// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h" #include "base/strings/utf_string_conversions.h" #include "build/build_config.h" #include "chrome/app/chrome_command_ids.h" #include "chrome/browser/profiles/profile.h" #include "chrome/browser/ui/exclusive_access/exclusive_access_context.h" #include "chrome/browser/ui/exclusive_access/exclusive_access_manager.h" #include "chrome/browser/ui/exclusive_access/fullscreen_controller.h" #include "chrome/grit/generated_resources.h" #include "extensions/browser/extension_registry.h" #include "ui/base/l10n/l10n_util.h" #include "ui/gfx/geometry/rect.h" #include "ui/strings/grit/ui_strings.h" // NOTE(koz): Linux doesn't use the thick shadowed border, so we add padding // here. #if defined(OS_LINUX) const int ExclusiveAccessBubble::kPaddingPx = 8; #else const int ExclusiveAccessBubble::kPaddingPx = 15; #endif const int ExclusiveAccessBubble::kInitialDelayMs = 3800; const int ExclusiveAccessBubble::kIdleTimeMs = 2300; const int ExclusiveAccessBubble::kSnoozeNotificationsTimeMs = 900000; // 15m. const int ExclusiveAccessBubble::kPositionCheckHz = 10; const int ExclusiveAccessBubble::kSlideInRegionHeightPx = 4; const int ExclusiveAccessBubble::kSlideInDurationMs = 350; const int ExclusiveAccessBubble::kSlideOutDurationMs = 700; const int ExclusiveAccessBubble::kPopupTopPx = 45; const int ExclusiveAccessBubble::kSimplifiedPopupTopPx = 16; ExclusiveAccessBubble::ExclusiveAccessBubble( ExclusiveAccessManager* manager, const GURL& url, ExclusiveAccessBubbleType bubble_type) : manager_(manager), url_(url), bubble_type_(bubble_type) { DCHECK_NE(EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE, bubble_type_); } ExclusiveAccessBubble::~ExclusiveAccessBubble() { } void ExclusiveAccessBubble::OnUserInput() { if (!ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) return; // We got some user input; reset the idle timer. idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. idle_timeout_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, &ExclusiveAccessBubble::CheckMousePosition); // If the notification suppression timer has elapsed, re-show it. if (!suppress_notify_timeout_.IsRunning()) { ShowAndStartTimers(); return; } // The timer has not elapsed, but the user provided some input. Reset the // timer. (We only want to re-show the message after a period of inactivity.) suppress_notify_timeout_.Reset(); } void ExclusiveAccessBubble::StartWatchingMouse() { // Start the initial delay timer and begin watching the mouse. if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) { ShowAndStartTimers(); } else { hide_timeout_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, &ExclusiveAccessBubble::CheckMousePosition); } gfx::Point cursor_pos = GetCursorScreenPoint(); last_mouse_pos_ = cursor_pos; mouse_position_checker_.Start( FROM_HERE, base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this, &ExclusiveAccessBubble::CheckMousePosition); } void ExclusiveAccessBubble::StopWatchingMouse() { hide_timeout_.Stop(); idle_timeout_.Stop(); mouse_position_checker_.Stop(); } bool ExclusiveAccessBubble::IsWatchingMouse() const { return mouse_position_checker_.IsRunning(); } void ExclusiveAccessBubble::CheckMousePosition() { // Desired behavior (without the "simplified" flag): // // +------------+-----------------------------+------------+ // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region // | | Slide-out region // : : // // * If app is not active, we hide the popup. // * If the mouse is offscreen or in the slide-out region, we hide the popup. // * If the mouse goes idle, we hide the popup. // * If the mouse is in the slide-in-region and not idle, we show the popup. // * If the mouse is in the neutral region and not idle, and the popup is // currently sliding out, we show it again. This facilitates users // correcting us if they try to mouse horizontally towards the popup and // unintentionally drop too low. // * Otherwise, we do nothing, because the mouse is in the neutral region and // either the popup is hidden or the mouse is not idle, so we don't want to // change anything's state. // // With the "simplified" flag, we ignore all this and just show and hide based // on timers (not mouse position). gfx::Point cursor_pos = GetCursorScreenPoint(); // Check to see whether the mouse is idle. if (cursor_pos != last_mouse_pos_) { if (!ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) { // OnUserInput() will reset the idle timer in simplified mode. In classic // mode, we need to do this here. idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. idle_timeout_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, &ExclusiveAccessBubble::CheckMousePosition); } OnUserInput(); } last_mouse_pos_ = cursor_pos; if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled() || !IsWindowActive() || !WindowContainsPoint(cursor_pos) || cursor_pos.y() >= GetPopupRect(true).bottom() || !idle_timeout_.IsRunning()) { // Classic mode: The cursor is offscreen, in the slide-out region, or idle. // Simplified mode: Always come here (never check for mouse entering the top // of screen). if (!hide_timeout_.IsRunning()) Hide(); } else if (cursor_pos.y() < kSlideInRegionHeightPx && CanMouseTriggerSlideIn()) { Show(); } else if (IsAnimating()) { // The cursor is not idle and either it's in the slide-in region or it's in // the neutral region and we're sliding in or out. Show(); } } void ExclusiveAccessBubble::ExitExclusiveAccess() { manager_->ExitExclusiveAccess(); } void ExclusiveAccessBubble::Accept() { manager_->OnAcceptExclusiveAccessPermission(); } void ExclusiveAccessBubble::Cancel() { manager_->OnDenyExclusiveAccessPermission(); } base::string16 ExclusiveAccessBubble::GetCurrentMessageText() const { return exclusive_access_bubble::GetLabelTextForType( bubble_type_, url_, extensions::ExtensionRegistry::Get(manager_->context()->GetProfile())); } base::string16 ExclusiveAccessBubble::GetCurrentDenyButtonText() const { return exclusive_access_bubble::GetDenyButtonTextForType(bubble_type_); } base::string16 ExclusiveAccessBubble::GetCurrentAllowButtonText() const { return exclusive_access_bubble::GetAllowButtonTextForType(bubble_type_, url_); } base::string16 ExclusiveAccessBubble::GetInstructionText( const base::string16& accelerator) const { if (!ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) { return l10n_util::GetStringFUTF16(IDS_FULLSCREEN_PRESS_ESC_TO_EXIT_SENTENCE, accelerator); } return exclusive_access_bubble::GetInstructionTextForType(bubble_type_, accelerator); } void ExclusiveAccessBubble::ShowAndStartTimers() { Show(); // Do not allow the notification to hide for a few seconds. hide_timeout_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, &ExclusiveAccessBubble::CheckMousePosition); // Do not show the notification again until a long time has elapsed. suppress_notify_timeout_.Start( FROM_HERE, base::TimeDelta::FromMilliseconds(kSnoozeNotificationsTimeMs), this, &ExclusiveAccessBubble::CheckMousePosition); }