// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_WEBUI_CONSTRAINED_HTML_UI_H_ #define CHROME_BROWSER_UI_WEBUI_CONSTRAINED_HTML_UI_H_ #pragma once #include #include "chrome/browser/ui/webui/chrome_web_ui.h" #include "content/browser/tab_contents/constrained_window.h" #include "content/common/property_bag.h" class HtmlDialogUIDelegate; class Profile; class RenderViewHost; class TabContents; class ConstrainedHtmlUIDelegate { public: virtual HtmlDialogUIDelegate* GetHtmlDialogUIDelegate() = 0; // Called when the dialog should close. virtual void OnDialogClose() = 0; }; // ConstrainedHtmlUI is a facility to show HTML WebUI content // in a tab-modal constrained dialog. It is implemented as an adapter // between an HtmlDialogUI object and a ConstrainedWindow object. // // Since ConstrainedWindow requires platform-specific delegate // implementations, this class is just a factory stub. class ConstrainedHtmlUI : public ChromeWebUI { public: explicit ConstrainedHtmlUI(TabContents* contents); virtual ~ConstrainedHtmlUI(); virtual void RenderViewCreated(RenderViewHost* render_view_host); // Create a constrained HTML dialog. The actual object that gets created // is a ConstrainedHtmlUIDelegate, which later triggers construction of a // ConstrainedHtmlUI object. static ConstrainedWindow* CreateConstrainedHtmlDialog( Profile* profile, HtmlDialogUIDelegate* delegate, TabContents* overshadowed); // Returns a property accessor that can be used to set the // ConstrainedHtmlUIDelegate property on a TabContents. static PropertyAccessor& GetPropertyAccessor(); private: // Returns the TabContents' PropertyBag's ConstrainedHtmlUIDelegate. // Returns NULL if that property is not set. ConstrainedHtmlUIDelegate* GetConstrainedDelegate(); // JS Message Handler void OnDialogClose(const ListValue* args); DISALLOW_COPY_AND_ASSIGN(ConstrainedHtmlUI); }; #endif // CHROME_BROWSER_UI_WEBUI_CONSTRAINED_HTML_UI_H_