// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/toolbar/toolbar_button.h" #include "base/bind.h" #include "base/location.h" #include "base/single_thread_task_runner.h" #include "base/thread_task_runner_handle.h" #include "build/build_config.h" #include "chrome/browser/profiles/profile.h" #include "chrome/browser/themes/theme_service.h" #include "chrome/browser/themes/theme_service_factory.h" #include "chrome/browser/ui/layout_constants.h" #include "chrome/browser/ui/views/location_bar/location_bar_view.h" #include "ui/accessibility/ax_view_state.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/material_design/material_design_controller.h" #include "ui/base/models/menu_model.h" #include "ui/base/theme_provider.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/strings/grit/ui_strings.h" #include "ui/views/animation/button_ink_drop_delegate.h" #include "ui/views/controls/button/label_button_border.h" #include "ui/views/controls/menu/menu_item_view.h" #include "ui/views/controls/menu/menu_model_adapter.h" #include "ui/views/controls/menu/menu_runner.h" #include "ui/views/widget/widget.h" ToolbarButton::ToolbarButton(Profile* profile, views::ButtonListener* listener, ui::MenuModel* model) : views::LabelButton(listener, base::string16()), profile_(profile), model_(model), menu_showing_(false), y_position_on_lbuttondown_(0), ink_drop_delegate_(new views::ButtonInkDropDelegate(this, this)), show_menu_factory_(this) { set_ink_drop_delegate(ink_drop_delegate_.get()); set_has_ink_drop_action_on_click(true); set_context_menu_controller(this); } ToolbarButton::~ToolbarButton() {} void ToolbarButton::Init() { SetFocusable(false); SetAccessibilityFocusable(true); image()->EnableCanvasFlippingForRTLUI(true); } void ToolbarButton::ClearPendingMenu() { show_menu_factory_.InvalidateWeakPtrs(); } bool ToolbarButton::IsMenuShowing() const { return menu_showing_; } gfx::Size ToolbarButton::GetPreferredSize() const { gfx::Size size(image()->GetPreferredSize()); gfx::Size label_size = label()->GetPreferredSize(); if (label_size.width() > 0) { size.Enlarge( label_size.width() + GetLayoutConstant(LOCATION_BAR_HORIZONTAL_PADDING), 0); } // For non-material assets the entire size of the button is captured in the // image resource. For Material Design the excess whitespace is being removed // from the image assets. Enlarge the button by the theme provided insets. if (ui::MaterialDesignController::IsModeMaterial()) { const ui::ThemeProvider* provider = GetThemeProvider(); if (provider) { gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON)); size.Enlarge(insets.width(), insets.height()); } } return size; } bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { if (IsTriggerableEvent(event) && enabled() && ShouldShowMenu() && HitTestPoint(event.location())) { // Store the y pos of the mouse coordinates so we can use them later to // determine if the user dragged the mouse down (which should pop up the // drag down menu immediately, instead of waiting for the timer) y_position_on_lbuttondown_ = event.y(); // Schedule a task that will show the menu. const int kMenuTimerDelay = 500; base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, show_menu_factory_.GetWeakPtr(), ui::GetMenuSourceTypeForEvent(event)), base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); } return LabelButton::OnMousePressed(event); } bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { bool result = LabelButton::OnMouseDragged(event); if (show_menu_factory_.HasWeakPtrs()) { // If the mouse is dragged to a y position lower than where it was when // clicked then we should not wait for the menu to appear but show // it immediately. if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { show_menu_factory_.InvalidateWeakPtrs(); ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); } } return result; } void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { if (IsTriggerableEvent(event) || (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { LabelButton::OnMouseReleased(event); } if (IsTriggerableEvent(event)) show_menu_factory_.InvalidateWeakPtrs(); } void ToolbarButton::OnMouseCaptureLost() { } void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { // Starting a drag results in a MouseExited, we need to ignore it. // A right click release triggers an exit event. We want to // remain in a PUSHED state until the drop down menu closes. if (state() != STATE_DISABLED && !InDrag() && state() != STATE_PRESSED) SetState(STATE_NORMAL); } void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { if (menu_showing_) { // While dropdown menu is showing the button should not handle gestures. event->StopPropagation(); return; } LabelButton::OnGestureEvent(event); } void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { CustomButton::GetAccessibleState(state); state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); state->AddStateFlag(ui::AX_STATE_HASPOPUP); } scoped_ptr ToolbarButton::CreateDefaultBorder() const { scoped_ptr border = views::LabelButton::CreateDefaultBorder(); if (ThemeServiceFactory::GetForProfile(profile_)->UsingSystemTheme()) border->set_insets(GetLayoutInsets(TOOLBAR_BUTTON)); return border; } void ToolbarButton::ShowContextMenuForView(View* source, const gfx::Point& point, ui::MenuSourceType source_type) { if (!enabled()) return; show_menu_factory_.InvalidateWeakPtrs(); ShowDropDownMenu(source_type); } bool ToolbarButton::ShouldShowMenu() { return model_ != nullptr; } void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { if (!ShouldShowMenu()) return; gfx::Rect lb = GetLocalBounds(); // Both the menu position and the menu anchor type change if the UI layout // is right-to-left. gfx::Point menu_position(lb.origin()); menu_position.Offset(0, lb.height() - 1); if (base::i18n::IsRTL()) menu_position.Offset(lb.width() - 1, 0); View::ConvertPointToScreen(this, &menu_position); #if defined(OS_WIN) int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); #elif defined(OS_CHROMEOS) // A window won't overlap between displays on ChromeOS. // Use the left bound of the display on which // the menu button exists. gfx::NativeView view = GetWidget()->GetNativeView(); gfx::Display display = gfx::Screen::GetScreen()->GetDisplayNearestWindow(view); int left_bound = display.bounds().x(); #else // The window might be positioned over the edge between two screens. We'll // want to position the dropdown on the screen the mouse cursor is on. gfx::Screen* screen = gfx::Screen::GetScreen(); gfx::Display display = screen->GetDisplayNearestPoint( screen->GetCursorScreenPoint()); int left_bound = display.bounds().x(); #endif if (menu_position.x() < left_bound) menu_position.set_x(left_bound); // Make the button look depressed while the menu is open. SetState(STATE_PRESSED); menu_showing_ = true; ink_drop_delegate()->OnAction(views::InkDropState::ACTIVATED); // Exit if the model is null. if (!model_.get()) return; // Create and run menu. menu_model_adapter_.reset(new views::MenuModelAdapter( model_.get(), base::Bind(&ToolbarButton::OnMenuClosed, base::Unretained(this)))); menu_model_adapter_->set_triggerable_event_flags(triggerable_event_flags()); menu_runner_.reset(new views::MenuRunner( menu_model_adapter_->CreateMenu(), views::MenuRunner::HAS_MNEMONICS | views::MenuRunner::ASYNC)); ignore_result(menu_runner_->RunMenuAt( GetWidget(), nullptr, gfx::Rect(menu_position, gfx::Size(0, 0)), views::MENU_ANCHOR_TOPLEFT, source_type)); } void ToolbarButton::OnMenuClosed() { ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED); menu_showing_ = false; // Need to explicitly clear mouse handler so that events get sent // properly after the menu finishes running. If we don't do this, then // the first click to other parts of the UI is eaten. SetMouseHandler(nullptr); // Set the state back to normal after the drop down menu is closed. if (state() != STATE_DISABLED) SetState(STATE_NORMAL); menu_model_adapter_.reset(); } const char* ToolbarButton::GetClassName() const { return "ToolbarButton"; }