// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/infobars/infobar_button_border.h" #include "gfx/canvas.h" #include "grit/theme_resources.h" #include "ui/base/resource/resource_bundle.h" #include "views/controls/button/text_button.h" // Preferred padding between text and edge static const int kPreferredPaddingHorizontal = 6; static const int kPreferredPaddingVertical = 5; // InfoBarButtonBorder, public: ---------------------------------------------- InfoBarButtonBorder::InfoBarButtonBorder() { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); normal_set_.top_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_LEFT_N); normal_set_.top = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_N); normal_set_.top_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_RIGHT_N); normal_set_.left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_LEFT_N); normal_set_.center = rb.GetBitmapNamed(IDR_INFOBARBUTTON_CENTER_N); normal_set_.right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_RIGHT_N); normal_set_.bottom_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_LEFT_N); normal_set_.bottom = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_N); normal_set_.bottom_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_RIGHT_N); hot_set_.top_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_LEFT_H); hot_set_.top = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_H); hot_set_.top_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_RIGHT_H); hot_set_.left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_LEFT_H); hot_set_.center = rb.GetBitmapNamed(IDR_INFOBARBUTTON_CENTER_H); hot_set_.right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_RIGHT_H); hot_set_.bottom_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_LEFT_H); hot_set_.bottom = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_H); hot_set_.bottom_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_RIGHT_H); pushed_set_.top_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_LEFT_P); pushed_set_.top = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_P); pushed_set_.top_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_TOP_RIGHT_P); pushed_set_.left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_LEFT_P); pushed_set_.center = rb.GetBitmapNamed(IDR_INFOBARBUTTON_CENTER_P); pushed_set_.right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_RIGHT_P); pushed_set_.bottom_left = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_LEFT_P); pushed_set_.bottom = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_P); pushed_set_.bottom_right = rb.GetBitmapNamed(IDR_INFOBARBUTTON_BOTTOM_RIGHT_P); } InfoBarButtonBorder::~InfoBarButtonBorder() { } // InfoBarButtonBorder, Border overrides: ------------------------------------ void InfoBarButtonBorder::GetInsets(gfx::Insets* insets) const { insets->Set(kPreferredPaddingVertical, kPreferredPaddingHorizontal, kPreferredPaddingVertical, kPreferredPaddingHorizontal); } void InfoBarButtonBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { const views::TextButton* mb = static_cast(&view); int state = mb->state(); // TextButton takes care of deciding when to call Paint. const MBBImageSet* set = &normal_set_; if (state == views::TextButton::BS_HOT) set = &hot_set_; else if (state == views::TextButton::BS_PUSHED) set = &pushed_set_; gfx::Rect bounds = view.bounds(); // Draw top left image. canvas->DrawBitmapInt(*set->top_left, 0, 0); // Stretch top image. canvas->DrawBitmapInt( *set->top, 0, 0, set->top->width(), set->top->height(), set->top_left->width(), 0, bounds.width() - set->top_right->width() - set->top_left->width(), set->top->height(), false); // Draw top right image. canvas->DrawBitmapInt(*set->top_right, bounds.width() - set->top_right->width(), 0); // Stretch left image. canvas->DrawBitmapInt( *set->left, 0, 0, set->left->width(), set->left->height(), 0, set->top_left->height(), set->top_left->width(), bounds.height() - set->top->height() - set->bottom_left->height(), false); // Stretch center image. canvas->DrawBitmapInt( *set->center, 0, 0, set->center->width(), set->center->height(), set->left->width(), set->top->height(), bounds.width() - set->right->width() - set->left->width(), bounds.height() - set->bottom->height() - set->top->height(), false); // Stretch right image. canvas->DrawBitmapInt( *set->right, 0, 0, set->right->width(), set->right->height(), bounds.width() - set->right->width(), set->top_right->height(), set->right->width(), bounds.height() - set->bottom_right->height() - set->top_right->height(), false); // Draw bottom left image. canvas->DrawBitmapInt(*set->bottom_left, 0, bounds.height() - set->bottom_left->height()); // Stretch bottom image. canvas->DrawBitmapInt( *set->bottom, 0, 0, set->bottom->width(), set->bottom->height(), set->bottom_left->width(), bounds.height() - set->bottom->height(), bounds.width() - set->bottom_right->width() - set->bottom_left->width(), set->bottom->height(), false); // Draw bottom right image. canvas->DrawBitmapInt(*set->bottom_right, bounds.width() - set->bottom_right->width(), bounds.height() - set->bottom_right->height()); }