// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/toolbar/toolbar_button.h" #include "base/bind.h" #include "chrome/browser/ui/views/location_bar/location_bar_view.h" #include "grit/theme_resources.h" #include "grit/ui_strings.h" #include "ui/base/accessibility/accessible_view_state.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/models/menu_model.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/controls/button/label_button_border.h" #include "ui/views/controls/menu/menu_item_view.h" #include "ui/views/controls/menu/menu_model_adapter.h" #include "ui/views/controls/menu/menu_runner.h" #include "ui/views/widget/widget.h" ToolbarButton::ToolbarButton(views::ButtonListener* listener, ui::MenuModel* model) : views::LabelButton(listener, string16()), model_(model), menu_showing_(false), y_position_on_lbuttondown_(0), show_menu_factory_(this) { } ToolbarButton::~ToolbarButton() { } void ToolbarButton::Init() { set_focusable(true); // Provides the hover/pressed style used by buttons in the toolbar. views::LabelButtonBorder* border = new views::LabelButtonBorder(views::Button::STYLE_BUTTON); const int kHoverImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_HOVER); border->SetPainter(false, views::Button::STATE_HOVERED, views::Painter::CreateImageGridPainter( kHoverImages)); const int kPressedImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_PRESSED); border->SetPainter(false, views::Button::STATE_PRESSED, views::Painter::CreateImageGridPainter( kPressedImages)); border->SetPainter(false, views::Button::STATE_NORMAL, NULL); border->SetPainter(true, views::Button::STATE_NORMAL, NULL); set_border(border); } void ToolbarButton::ClearPendingMenu() { show_menu_factory_.InvalidateWeakPtrs(); } bool ToolbarButton::IsMenuShowing() const { return menu_showing_; } gfx::Size ToolbarButton::GetPreferredSize() { gfx::Size size(image()->GetPreferredSize()); gfx::Size label_size = label()->GetPreferredSize(); if (label_size.width() > 0) size.Enlarge(label_size.width() + LocationBarView::GetItemPadding(), 0); return size; } bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { if (enabled() && ShouldShowMenu() && IsTriggerableEvent(event) && HitTestPoint(event.location())) { // Store the y pos of the mouse coordinates so we can use them later to // determine if the user dragged the mouse down (which should pop up the // drag down menu immediately, instead of waiting for the timer) y_position_on_lbuttondown_ = event.y(); // Schedule a task that will show the menu. const int kMenuTimerDelay = 500; base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, show_menu_factory_.GetWeakPtr(), ui::GetMenuSourceTypeForEvent(event)), base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); } return LabelButton::OnMousePressed(event); } bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { bool result = LabelButton::OnMouseDragged(event); if (show_menu_factory_.HasWeakPtrs()) { // If the mouse is dragged to a y position lower than where it was when // clicked then we should not wait for the menu to appear but show // it immediately. if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { show_menu_factory_.InvalidateWeakPtrs(); ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); } } return result; } void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { if (IsTriggerableEvent(event) || (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { LabelButton::OnMouseReleased(event); } if (IsTriggerableEvent(event)) show_menu_factory_.InvalidateWeakPtrs(); } void ToolbarButton::OnMouseCaptureLost() { } void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { // Starting a drag results in a MouseExited, we need to ignore it. // A right click release triggers an exit event. We want to // remain in a PUSHED state until the drop down menu closes. if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) SetState(STATE_NORMAL); } void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { if (menu_showing_) { // While dropdown menu is showing the button should not handle gestures. event->StopPropagation(); return; } LabelButton::OnGestureEvent(event); } void ToolbarButton::GetAccessibleState(ui::AccessibleViewState* state) { CustomButton::GetAccessibleState(state); state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); state->state = ui::AccessibilityTypes::STATE_HASPOPUP; } void ToolbarButton::ShowContextMenuForView(View* source, const gfx::Point& point, ui::MenuSourceType source_type) { if (!enabled()) return; show_menu_factory_.InvalidateWeakPtrs(); ShowDropDownMenu(source_type); } bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { // Enter PUSHED state on press with Left or Right mouse button or on taps. // Remain in this state while the context menu is open. return event.type() == ui::ET_GESTURE_TAP || event.type() == ui::ET_GESTURE_TAP_DOWN || (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); } bool ToolbarButton::ShouldShowMenu() { return model_ != NULL; } void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { if (!ShouldShowMenu()) return; gfx::Rect lb = GetLocalBounds(); // Both the menu position and the menu anchor type change if the UI layout // is right-to-left. gfx::Point menu_position(lb.origin()); menu_position.Offset(0, lb.height() - 1); if (base::i18n::IsRTL()) menu_position.Offset(lb.width() - 1, 0); View::ConvertPointToScreen(this, &menu_position); #if defined(OS_WIN) int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); #elif defined(OS_CHROMEOS) // A window won't overlap between displays on ChromeOS. // Use the left bound of the display on which // the menu button exists. gfx::NativeView view = GetWidget()->GetNativeView(); gfx::Display display = gfx::Screen::GetScreenFor( view)->GetDisplayNearestWindow(view); int left_bound = display.bounds().x(); #else int left_bound = 0; NOTIMPLEMENTED(); #endif if (menu_position.x() < left_bound) menu_position.set_x(left_bound); // Make the button look depressed while the menu is open. SetState(STATE_PRESSED); menu_showing_ = true; // Create and run menu. Display an empty menu if model is NULL. if (model_.get()) { views::MenuModelAdapter menu_delegate(model_.get()); menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu())); views::MenuRunner::RunResult result = menu_runner_->RunMenuAt(GetWidget(), NULL, gfx::Rect(menu_position, gfx::Size(0, 0)), views::MenuItemView::TOPLEFT, source_type, views::MenuRunner::HAS_MNEMONICS); if (result == views::MenuRunner::MENU_DELETED) return; } else { views::MenuDelegate menu_delegate; views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); menu_runner_.reset(new views::MenuRunner(menu)); views::MenuRunner::RunResult result = menu_runner_->RunMenuAt(GetWidget(), NULL, gfx::Rect(menu_position, gfx::Size(0, 0)), views::MenuItemView::TOPLEFT, source_type, views::MenuRunner::HAS_MNEMONICS); if (result == views::MenuRunner::MENU_DELETED) return; } menu_showing_ = false; // Need to explicitly clear mouse handler so that events get sent // properly after the menu finishes running. If we don't do this, then // the first click to other parts of the UI is eaten. SetMouseHandler(NULL); // Set the state back to normal after the drop down menu is closed. if (state_ != STATE_DISABLED) SetState(STATE_NORMAL); }