// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_FULLSCREEN_FULLSCREEN_EXIT_BUBBLE_H_ #define CHROME_BROWSER_UI_FULLSCREEN_FULLSCREEN_EXIT_BUBBLE_H_ #include "base/timer.h" #include "chrome/browser/ui/fullscreen/fullscreen_exit_bubble_type.h" #include "googleurl/src/gurl.h" #include "ui/base/animation/animation_delegate.h" #include "ui/gfx/point.h" class Browser; namespace gfx { class Rect; } class FullscreenExitBubble : public ui::AnimationDelegate { public: explicit FullscreenExitBubble(Browser* browser, const GURL& url, FullscreenExitBubbleType bubble_type); virtual ~FullscreenExitBubble(); protected: static const int kPaddingPx; // Amount of padding around the link static const int kInitialDelayMs; // Initial time bubble remains onscreen static const int kIdleTimeMs; // Time before mouse idle triggers hide static const int kPositionCheckHz; // How fast to check the mouse position static const int kSlideInRegionHeightPx; // Height of region triggering // slide-in static const int kPopupTopPx; // Space between the popup and the top // of the screen. static const int kSlideInDurationMs; // Duration of slide-in animation static const int kSlideOutDurationMs; // Duration of slide-out animation // Returns the current desirable rect for the popup window. If // |ignore_animation_state| is true this returns the rect assuming the popup // is fully onscreen. virtual gfx::Rect GetPopupRect(bool ignore_animation_state) const = 0; virtual gfx::Point GetCursorScreenPoint() = 0; virtual bool WindowContainsPoint(gfx::Point pos) = 0; // Returns true if the window is active. virtual bool IsWindowActive() = 0; // Hides the bubble. This is a separate function so it can be called by a // timer. virtual void Hide() = 0; // Shows the bubble. virtual void Show() = 0; virtual bool IsAnimating() = 0; // Called repeatedly to get the current mouse position and animate the bubble // on or off the screen as appropriate. void CheckMousePosition(); void StartWatchingMouse(); void StopWatchingMouse(); void ToggleFullscreen(); // Accepts the request. Can cause FullscreenExitBubble to be deleted. void Accept(); // Denys the request. Can cause FullscreenExitBubble to be deleted. void Cancel(); // The following strings may change according to the content type and URL. string16 GetCurrentMessageText() const; string16 GetCurrentDenyButtonText() const; // The following strings never change. string16 GetAllowButtonText() const; string16 GetInstructionText() const; // The browser this bubble is in. Browser* browser_; // The host the bubble is for, can be empty. GURL url_; // The type of the bubble; controls e.g. which buttons to show. FullscreenExitBubbleType bubble_type_; private: // Timer to delay before allowing the bubble to hide after it's initially // shown. base::OneShotTimer initial_delay_; // Timer to see how long the mouse has been idle. base::OneShotTimer idle_timeout_; // Timer to poll the current mouse position. We can't just listen for mouse // events without putting a non-empty HWND onscreen (or hooking Windows, which // has other problems), so instead we run a low-frequency poller to see if the // user has moved in or out of our show/hide regions. base::RepeatingTimer mouse_position_checker_; // The most recently seen mouse position, in screen coordinates. Used to see // if the mouse has moved since our last check. gfx::Point last_mouse_pos_; DISALLOW_COPY_AND_ASSIGN(FullscreenExitBubble); }; #endif // CHROME_BROWSER_UI_FULLSCREEN_FULLSCREEN_EXIT_BUBBLE_H_