// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/views/find_bar_host.h" #include "app/slide_animation.h" #include "base/keyboard_codes.h" #include "chrome/browser/browser.h" #include "chrome/browser/browser_process.h" #include "chrome/browser/find_bar_controller.h" #include "chrome/browser/renderer_host/render_view_host.h" #include "chrome/browser/view_ids.h" #include "chrome/browser/views/find_bar_view.h" #include "chrome/browser/views/frame/browser_view.h" #include "chrome/browser/tab_contents/tab_contents.h" #include "chrome/browser/tab_contents/tab_contents_view.h" #include "views/focus/external_focus_tracker.h" #include "views/focus/view_storage.h" #include "views/controls/scrollbar/native_scroll_bar.h" #include "views/widget/root_view.h" // static bool FindBarHost::disable_animations_during_testing_ = false; namespace browser { // Declared in browser_dialogs.h so others don't have to depend on our header. FindBar* CreateFindBar(BrowserView* browser_view) { return new FindBarHost(browser_view); } } // namespace browser //////////////////////////////////////////////////////////////////////////////// // FindBarHost, public: FindBarHost::FindBarHost(BrowserView* browser_view) : browser_view_(browser_view), find_dialog_animation_offset_(0), esc_accel_target_registered_(false), find_bar_controller_(NULL) { view_ = new FindBarView(this); // Initialize the host. host_.reset(CreateHost()); host_->Init(GetNativeView(browser_view), gfx::Rect()); host_->SetContentsView(view_); // Start listening to focus changes, so we can register and unregister our // own handler for Escape. focus_manager_ = views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView()); if (focus_manager_) { focus_manager_->AddFocusChangeListener(this); // Stores the currently focused view, and tracks focus changes so that we // can restore focus when the find box is closed. focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_)); } else { // In some cases (see bug http://crbug.com/17056) it seems we may not have // a focus manager. Please reopen the bug if you hit this. NOTREACHED(); } // Start the process of animating the opening of the window. animation_.reset(new SlideAnimation(this)); } FindBarHost::~FindBarHost() { } void FindBarHost::Show() { if (disable_animations_during_testing_) { animation_->Reset(1); MoveWindowIfNecessary(gfx::Rect(), true); } else { animation_->Reset(); animation_->Show(); } } void FindBarHost::SetFocusAndSelection() { view_->SetFocusAndSelection(); } bool FindBarHost::IsAnimating() { return animation_->IsAnimating(); } void FindBarHost::Hide(bool animate) { if (animate && !disable_animations_during_testing_) { animation_->Reset(1.0); animation_->Hide(); } else { host_->Hide(); } } void FindBarHost::ClearResults(const FindNotificationDetails& results) { view_->UpdateForResult(results, string16()); } void FindBarHost::StopAnimation() { animation_->End(); } void FindBarHost::SetFindText(const string16& find_text) { view_->SetFindText(find_text); } bool FindBarHost::IsFindBarVisible() { return host_->IsVisible(); } void FindBarHost::MoveWindowIfNecessary(const gfx::Rect& selection_rect, bool no_redraw) { // We only move the window if one is active for the current TabContents. If we // don't check this, then SetDialogPosition below will end up making the Find // Bar visible. if (!find_bar_controller_->tab_contents() || !find_bar_controller_->tab_contents()->find_ui_active()) { return; } gfx::Rect new_pos = GetDialogPosition(selection_rect); SetDialogPosition(new_pos, no_redraw); // May need to redraw our frame to accommodate bookmark bar styles. view_->SchedulePaint(); } void FindBarHost::OnFinalMessage() { // TODO(beng): Destroy the RootView before destroying the Focus Manager will // allow us to remove this method. // We are exiting, so we no longer need to monitor focus changes. focus_manager_->RemoveFocusChangeListener(this); // Destroy the focus tracker now, otherwise by the time we're destroyed the // focus manager the focus tracker is referencing may have already been // destroyed resulting in the focus tracker trying to reference a deleted // focus manager. focus_tracker_.reset(NULL); }; bool FindBarHost::IsVisible() { return host_->IsVisible(); } //////////////////////////////////////////////////////////////////////////////// // FindBarHost, views::FocusChangeListener implementation: void FindBarHost::FocusWillChange(views::View* focused_before, views::View* focused_now) { // First we need to determine if one or both of the views passed in are child // views of our view. bool our_view_before = focused_before && view_->IsParentOf(focused_before); bool our_view_now = focused_now && view_->IsParentOf(focused_now); // When both our_view_before and our_view_now are false, it means focus is // changing hands elsewhere in the application (and we shouldn't do anything). // Similarly, when both are true, focus is changing hands within the Find // window (and again, we should not do anything). We therefore only need to // look at when we gain initial focus and when we loose it. if (!our_view_before && our_view_now) { // We are gaining focus from outside the Find window so we must register // a handler for Escape. RegisterEscAccelerator(); } else if (our_view_before && !our_view_now) { // We are losing focus to something outside our window so we restore the // original handler for Escape. UnregisterEscAccelerator(); } } //////////////////////////////////////////////////////////////////////////////// // FindBarWin, views::AcceleratorTarget implementation: bool FindBarHost::AcceleratorPressed(const views::Accelerator& accelerator) { #if defined(OS_WIN) DCHECK(accelerator.GetKeyCode() == VK_ESCAPE); // We only expect Escape key. #endif // This will end the Find session and hide the window, causing it to loose // focus and in the process unregister us as the handler for the Escape // accelerator through the FocusWillChange event. find_bar_controller_->EndFindSession(); return true; } //////////////////////////////////////////////////////////////////////////////// // FindBarHost, AnimationDelegate implementation: void FindBarHost::AnimationProgressed(const Animation* animation) { // First, we calculate how many pixels to slide the window. gfx::Size pref_size = view_->GetPreferredSize(); find_dialog_animation_offset_ = static_cast((1.0 - animation_->GetCurrentValue()) * pref_size.height()); // This call makes sure it appears in the right location, the size and shape // is correct and that it slides in the right direction. gfx::Rect find_dlg_rect = GetDialogPosition(gfx::Rect()); SetDialogPosition(find_dlg_rect, false); // Let the view know if we are animating, and at which offset to draw the // edges. view_->animation_offset(find_dialog_animation_offset_); view_->SchedulePaint(); } void FindBarHost::AnimationEnded(const Animation* animation) { // Place the find bar in its fully opened state. find_dialog_animation_offset_ = 0; if (!animation_->IsShowing()) { // Animation has finished closing. host_->Hide(); } else { // Animation has finished opening. } } void FindBarHost::GetThemePosition(gfx::Rect* bounds) { *bounds = GetDialogPosition(gfx::Rect()); gfx::Rect toolbar_bounds = browser_view_->GetToolbarBounds(); gfx::Rect tab_strip_bounds = browser_view_->GetTabStripBounds(); bounds->Offset(-toolbar_bounds.x(), -tab_strip_bounds.y()); } //////////////////////////////////////////////////////////////////////////////// // FindBarTesting implementation: bool FindBarHost::GetFindBarWindowInfo(gfx::Point* position, bool* fully_visible) { if (!find_bar_controller_ || #if defined(OS_WIN) !::IsWindow(host_->GetNativeView())) { #else false) { // TODO(sky): figure out linux side. #endif *position = gfx::Point(); *fully_visible = false; return false; } gfx::Rect window_rect; host_->GetBounds(&window_rect, true); *position = window_rect.origin(); *fully_visible = host_->IsVisible() && !IsAnimating(); return true; } void FindBarHost::GetDialogBounds(gfx::Rect* bounds) { DCHECK(bounds); // The BrowserView does Layout for the components that we care about // positioning relative to, so we ask it to tell us where we should go. *bounds = browser_view_->GetFindBarBoundingBox(); } gfx::Rect FindBarHost::GetDialogPosition(gfx::Rect avoid_overlapping_rect) { // Find the area we have to work with (after accounting for scrollbars, etc). gfx::Rect dialog_bounds; GetDialogBounds(&dialog_bounds); if (dialog_bounds.IsEmpty()) return gfx::Rect(); // Ask the view how large an area it needs to draw on. gfx::Size prefsize = view_->GetPreferredSize(); // Place the view in the top right corner of the dialog boundaries (top left // for RTL languages). gfx::Rect view_location; int x = view_->UILayoutIsRightToLeft() ? dialog_bounds.x() : dialog_bounds.width() - prefsize.width(); int y = dialog_bounds.y(); view_location.SetRect(x, y, prefsize.width(), prefsize.height()); // When we get Find results back, we specify a selection rect, which we // should strive to avoid overlapping. But first, we need to offset the // selection rect (if one was provided). if (!avoid_overlapping_rect.IsEmpty()) { // For comparison (with the Intersects function below) we need to account // for the fact that we draw the Find dialog relative to the window, // whereas the selection rect is relative to the page. GetDialogPositionNative(&avoid_overlapping_rect); } gfx::Rect new_pos = FindBarController::GetLocationForFindbarView( view_location, dialog_bounds, avoid_overlapping_rect); // While we are animating, the Find window will grow bottoms up so we need to // re-position the dialog so that it appears to grow out of the toolbar. if (find_dialog_animation_offset_ > 0) new_pos.Offset(0, std::min(0, -find_dialog_animation_offset_)); return new_pos; } void FindBarHost::SetDialogPosition(const gfx::Rect& new_pos, bool no_redraw) { if (new_pos.IsEmpty()) return; // Make sure the window edges are clipped to just the visible region. We need // to do this before changing position, so that when we animate the closure // of it it doesn't look like the window crumbles into the toolbar. UpdateWindowEdges(new_pos); SetDialogPositionNative(new_pos, no_redraw); } void FindBarHost::RestoreSavedFocus() { if (focus_tracker_.get() == NULL) { // TODO(brettw) Focus() should be on TabContentsView. find_bar_controller_->tab_contents()->Focus(); } else { focus_tracker_->FocusLastFocusedExternalView(); } } FindBarTesting* FindBarHost::GetFindBarTesting() { return this; } void FindBarHost::UpdateUIForFindResult(const FindNotificationDetails& result, const string16& find_text) { view_->UpdateForResult(result, find_text); // We now need to check if the window is obscuring the search results. if (!result.selection_rect().IsEmpty()) MoveWindowIfNecessary(result.selection_rect(), false); // Once we find a match we no longer want to keep track of what had // focus. EndFindSession will then set the focus to the page content. if (result.number_of_matches() > 0) focus_tracker_.reset(NULL); } void FindBarHost::RegisterEscAccelerator() { DCHECK(!esc_accel_target_registered_); views::Accelerator escape(base::VKEY_ESCAPE, false, false, false); focus_manager_->RegisterAccelerator(escape, this); esc_accel_target_registered_ = true; } void FindBarHost::UnregisterEscAccelerator() { DCHECK(esc_accel_target_registered_); views::Accelerator escape(base::VKEY_ESCAPE, false, false, false); focus_manager_->UnregisterAccelerator(escape, this); esc_accel_target_registered_ = false; } bool FindBarHost::MaybeForwardKeystrokeToWebpage( const views::Textfield::Keystroke& key_stroke) { switch (key_stroke.GetKeyboardCode()) { case base::VKEY_DOWN: case base::VKEY_UP: case base::VKEY_PRIOR: case base::VKEY_NEXT: break; case base::VKEY_HOME: case base::VKEY_END: if (key_stroke.IsControlHeld()) break; // Fall through. default: return false; } TabContents* contents = find_bar_controller_->tab_contents(); if (!contents) return false; RenderViewHost* render_view_host = contents->render_view_host(); // Make sure we don't have a text field element interfering with keyboard // input. Otherwise Up and Down arrow key strokes get eaten. "Nom Nom Nom". render_view_host->ClearFocusedNode(); NativeWebKeyboardEvent event = GetKeyboardEvent(contents, key_stroke); render_view_host->ForwardKeyboardEvent(event); return true; }