// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_ #define CHROME_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_ #pragma once #include #include "base/compiler_specific.h" #include "base/file_path.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "chrome/browser/value_store/value_store.h" #include "third_party/leveldatabase/src/include/leveldb/db.h" // Value store area, backed by a leveldb database. // All methods must be run on the FILE thread. class LeveldbValueStore : public ValueStore { public: // Must be deleted on the FILE thread. virtual ~LeveldbValueStore(); // Create and open the database at the given path. static LeveldbValueStore* Create(const FilePath& path); // ValueStore implementation. virtual size_t GetBytesInUse(const std::string& key) OVERRIDE; virtual size_t GetBytesInUse(const std::vector& keys) OVERRIDE; virtual size_t GetBytesInUse() OVERRIDE; virtual ReadResult Get(const std::string& key) OVERRIDE; virtual ReadResult Get(const std::vector& keys) OVERRIDE; virtual ReadResult Get() OVERRIDE; virtual WriteResult Set( WriteOptions options, const std::string& key, const Value& value) OVERRIDE; virtual WriteResult Set( WriteOptions options, const DictionaryValue& values) OVERRIDE; virtual WriteResult Remove(const std::string& key) OVERRIDE; virtual WriteResult Remove(const std::vector& keys) OVERRIDE; virtual WriteResult Clear() OVERRIDE; private: // Ownership of db is taken. LeveldbValueStore(const FilePath& db_path, leveldb::DB* db); // Reads a setting from the database. Returns whether the read was // successful, in which case |setting| will be reset to the Value read // from the database. This value may be NULL. bool ReadFromDb( leveldb::ReadOptions options, const std::string& key, // Will be reset() with the result, if any. scoped_ptr* setting); // Adds a setting to a WriteBatch, and logs the change in |changes|. For // use with WriteToDb. bool AddToBatch( ValueStore::WriteOptions options, const std::string& key, const base::Value& value, leveldb::WriteBatch* batch, ValueStoreChangeList* changes); // Commits the changes in |batch| to the database, and returns a WriteResult // with the changes. WriteResult WriteToDb( leveldb::WriteBatch* batch, scoped_ptr changes); // Returns whether the database is empty. bool IsEmpty(); // The location of the leveldb backend. const FilePath db_path_; // leveldb backend. scoped_ptr db_; DISALLOW_COPY_AND_ASSIGN(LeveldbValueStore); }; #endif // CHROME_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_