// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_VIEWS_TOOLBAR_VIEW_H_ #define CHROME_BROWSER_UI_VIEWS_TOOLBAR_VIEW_H_ #pragma once #include #include #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "chrome/browser/command_updater.h" #include "chrome/browser/prefs/pref_member.h" #include "chrome/browser/ui/toolbar/back_forward_menu_model.h" #include "chrome/browser/ui/views/location_bar/location_bar_view.h" #include "chrome/browser/ui/views/reload_button.h" #include "ui/base/accelerators/accelerator.h" #include "ui/base/animation/slide_animation.h" #include "ui/views/accessible_pane_view.h" #include "ui/views/controls/button/menu_button.h" #include "ui/views/controls/menu/view_menu_delegate.h" #include "ui/views/view.h" class BrowserActionsContainer; class Browser; class WrenchMenu; namespace views { class MenuListener; } // The Browser Window's toolbar. class ToolbarView : public views::AccessiblePaneView, public views::ViewMenuDelegate, public ui::AcceleratorProvider, public LocationBarView::Delegate, public content::NotificationObserver, public CommandUpdater::CommandObserver, public views::ButtonListener { public: // The view class name. static const char kViewClassName[]; explicit ToolbarView(Browser* browser); virtual ~ToolbarView(); // Create the contents of the Browser Toolbar void Init(); // Updates the toolbar (and transitively the location bar) with the states of // the specified |tab|. If |should_restore_state| is true, we're switching // (back?) to this tab and should restore any previous location bar state // (such as user editing) as well. void Update(content::WebContents* tab, bool should_restore_state); // Set focus to the toolbar with complete keyboard access, with the // focus initially set to the location bar. Focus will be restored // to the last focused view if the user escapes. void SetPaneFocusAndFocusLocationBar(); // Set focus to the toolbar with complete keyboard access, with the // focus initially set to the app menu. Focus will be restored // to the last focused view if the user escapes. void SetPaneFocusAndFocusAppMenu(); // Returns true if the app menu is focused. bool IsAppMenuFocused(); // Add a listener to receive a callback when the menu opens. void AddMenuListener(views::MenuListener* listener); // Remove a menu listener. void RemoveMenuListener(views::MenuListener* listener); // Gets a bitmap with the icon for the app menu and any overlaid notification // badge. SkBitmap GetAppMenuIcon(views::CustomButton::ButtonState state); virtual bool GetAcceleratorInfo(int id, ui::Accelerator* accel); // Accessors... Browser* browser() const { return browser_; } BrowserActionsContainer* browser_actions() const { return browser_actions_; } ReloadButton* reload_button() const { return reload_; } LocationBarView* location_bar() const { return location_bar_; } views::MenuButton* app_menu() const { return app_menu_; } // Overridden from AccessiblePaneView virtual bool SetPaneFocus(View* initial_focus) OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; // Overridden from views::ViewMenuDelegate: virtual void RunMenu(views::View* source, const gfx::Point& pt) OVERRIDE; // Overridden from LocationBarView::Delegate: virtual TabContentsWrapper* GetTabContentsWrapper() const OVERRIDE; virtual InstantController* GetInstant() OVERRIDE; virtual void OnInputInProgress(bool in_progress) OVERRIDE; // Overridden from CommandUpdater::CommandObserver: virtual void EnabledStateChangedForCommand(int id, bool enabled) OVERRIDE; // Overridden from views::BaseButton::ButtonListener: virtual void ButtonPressed(views::Button* sender, const views::Event& event) OVERRIDE; // Overridden from content::NotificationObserver: virtual void Observe(int type, const content::NotificationSource& source, const content::NotificationDetails& details) OVERRIDE; // Overridden from ui::AcceleratorProvider: virtual bool GetAcceleratorForCommandId( int command_id, ui::Accelerator* accelerator) OVERRIDE; // Overridden from views::View: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual void Layout() OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; virtual bool GetDropFormats( int* formats, std::set* custom_formats) OVERRIDE; virtual bool CanDrop(const ui::OSExchangeData& data) OVERRIDE; virtual int OnDragUpdated(const views::DropTargetEvent& event) OVERRIDE; virtual int OnPerformDrop(const views::DropTargetEvent& event) OVERRIDE; virtual void OnThemeChanged() OVERRIDE; virtual std::string GetClassName() const OVERRIDE; virtual bool AcceleratorPressed(const ui::Accelerator& acc) OVERRIDE; // The apparent horizontal space between most items, and the vertical padding // above and below them. static const int kStandardSpacing; // The top of the toolbar has an edge we have to skip over in addition to the // standard spacing. static const int kVertSpacing; protected: // Overridden from AccessiblePaneView virtual views::View* GetDefaultFocusableChild() OVERRIDE; virtual void RemovePaneFocus() OVERRIDE; private: // Returns true if we should show the upgrade recommended dot. bool IsUpgradeRecommended(); // Returns true if we should show the background page badge. bool ShouldShowBackgroundPageBadge(); // Returns true if we should show the warning for incompatible software. bool ShouldShowIncompatibilityWarning(); // Returns the number of pixels above the location bar in non-normal display. int PopupTopSpacing() const; // Loads the images for all the child views. void LoadImages(); // Types of display mode this toolbar can have. enum DisplayMode { DISPLAYMODE_NORMAL, // Normal toolbar with buttons, etc. DISPLAYMODE_LOCATION // Slimline toolbar showing only compact location // bar, used for popups. }; bool IsDisplayModeNormal() const { return display_mode_ == DISPLAYMODE_NORMAL; } // Shows the critical notification bubble against the wrench menu. void ShowCriticalNotification(); // Updates the badge and the accessible name of the app menu (Wrench). void UpdateAppMenuState(); // Gets a badge for the wrench icon corresponding to the number of // unacknowledged background pages in the system. SkBitmap GetBackgroundPageBadge(); scoped_ptr back_menu_model_; scoped_ptr forward_menu_model_; // The model that contains the security level, text, icon to display... ToolbarModel* model_; // Controls views::ImageButton* back_; views::ImageButton* forward_; ReloadButton* reload_; views::ImageButton* home_; LocationBarView* location_bar_; BrowserActionsContainer* browser_actions_; views::MenuButton* app_menu_; Browser* browser_; // Contents of the profiles menu to populate with profile names. scoped_ptr profiles_menu_contents_; // Controls whether or not a home button should be shown on the toolbar. BooleanPrefMember show_home_button_; // The display mode used when laying out the toolbar. DisplayMode display_mode_; // Wrench menu. scoped_ptr wrench_menu_; // A list of listeners to call when the menu opens. ObserverList menu_listeners_; content::NotificationRegistrar registrar_; DISALLOW_IMPLICIT_CONSTRUCTORS(ToolbarView); }; #endif // CHROME_BROWSER_UI_VIEWS_TOOLBAR_VIEW_H_