// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/gtk/titlebar_throb_animation.h" #include "grit/theme_resources.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/skbitmap_operations.h" namespace { // We don't bother to clean up these or the pixbufs they contain when we exit. std::vector* g_throbber_frames = NULL; std::vector* g_throbber_waiting_frames = NULL; // Load |resource_id| from the ResourceBundle and split it into a series of // square GdkPixbufs that get stored in |frames|. void MakeThrobberFrames(int resource_id, std::vector* frames) { ui::ResourceBundle &rb = ui::ResourceBundle::GetSharedInstance(); SkBitmap frame_strip = rb.GetImageNamed(resource_id).AsBitmap(); // Each frame of the animation is a square, so we use the height as the // frame size. int frame_size = frame_strip.height(); size_t num_frames = frame_strip.width() / frame_size; // Make a separate GdkPixbuf for each frame of the animation. for (size_t i = 0; i < num_frames; ++i) { SkBitmap frame = SkBitmapOperations::CreateTiledBitmap(frame_strip, i * frame_size, 0, frame_size, frame_size); frames->push_back(gfx::GdkPixbufFromSkBitmap(frame)); } } } // namespace // TODO(tc): Handle anti-clockwise spinning when waiting for a connection. TitlebarThrobAnimation::TitlebarThrobAnimation() : current_frame_(0), current_waiting_frame_(0) { } GdkPixbuf* TitlebarThrobAnimation::GetNextFrame(bool is_waiting) { InitFrames(); if (is_waiting) { return (*g_throbber_waiting_frames)[current_waiting_frame_++ % g_throbber_waiting_frames->size()]; } else { return (*g_throbber_frames)[current_frame_++ % g_throbber_frames->size()]; } } void TitlebarThrobAnimation::Reset() { current_frame_ = 0; current_waiting_frame_ = 0; } // static void TitlebarThrobAnimation::InitFrames() { if (g_throbber_frames) return; // We load the light version of the throbber since it'll be in the titlebar. g_throbber_frames = new std::vector; MakeThrobberFrames(IDR_THROBBER_LIGHT, g_throbber_frames); g_throbber_waiting_frames = new std::vector; MakeThrobberFrames(IDR_THROBBER_WAITING_LIGHT, g_throbber_waiting_frames); }