// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_ #define CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_ #include "chrome/browser/ui/views/frame/immersive_mode_controller.h" #include "base/compiler_specific.h" #include "base/macros.h" // Stub implementation of ImmersiveModeController for platforms which do not // support immersive mode yet. class ImmersiveModeControllerStub : public ImmersiveModeController { public: ImmersiveModeControllerStub(); ~ImmersiveModeControllerStub() override; // ImmersiveModeController overrides: void Init(BrowserView* browser_view) override; void SetEnabled(bool enabled) override; bool IsEnabled() const override; bool ShouldHideTabIndicators() const override; bool ShouldHideTopViews() const override; bool IsRevealed() const override; int GetTopContainerVerticalOffset( const gfx::Size& top_container_size) const override; ImmersiveRevealedLock* GetRevealedLock(AnimateReveal animate_reveal) override WARN_UNUSED_RESULT; void OnFindBarVisibleBoundsChanged( const gfx::Rect& new_visible_bounds_in_screen) override; void SetupForTest() override; private: DISALLOW_COPY_AND_ASSIGN(ImmersiveModeControllerStub); }; #endif // CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_