// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/fullscreen_exit_bubble.h" #include "chrome/app/chrome_command_ids.h" #include "chrome/browser/ui/browser.h" #include "ui/gfx/rect.h" const int FullscreenExitBubble::kPaddingPx = 8; const int FullscreenExitBubble::kInitialDelayMs = 3800; const int FullscreenExitBubble::kIdleTimeMs = 2300; const int FullscreenExitBubble::kPositionCheckHz = 10; const int FullscreenExitBubble::kSlideInRegionHeightPx = 4; const int FullscreenExitBubble::kSlideInDurationMs = 350; const int FullscreenExitBubble::kSlideOutDurationMs = 700; const int FullscreenExitBubble::kPopupTopPx = 15; FullscreenExitBubble::FullscreenExitBubble(Browser* browser) : browser_(browser) { } FullscreenExitBubble::~FullscreenExitBubble() { } void FullscreenExitBubble::StartWatchingMouse() { // Start the initial delay timer and begin watching the mouse. initial_delay_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, &FullscreenExitBubble::CheckMousePosition); gfx::Point cursor_pos = GetCursorScreenPoint(); last_mouse_pos_ = cursor_pos; mouse_position_checker_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this, &FullscreenExitBubble::CheckMousePosition); } void FullscreenExitBubble::CheckMousePosition() { // Desired behavior: // // +------------+-----------------------------+------------+ // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region // | | Slide-out region // : : // // * If app is not active, we hide the popup. // * If the mouse is offscreen or in the slide-out region, we hide the popup. // * If the mouse goes idle, we hide the popup. // * If the mouse is in the slide-in-region and not idle, we show the popup. // * If the mouse is in the neutral region and not idle, and the popup is // currently sliding out, we show it again. This facilitates users // correcting us if they try to mouse horizontally towards the popup and // unintentionally drop too low. // * Otherwise, we do nothing, because the mouse is in the neutral region and // either the popup is hidden or the mouse is not idle, so we don't want to // change anything's state. gfx::Point cursor_pos = GetCursorScreenPoint(); // Check to see whether the mouse is idle. if (cursor_pos != last_mouse_pos_) { // The mouse moved; reset the idle timer. idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. idle_timeout_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, &FullscreenExitBubble::CheckMousePosition); } last_mouse_pos_ = cursor_pos; if (!IsWindowActive() || !WindowContainsPoint(cursor_pos) || (cursor_pos.y() >= GetPopupRect(true).bottom()) || !idle_timeout_.IsRunning()) { // The cursor is offscreen, in the slide-out region, or idle. if (!initial_delay_.IsRunning()) { Hide(); } } else if ((cursor_pos.y() < kSlideInRegionHeightPx) || IsAnimating()) { // The cursor is not idle, and either it's in the slide-in region or it's in // the neutral region and we're sliding out. Show(); } } void FullscreenExitBubble::ToggleFullscreen() { browser_->ExecuteCommand(IDC_FULLSCREEN); } void FullscreenExitBubble::AcceptFullscreen(const GURL& url) { browser_->OnAcceptFullscreenPermission(url); } void FullscreenExitBubble::CancelFullscreen() { browser_->OnDenyFullscreenPermission(); }