// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_VIEWS_TOOLBAR_RELOAD_BUTTON_H_ #define CHROME_BROWSER_UI_VIEWS_TOOLBAR_RELOAD_BUTTON_H_ #include "base/macros.h" #include "base/timer/timer.h" #include "chrome/browser/ui/views/toolbar/toolbar_button.h" #include "ui/base/models/simple_menu_model.h" #include "ui/views/controls/button/button.h" class CommandUpdater; //////////////////////////////////////////////////////////////////////////////// // // ReloadButton // // The reload button in the toolbar, which changes to a stop button when a page // load is in progress. Trickiness comes from the desire to have the 'stop' // button not change back to 'reload' if the user's mouse is hovering over it // (to prevent mis-clicks). // //////////////////////////////////////////////////////////////////////////////// class ReloadButton : public ToolbarButton, public views::ButtonListener, public ui::SimpleMenuModel::Delegate { public: enum Mode { MODE_RELOAD = 0, MODE_STOP }; // The button's class name. static const char kViewClassName[]; ReloadButton(Profile* profile, CommandUpdater* command_updater); ~ReloadButton() override; // Ask for a specified button state. If |force| is true this will be applied // immediately. void ChangeMode(Mode mode, bool force); // Enable reload drop-down menu. void set_menu_enabled(bool enable) { menu_enabled_ = enable; } void LoadImages(); // ToolbarButton: void OnMouseExited(const ui::MouseEvent& event) override; bool GetTooltipText(const gfx::Point& p, base::string16* tooltip) const override; const char* GetClassName() const override; void GetAccessibleState(ui::AXViewState* state) override; bool ShouldShowMenu() override; void ShowDropDownMenu(ui::MenuSourceType source_type) override; // views::ButtonListener: void ButtonPressed(views::Button* /* button */, const ui::Event& event) override; // ui::SimpleMenuModel::Delegate: bool IsCommandIdChecked(int command_id) const override; bool IsCommandIdEnabled(int command_id) const override; bool IsCommandIdVisible(int command_id) const override; bool GetAcceleratorForCommandId(int command_id, ui::Accelerator* accelerator) override; void ExecuteCommand(int command_id, int event_flags) override; private: friend class ReloadButtonTest; ui::SimpleMenuModel* CreateMenuModel(); void ExecuteBrowserCommand(int command, int event_flags); void ChangeModeInternal(Mode mode); void OnDoubleClickTimer(); void OnStopToReloadTimer(); base::OneShotTimer double_click_timer_; base::OneShotTimer stop_to_reload_timer_; // This may be NULL when testing. CommandUpdater* command_updater_; // The mode we should be in assuming no timers are running. Mode intended_mode_; // The currently-visible mode - this may differ from the intended mode. Mode visible_mode_; // The delay times for the timers. These are members so that tests can modify // them. base::TimeDelta double_click_timer_delay_; base::TimeDelta stop_to_reload_timer_delay_; // Indicates if reload menu is enabled. bool menu_enabled_; // TESTING ONLY // True if we should pretend the button is hovered. bool testing_mouse_hovered_; // Increments when we would tell the browser to "reload", so // test code can tell whether we did so (as there may be no |browser_|). int testing_reload_count_; DISALLOW_COPY_AND_ASSIGN(ReloadButton); }; #endif // CHROME_BROWSER_UI_VIEWS_TOOLBAR_RELOAD_BUTTON_H_