numberOfTabs]); TabWindowController* dropController = sourceController_; [dropController moveTabView:[dropController activeTabView] fromController:nil]; } } else if (targetController_) { // Move between windows. If |targetController_| is nil, we're not dropping // into any existing window. NSView* draggedTabView = [draggedController_ activeTabView]; [targetController_ moveTabView:draggedTabView fromController:draggedController_]; // Force redraw to avoid flashes of old content before returning to event // loop. [[targetController_ window] display]; [targetController_ showWindow:nil]; [draggedController_ removeOverlay]; } else { // Only move the window around on screen. Make sure it's set back to // normal state (fully opaque, has shadow, has key, etc). [draggedController_ removeOverlay]; // Don't want to re-show the window if it was closed during the drag. if ([dragWindow_ isVisible]) { [dragWindow_ setAlphaValue:1.0]; [dragOverlay_ setHasShadow:NO]; [dragWindow_ setHasShadow:YES]; [dragWindow_ makeKeyAndOrderFront:nil]; } [[draggedController_ window] setLevel:NSNormalWindowLevel]; [draggedController_ removePlaceholder]; } [sourceController_ removePlaceholder]; chromeIsVisible_ = YES; [self resetDragControllers]; } // Private ///////////////////////////////////////////////////////////////////// // Call to clear out transient weak references we hold during drags. - (void)resetDragControllers { draggedController_ = nil; dragWindow_ = nil; dragOverlay_ = nil; sourceController_ = nil; sourceWindow_ = nil; targetController_ = nil; workspaceIDCache_.clear(); } // Returns an array of controllers that could be a drop target, ordered front to // back. It has to be of the appropriate class, and visible (obviously). Note // that the window cannot be a target for itself. - (NSArray*)dropTargetsForController:(TabWindowController*)dragController { NSMutableArray* targets = [NSMutableArray array]; NSWindow* dragWindow = [dragController window]; for (NSWindow* window in [NSApp orderedWindows]) { if (window == dragWindow) continue; if (![window isVisible]) continue; // Skip windows on the wrong space. if ([window respondsToSelector:@selector(isOnActiveSpace)]) { if (![window performSelector:@selector(isOnActiveSpace)]) continue; } else { // TODO(davidben): When we stop supporting 10.5, this can be // removed. // // We don't cache the workspace of |dragWindow| because it may // move around spaces. if ([self getWorkspaceID:dragWindow useCache:NO] != [self getWorkspaceID:window useCache:YES]) continue; } NSWindowController* controller = [window windowController]; if ([controller isKindOfClass:[TabWindowController class]]) { TabWindowController* realController = static_cast(controller); if ([realController canReceiveFrom:dragController]) [targets addObject:controller]; } } return targets; } // Sets whether the window background should be visible or invisible when // dragging a tab. The background should be invisible when the mouse is over a // potential drop target for the tab (the tab strip). It should be visible when // there's no drop target so the window looks more fully realized and ready to // become a stand-alone window. - (void)setWindowBackgroundVisibility:(BOOL)shouldBeVisible { if (chromeIsVisible_ == shouldBeVisible) return; // There appears to be a race-condition in CoreAnimation where if we use // animators to set the alpha values, we can't guarantee that we cancel them. // This has the side effect of sometimes leaving the dragged window // translucent or invisible. As a result, don't animate the alpha change. [[draggedController_ overlayWindow] setAlphaValue:1.0]; if (targetController_) { [dragWindow_ setAlphaValue:0.0]; [[draggedController_ overlayWindow] setHasShadow:YES]; [[targetController_ window] makeMainWindow]; } else { [dragWindow_ setAlphaValue:0.5]; [[draggedController_ overlayWindow] setHasShadow:NO]; [[draggedController_ window] makeMainWindow]; } chromeIsVisible_ = shouldBeVisible; } // Returns the workspace id of |window|. If |useCache|, then lookup // and remember the value in |workspaceIDCache_| until the end of the // current drag. - (int)getWorkspaceID:(NSWindow*)window useCache:(BOOL)useCache { CGWindowID windowID = [window windowNumber]; if (useCache) { std::map::iterator iter = workspaceIDCache_.find(windowID); if (iter != workspaceIDCache_.end()) return iter->second; } int workspace = -1; // It's possible to query in bulk, but probably not necessary. base::mac::ScopedCFTypeRef windowIDs(CFArrayCreate( NULL, reinterpret_cast(&windowID), 1, NULL)); base::mac::ScopedCFTypeRef descriptions( CGWindowListCreateDescriptionFromArray(windowIDs)); DCHECK(CFArrayGetCount(descriptions.get()) <= 1); if (CFArrayGetCount(descriptions.get()) > 0) { CFDictionaryRef dict = static_cast( CFArrayGetValueAtIndex(descriptions.get(), 0)); DCHECK(CFGetTypeID(dict) == CFDictionaryGetTypeID()); // Sanity check the ID. CFNumberRef otherIDRef = (CFNumberRef)base::mac::GetValueFromDictionary( dict, kCGWindowNumber, CFNumberGetTypeID()); CGWindowID otherID; if (otherIDRef && CFNumberGetValue(otherIDRef, kCGWindowIDCFNumberType, &otherID) && otherID == windowID) { // And then get the workspace. CFNumberRef workspaceRef = (CFNumberRef)base::mac::GetValueFromDictionary( dict, kCGWindowWorkspace, CFNumberGetTypeID()); if (!workspaceRef || !CFNumberGetValue(workspaceRef, kCFNumberIntType, &workspace)) { workspace = -1; } } else { NOTREACHED(); } } if (useCache) { workspaceIDCache_[windowID] = workspace; } return workspace; } @end