// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/ui/cocoa/toolbar/reload_button.h" #include "chrome/app/chrome_command_ids.h" #import "chrome/browser/ui/cocoa/view_id_util.h" #include "grit/generated_resources.h" #include "grit/theme_resources.h" #include "grit/theme_resources_standard.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/l10n/l10n_util_mac.h" namespace { // Constant matches Windows. NSTimeInterval kPendingReloadTimeout = 1.35; } // namespace @interface ReloadButton () - (void)invalidatePendingReloadTimer; - (void)forceReloadState:(NSTimer *)timer; @end @implementation ReloadButton + (Class)cellClass { return [ImageButtonCell class]; } - (id)initWithFrame:(NSRect)frameRect { if ((self = [super initWithFrame:frameRect])) { // Since this is not a custom view, -awakeFromNib won't be called twice. [self awakeFromNib]; } return self; } - (void)viewWillMoveToWindow:(NSWindow *)newWindow { // If this view is moved to a new window, reset its state. [self setIsLoading:NO force:YES]; [super viewWillMoveToWindow:newWindow]; } - (void)awakeFromNib { // Don't allow multi-clicks, because the user probably wouldn't ever // want to stop+reload or reload+stop. [self setIgnoresMultiClick:YES]; } - (void)invalidatePendingReloadTimer { [pendingReloadTimer_ invalidate]; pendingReloadTimer_ = nil; } - (void)updateTag:(NSInteger)anInt { if ([self tag] == anInt) return; // Forcibly remove any stale tooltip which is being displayed. [self removeAllToolTips]; id cell = [self cell]; [self setTag:anInt]; if (anInt == IDC_RELOAD) { [cell setImageID:IDR_RELOAD forButtonState:image_button_cell::kDefaultState]; [cell setImageID:IDR_RELOAD_H forButtonState:image_button_cell::kHoverState]; [cell setImageID:IDR_RELOAD_P forButtonState:image_button_cell::kPressedState]; // The stop button has a disabled image but the reload button doesn't. To // unset it we have to explicilty change the image ID to 0. [cell setImageID:0 forButtonState:image_button_cell::kDisabledState]; [self setToolTip:l10n_util::GetNSStringWithFixup(IDS_TOOLTIP_RELOAD)]; } else if (anInt == IDC_STOP) { [cell setImageID:IDR_STOP forButtonState:image_button_cell::kDefaultState]; [cell setImageID:IDR_STOP_H forButtonState:image_button_cell::kHoverState]; [cell setImageID:IDR_STOP_P forButtonState:image_button_cell::kPressedState]; [cell setImageID:IDR_STOP_D forButtonState:image_button_cell::kDisabledState]; [self setToolTip:l10n_util::GetNSStringWithFixup(IDS_TOOLTIP_STOP)]; } else { NOTREACHED(); } } - (id)accessibilityAttributeValue:(NSString *)attribute { if ([attribute isEqualToString:NSAccessibilityEnabledAttribute] && pendingReloadTimer_) { return [NSNumber numberWithBool:NO]; } else { return [super accessibilityAttributeValue:attribute]; } } - (void)setIsLoading:(BOOL)isLoading force:(BOOL)force { // Can always transition to stop mode. Only transition to reload // mode if forced or if the mouse isn't hovering. Otherwise, note // that reload mode is desired and disable the button. if (isLoading) { [self invalidatePendingReloadTimer]; [self updateTag:IDC_STOP]; } else if (force) { [self invalidatePendingReloadTimer]; [self updateTag:IDC_RELOAD]; } else if ([self tag] == IDC_STOP && !pendingReloadTimer_ && [[self cell] isMouseInside]) { id cell = [self cell]; [cell setImageID:IDR_STOP_D forButtonState:image_button_cell::kDefaultState]; [cell setImageID:IDR_STOP_D forButtonState:image_button_cell::kDisabledState]; [cell setImageID:IDR_STOP_D forButtonState:image_button_cell::kHoverState]; [cell setImageID:IDR_STOP_D forButtonState:image_button_cell::kPressedState]; pendingReloadTimer_ = [NSTimer timerWithTimeInterval:kPendingReloadTimeout target:self selector:@selector(forceReloadState:) userInfo:nil repeats:NO]; // Must add the timer to |NSRunLoopCommonModes| because // it should run in |NSEventTrackingRunLoopMode| as well as // |NSDefaultRunLoopMode|. [[NSRunLoop currentRunLoop] addTimer:pendingReloadTimer_ forMode:NSRunLoopCommonModes]; } else { [self invalidatePendingReloadTimer]; [self updateTag:IDC_RELOAD]; } [self setEnabled:pendingReloadTimer_ == nil]; } - (void)forceReloadState:(NSTimer *)timer { DCHECK_EQ(timer, pendingReloadTimer_); [self setIsLoading:NO force:YES]; // Verify that |pendingReloadTimer_| is nil so it is not left dangling. DCHECK(!pendingReloadTimer_); } - (BOOL)sendAction:(SEL)theAction to:(id)theTarget { if ([self tag] == IDC_STOP) { if (pendingReloadTimer_) { // If |pendingReloadTimer_| then the control is currently being // drawn in a disabled state, so just return. The control is NOT actually // disabled, otherwise mousetracking (courtesy of the NSButtonCell) // would not work. return YES; } else { // When the stop is processed, immediately change to reload mode, // even though the IPC still has to bounce off the renderer and // back before the regular |-setIsLoaded:force:| will be called. // [This is how views and gtk do it.] BOOL ret = [super sendAction:theAction to:theTarget]; if (ret) [self forceReloadState:pendingReloadTimer_]; return ret; } } return [super sendAction:theAction to:theTarget]; } - (ViewID)viewID { return VIEW_ID_RELOAD_BUTTON; } - (void)mouseInsideStateDidChange:(BOOL)isInside { [pendingReloadTimer_ fire]; } @end // ReloadButton @implementation ReloadButton (Testing) + (void)setPendingReloadTimeout:(NSTimeInterval)seconds { kPendingReloadTimeout = seconds; } @end