// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/ui/cocoa/ui_localizer.h" #import #include #include "base/logging.h" #include "base/strings/sys_string_conversions.h" #include "grit/chromium_strings.h" #include "grit/generated_resources.h" #include "grit/ui_strings.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/l10n/l10n_util_mac.h" struct UILocalizerResourceMap { const char* const name; unsigned int label_id; unsigned int label_arg_id; }; namespace { // Utility function for bsearch on a ResourceMap table int ResourceMapCompare(const void* utf8Void, const void* resourceMapVoid) { const char* utf8_key = reinterpret_cast(utf8Void); const UILocalizerResourceMap* res_map = reinterpret_cast (resourceMapVoid); return strcmp(utf8_key, res_map->name); } } // namespace @interface GTMUILocalizer (PrivateAdditions) - (void)localizedObjects; @end @implementation GTMUILocalizer (PrivateAdditions) - (void)localizedObjects { // The ivars are private, so this method lets us trigger the localization // from -[ChromeUILocalizer awakeFromNib]. [self localizeObject:owner_ recursively:YES]; [self localizeObject:otherObjectToLocalize_ recursively:YES]; [self localizeObject:yetAnotherObjectToLocalize_ recursively:YES]; } @end @implementation ChromeUILocalizer - (void)awakeFromNib { // The GTM base is bundle based, since don't need the bundle, use this // override to bypass the bundle lookup and directly do the localization // calls. [self localizedObjects]; } - (NSString *)localizedStringForString:(NSString *)string { // Include the table here so it is a local static. This header provides // kUIResources and kUIResourcesSize. #include "ui_localizer_table.h" // Look up the string for the resource id to fetch. const char* utf8_key = [string UTF8String]; if (utf8_key) { const void* valVoid = bsearch(utf8_key, kUIResources, kUIResourcesSize, sizeof(UILocalizerResourceMap), ResourceMapCompare); const UILocalizerResourceMap* val = reinterpret_cast(valVoid); if (val) { // Do we need to build the string, or just fetch it? if (val->label_arg_id != 0) { const string16 label_arg(l10n_util::GetStringUTF16(val->label_arg_id)); return l10n_util::GetNSStringFWithFixup(val->label_id, label_arg); } return l10n_util::GetNSStringWithFixup(val->label_id); } // Sanity check, there shouldn't be any strings with this id that aren't // in our map. DLOG_IF(WARNING, [string hasPrefix:@"^ID"]) << "Key '" << utf8_key << "' wasn't in the resource map?"; } // If we didn't find anything, this string doesn't need localizing. return nil; } @end