// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/tabs/tab_audio_indicator.h" #include "grit/theme_resources.h" #include "ui/base/animation/animation_container.h" #include "ui/base/animation/linear_animation.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas.h" #include "ui/gfx/rect.h" namespace { // The number of columns to draw for the equalizer graphic. const size_t kEqualizerColumnCount = 3; // The maximum level for the equalizer. const size_t kEqualizerMaxLevel = 8; // The equalizer cycles between these frames. An equalizer frame is 3 columns // where each column ranges from 0 to |kEqualizerMaxLevel|. TODO(sail): Replace // this with levels from the actual audio source. const size_t kEqualizerFrames[][kEqualizerColumnCount] = { { 7, 5, 3 }, { 4, 5, 7 }, { 4, 2, 5 }, { 3, 7, 4 }, { 2, 3, 2 }, { 3, 4, 3 }, }; // The duration of each equalizer frame. const size_t kAnimationCycleDurationMs = 300; // The duration of the "ending" animation once audio stops playing. const size_t kAnimationEndingDurationMs = 1000; // Target frames per second. In reality fewer frames are drawn because the // equalizer levels change slowly. const int kFPS = 15; } // namespace TabAudioIndicator::TabAudioIndicator(Delegate* delegate) : delegate_(delegate), frame_index_(0), state_(STATE_NOT_ANIMATING) { } TabAudioIndicator::~TabAudioIndicator() { } void TabAudioIndicator::SetAnimationContainer( ui::AnimationContainer* animation_container) { animation_container_ = animation_container; } void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { if (is_playing_audio && state_ != STATE_ANIMATING) { state_ = STATE_ANIMATING; animation_.reset( new ui::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); animation_->SetContainer(animation_container_); animation_->Start(); } else if (!is_playing_audio && state_ == STATE_ANIMATING) { state_ = STATE_ANIMATION_ENDING; animation_.reset( new ui::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); animation_->SetContainer(animation_container_); animation_->Start(); } } bool TabAudioIndicator::IsAnimating() { return state_ != STATE_NOT_ANIMATING; } void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { if (state_ == STATE_NOT_ANIMATING) return; canvas->Save(); canvas->ClipRect(rect); // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the // equalizer with 8 levels. The current level is between 0 and 8 so the // image is shifted down and then drawn. ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance(); gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN)); int x = rect.x(); std::vector levels = GetCurrentEqualizerLevels(); for (size_t i = 0; i < levels.size(); ++i) { // Shift the image down by the level. For example, for level 8 draw the // image at rect.y(), For level 7, draw the image at rect.y() - 2, etc... int y = rect.y() + (kEqualizerMaxLevel - levels[i]) * 2; canvas->DrawImageInt(*image, x, y); x += image->width() - 1; } canvas->Restore(); // Cache the levels that were just drawn. This is used to prevent unnecessary // drawing when animation progress doesn't result in equalizer levels // changing. last_displayed_equalizer_levels_ = levels; } void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) { std::vector levels = GetCurrentEqualizerLevels(); if (last_displayed_equalizer_levels_ != levels) delegate_->ScheduleAudioIndicatorPaint(); } void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) { if (state_ == STATE_ANIMATING) { // The current equalizer frame animation has finished. Start animating the // next frame. frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); animation_->Start(); } else if (state_ == STATE_ANIMATION_ENDING) { // The "ending" animation has stopped. Update the tab state so that the UI // can update the tab icon. state_ = STATE_NOT_ANIMATING; delegate_->ScheduleAudioIndicatorPaint(); } } std::vector TabAudioIndicator::GetCurrentEqualizerLevels() const { int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); std::vector levels; // For all 3 columsn of the equalizer, tween between the current equalizer // level and the target equalizer level. for (size_t i = 0; i < kEqualizerColumnCount; ++i) { int start = kEqualizerFrames[frame_index_][i]; int end = state_ == STATE_ANIMATION_ENDING ? 0 : kEqualizerFrames[next_frame_index][i]; levels.push_back(animation_->CurrentValueBetween(start, end)); } return levels; }