// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_VIEWS_BROWSER_BUBBLE_ #define CHROME_BROWSER_VIEWS_BROWSER_BUBBLE_ #include "views/view.h" #include "views/widget/widget.h" // A class for creating a floating window that is "attached" to a particular // Browser. If you don't install a delegate, the bubble will hide // automatically when the browser moves. The bubble is only shown manually. // Users are expected to delete the bubble when finished with it. // Class assumes that RTL related mirroring is done by the view. class BrowserBubble { public: // Delegate to browser bubble events. class Delegate { public: // Called when the Browser Window that this bubble is attached to moves. virtual void BubbleBrowserWindowMoved(BrowserBubble* bubble) = 0; // Called with the Browser Window that this bubble is attached to is // about to close. virtual void BubbleBrowserWindowClosing(BrowserBubble* bubble) = 0; // Called when the bubble became active / got focus. virtual void BubbleGotFocus(BrowserBubble* bubble) {} // Called when the bubble became inactive / lost focus. virtual void BubbleLostFocus(BrowserBubble* bubble) {} }; // Note that the bubble will size itself to the preferred size of |view|. // |view| is the embedded view, |frame| is widget that the bubble is being // positioned relative to, |origin| is the location that the bubble will // be positioned relative to |frame|. BrowserBubble(views::View* view, views::Widget* frame, const gfx::Point& origin); virtual ~BrowserBubble(); // Call manually if you need to detach the bubble from tracking the browser's // position. Note that you must call this manually before deleting this // object since it can't be safely called from the destructor. void DetachFromBrowser(); // Normally called automatically during construction, but if DetachFromBrowser // has been called manually, then this call will reattach. void AttachToBrowser(); bool attached() const { return attached_; } // Get/Set the delegate. Delegate* delegate() const { return delegate_; } void set_delegate(Delegate* del) { delegate_ = del; } // Notifications from BrowserView. // With no delegate, both of these default to Hiding the bubble. virtual void BrowserWindowMoved(); virtual void BrowserWindowClosing(); // Show or hide the bubble. virtual void Show(bool activate); virtual void Hide(); bool visible() const { return visible_; } // The contained view. views::View* view() const { return view_; } // Set the bounds of the bubble relative to the browser window. void SetBounds(int x, int y, int w, int h); void MoveTo(int x, int y); int width() { return bounds_.width(); } int height() { return bounds_.height(); } const gfx::Rect& bounds() const { return bounds_; } // Reposition the bubble - as we are using a WS_POPUP for the bubble, // we have to manually position it when the browser window moves. void Reposition(); // Resize the bubble to fit the view. void ResizeToView(); protected: // Create the popup widget. virtual void InitPopup(); // Move the popup to an absolute position. void MovePopup(int x, int y, int w, int h); // The widget that this bubble is in. views::Widget* popup_; // The frame that this bubble is attached to. views::Widget* frame_; gfx::NativeView frame_native_view_; private: // The view that is displayed in this bubble. views::View* view_; // The bounds relative to the frame. gfx::Rect bounds_; // Current visibility. bool visible_; // The delegate isn't owned by the bubble. Delegate* delegate_; // Is the bubble attached to a Browser window. bool attached_; DISALLOW_COPY_AND_ASSIGN(BrowserBubble); }; #endif // CHROME_BROWSER_VIEWS_BROWSER_BUBBLE_