// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/views/find_bar_win.h" #include "app/slide_animation.h" #include "chrome/browser/browser.h" #include "chrome/browser/browser_process.h" #include "chrome/browser/find_bar_controller.h" #include "chrome/browser/renderer_host/render_view_host.h" #include "chrome/browser/view_ids.h" #include "chrome/browser/views/find_bar_view.h" #include "chrome/browser/views/frame/browser_view.h" #include "chrome/browser/tab_contents/tab_contents.h" #include "chrome/browser/tab_contents/tab_contents_view.h" #include "views/focus/external_focus_tracker.h" #include "views/focus/view_storage.h" #include "views/controls/scrollbar/native_scroll_bar.h" #include "views/widget/root_view.h" #if defined(OS_WIN) #include "views/widget/widget_win.h" #else #include "views/widget/widget_gtk.h" #endif // The minimum space between the FindInPage window and the search result. static const int kMinFindWndDistanceFromSelection = 5; // static bool FindBarWin::disable_animations_during_testing_ = false; // Host is the actual widget containing FindBarView. #if defined(OS_WIN) class FindBarWin::Host : public views::WidgetWin { public: explicit Host(FindBarWin* find_bar) : find_bar_(find_bar) { // Don't let WidgetWin manage our lifetime. We want our lifetime to // coincide with TabContents. set_delete_on_destroy(false); set_window_style(WS_CHILD | WS_CLIPCHILDREN); set_window_ex_style(WS_EX_TOPMOST); } void OnFinalMessage(HWND window) { find_bar_->OnFinalMessage(); } private: FindBarWin* find_bar_; DISALLOW_COPY_AND_ASSIGN(Host); }; #else class FindBarWin::Host : public views::WidgetGtk { public: explicit Host(FindBarWin* find_bar) : WidgetGtk(TYPE_CHILD), find_bar_(find_bar) { // Don't let WidgetWin manage our lifetime. We want our lifetime to // coincide with TabContents. set_delete_on_destroy(false); } void OnDestroy(GtkWidget* widget) { find_bar_->OnFinalMessage(); } private: FindBarWin* find_bar_; DISALLOW_COPY_AND_ASSIGN(Host); }; #endif namespace browser { // Declared in browser_dialogs.h so others don't have to depend on our header. FindBar* CreateFindBar(BrowserView* browser_view) { return new FindBarWin(browser_view); } } // namespace browser //////////////////////////////////////////////////////////////////////////////// // FindBarWin, public: FindBarWin::FindBarWin(BrowserView* browser_view) : browser_view_(browser_view), find_dialog_animation_offset_(0), esc_accel_target_registered_(false), find_bar_controller_(NULL) { view_ = new FindBarView(this); // Initialize the host. host_.reset(new Host(this)); host_->Init(browser_view->GetWidget()->GetNativeView(), gfx::Rect()); host_->SetContentsView(view_); // Start listening to focus changes, so we can register and unregister our // own handler for Escape. focus_manager_ = views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView()); focus_manager_->AddFocusChangeListener(this); // Stores the currently focused view, and tracks focus changes so that we can // restore focus when the find box is closed. focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_)); // Start the process of animating the opening of the window. animation_.reset(new SlideAnimation(this)); } FindBarWin::~FindBarWin() { } // TODO(brettw) this should not be so complicated. The view should really be in // charge of these regions. CustomFrameWindow will do this for us. It will also // let us set a path for the window region which will avoid some logic here. void FindBarWin::UpdateWindowEdges(const gfx::Rect& new_pos) { #if defined(OS_WIN) // |w| is used to make it easier to create the part of the polygon that curves // the right side of the Find window. It essentially keeps track of the // x-pixel position of the right-most background image inside the view. // TODO(finnur): Let the view tell us how to draw the curves or convert // this to a CustomFrameWindow. int w = new_pos.width() - 6; // -6 positions us at the left edge of the // rightmost background image of the view. // This polygon array represents the outline of the background image for the // dialog. Basically, it encompasses only the visible pixels of the // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]). static const POINT polygon[] = { {0, 0}, {0, 1}, {2, 3}, {2, 29}, {4, 31}, {4, 32}, {w+0, 32}, {w+0, 31}, {w+1, 31}, {w+3, 29}, {w+3, 3}, {w+6, 0} }; // Find the largest x and y value in the polygon. int max_x = 0, max_y = 0; for (int i = 0; i < arraysize(polygon); i++) { max_x = std::max(max_x, static_cast(polygon[i].x)); max_y = std::max(max_y, static_cast(polygon[i].y)); } // We then create the polygon and use SetWindowRgn to force the window to draw // only within that area. This region may get reduced in size below. HRGN region = CreatePolygonRgn(polygon, arraysize(polygon), ALTERNATE); // Are we animating? if (find_dialog_animation_offset_ > 0) { // The animation happens in two steps: First, we clip the window and then in // GetDialogPosition we offset the window position so that it still looks // attached to the toolbar as it grows. We clip the window by creating a // rectangle region (that gradually increases as the animation progresses) // and find the intersection between the two regions using CombineRgn. // |y| shrinks as the animation progresses from the height of the view down // to 0 (and reverses when closing). int y = find_dialog_animation_offset_; // |y| shrinking means the animation (visible) region gets larger. In other // words: the rectangle grows upward (when the dialog is opening). HRGN animation_region = CreateRectRgn(0, y, max_x, max_y); // |region| will contain the intersected parts after calling this function: CombineRgn(region, animation_region, region, RGN_AND); DeleteObject(animation_region); // Next, we need to increase the region a little bit to account for the // curved edges that the view will draw to make it look like grows out of // the toolbar. POINT left_curve[] = { {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0} }; POINT right_curve[] = { {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3} }; // Combine the region for the curve on the left with our main region. HRGN r = CreatePolygonRgn(left_curve, arraysize(left_curve), ALTERNATE); CombineRgn(region, r, region, RGN_OR); DeleteObject(r); // Combine the region for the curve on the right with our main region. r = CreatePolygonRgn(right_curve, arraysize(right_curve), ALTERNATE); CombineRgn(region, r, region, RGN_OR); DeleteObject(r); } // Now see if we need to truncate the region because parts of it obscures // the main window border. gfx::Rect dialog_bounds; GetDialogBounds(&dialog_bounds); // Calculate how much our current position overlaps our boundaries. If we // overlap, it means we have too little space to draw the whole dialog and // we allow overwriting the scrollbar before we start truncating our dialog. // // TODO(brettw) this constant is evil. This is the amount of room we've added // to the window size, when we set the region, it can change the size. static const int kAddedWidth = 7; int difference = (new_pos.right() - kAddedWidth) - dialog_bounds.width() - views::NativeScrollBar::GetVerticalScrollBarWidth() + 1; if (difference > 0) { POINT exclude[4] = {0}; exclude[0].x = max_x - difference; // Top left corner. exclude[0].y = 0; exclude[1].x = max_x; // Top right corner. exclude[1].y = 0; exclude[2].x = max_x; // Bottom right corner. exclude[2].y = max_y; exclude[3].x = max_x - difference; // Bottom left corner. exclude[3].y = max_y; // Subtract this region from the original region. HRGN exclude_rgn = CreatePolygonRgn(exclude, arraysize(exclude), ALTERNATE); int result = CombineRgn(region, region, exclude_rgn, RGN_DIFF); DeleteObject(exclude_rgn); } // The system now owns the region, so we do not delete it. host_->SetWindowRgn(region, TRUE); // TRUE = Redraw. #endif } void FindBarWin::Show() { if (disable_animations_during_testing_) { animation_->Reset(1); MoveWindowIfNecessary(gfx::Rect(), true); } else { animation_->Reset(); animation_->Show(); } } void FindBarWin::SetFocusAndSelection() { view_->SetFocusAndSelection(); } bool FindBarWin::IsAnimating() { return animation_->IsAnimating(); } void FindBarWin::Hide(bool animate) { if (animate && !disable_animations_during_testing_) { animation_->Reset(1.0); animation_->Hide(); } else { host_->Hide(); } } void FindBarWin::ClearResults(const FindNotificationDetails& results) { view_->UpdateForResult(results, string16()); } void FindBarWin::StopAnimation() { if (animation_->IsAnimating()) animation_->End(); } void FindBarWin::SetFindText(const string16& find_text) { view_->SetFindText(find_text); } bool FindBarWin::IsFindBarVisible() { return host_->IsVisible(); } void FindBarWin::MoveWindowIfNecessary(const gfx::Rect& selection_rect, bool no_redraw) { // We only move the window if one is active for the current TabContents. If we // don't check this, then SetDialogPosition below will end up making the Find // Bar visible. if (!find_bar_controller_->tab_contents() || !find_bar_controller_->tab_contents()->find_ui_active()) { return; } gfx::Rect new_pos = GetDialogPosition(selection_rect); SetDialogPosition(new_pos, no_redraw); // May need to redraw our frame to accommodate bookmark bar styles. view_->SchedulePaint(); } #if defined(OS_WIN) bool FindBarWin::MaybeForwardKeystrokeToWebpage( UINT message, TCHAR key, UINT flags) { // We specifically ignore WM_CHAR. See http://crbug.com/10509. if (message != WM_KEYDOWN && message != WM_KEYUP) return false; switch (key) { case VK_HOME: case VK_END: // Ctrl+Home and Ctrl+End should be forwarded to the page. if (GetKeyState(VK_CONTROL) >= 0) return false; // Ctrl not pressed: Abort. Otherwise fall through. case VK_UP: case VK_DOWN: case VK_PRIOR: // Page up case VK_NEXT: // Page down break; // The keys above are the ones we want to forward to the page. default: return false; } TabContents* contents = find_bar_controller_->tab_contents(); if (!contents) return false; RenderViewHost* render_view_host = contents->render_view_host(); // Make sure we don't have a text field element interfering with keyboard // input. Otherwise Up and Down arrow key strokes get eaten. "Nom Nom Nom". render_view_host->ClearFocusedNode(); HWND hwnd = contents->GetContentNativeView(); render_view_host->ForwardKeyboardEvent( NativeWebKeyboardEvent(hwnd, message, key, 0)); return true; } #endif void FindBarWin::OnFinalMessage() { // TODO(beng): Destroy the RootView before destroying the Focus Manager will // allow us to remove this method. // We are exiting, so we no longer need to monitor focus changes. focus_manager_->RemoveFocusChangeListener(this); // Destroy the focus tracker now, otherwise by the time we're destroyed the // focus manager the focus tracker is referencing may have already been // destroyed resulting in the focus tracker trying to reference a deleted // focus manager. focus_tracker_.reset(NULL); }; bool FindBarWin::IsVisible() { return host_->IsVisible(); } //////////////////////////////////////////////////////////////////////////////// // FindBarWin, views::FocusChangeListener implementation: void FindBarWin::FocusWillChange(views::View* focused_before, views::View* focused_now) { // First we need to determine if one or both of the views passed in are child // views of our view. bool our_view_before = focused_before && view_->IsParentOf(focused_before); bool our_view_now = focused_now && view_->IsParentOf(focused_now); // When both our_view_before and our_view_now are false, it means focus is // changing hands elsewhere in the application (and we shouldn't do anything). // Similarly, when both are true, focus is changing hands within the Find // window (and again, we should not do anything). We therefore only need to // look at when we gain initial focus and when we loose it. if (!our_view_before && our_view_now) { // We are gaining focus from outside the Find window so we must register // a handler for Escape. RegisterEscAccelerator(); } else if (our_view_before && !our_view_now) { // We are losing focus to something outside our window so we restore the // original handler for Escape. UnregisterEscAccelerator(); } } //////////////////////////////////////////////////////////////////////////////// // FindBarWin, views::AcceleratorTarget implementation: bool FindBarWin::AcceleratorPressed(const views::Accelerator& accelerator) { #if defined(OS_WIN) DCHECK(accelerator.GetKeyCode() == VK_ESCAPE); // We only expect Escape key. #endif // This will end the Find session and hide the window, causing it to loose // focus and in the process unregister us as the handler for the Escape // accelerator through the FocusWillChange event. find_bar_controller_->EndFindSession(); return true; } //////////////////////////////////////////////////////////////////////////////// // FindBarWin, AnimationDelegate implementation: void FindBarWin::AnimationProgressed(const Animation* animation) { // First, we calculate how many pixels to slide the window. gfx::Size pref_size = view_->GetPreferredSize(); find_dialog_animation_offset_ = static_cast((1.0 - animation_->GetCurrentValue()) * pref_size.height()); // This call makes sure it appears in the right location, the size and shape // is correct and that it slides in the right direction. gfx::Rect find_dlg_rect = GetDialogPosition(gfx::Rect()); SetDialogPosition(find_dlg_rect, false); // Let the view know if we are animating, and at which offset to draw the // edges. view_->animation_offset(find_dialog_animation_offset_); view_->SchedulePaint(); } void FindBarWin::AnimationEnded(const Animation* animation) { // Place the find bar in its fully opened state. find_dialog_animation_offset_ = 0; if (!animation_->IsShowing()) { // Animation has finished closing. host_->Hide(); } else { // Animation has finished opening. } } void FindBarWin::GetThemePosition(gfx::Rect* bounds) { *bounds = GetDialogPosition(gfx::Rect()); gfx::Rect toolbar_bounds = browser_view_->GetToolbarBounds(); gfx::Rect tab_strip_bounds = browser_view_->GetTabStripBounds(); bounds->Offset(-toolbar_bounds.x(), -tab_strip_bounds.y()); } //////////////////////////////////////////////////////////////////////////////// // FindBarTesting implementation: bool FindBarWin::GetFindBarWindowInfo(gfx::Point* position, bool* fully_visible) { if (!find_bar_controller_ || #if defined(OS_WIN) !::IsWindow(host_->GetNativeView())) { #else false) { // TODO(sky): figure out linux side. #endif *position = gfx::Point(); *fully_visible = false; return false; } gfx::Rect window_rect; host_->GetBounds(&window_rect, true); *position = window_rect.origin(); *fully_visible = host_->IsVisible() && !IsAnimating(); return true; } void FindBarWin::GetDialogBounds(gfx::Rect* bounds) { DCHECK(bounds); // The BrowserView does Layout for the components that we care about // positioning relative to, so we ask it to tell us where we should go. *bounds = browser_view_->GetFindBarBoundingBox(); } gfx::Rect FindBarWin::GetDialogPosition(gfx::Rect avoid_overlapping_rect) { // Find the area we have to work with (after accounting for scrollbars, etc). gfx::Rect dialog_bounds; GetDialogBounds(&dialog_bounds); if (dialog_bounds.IsEmpty()) return gfx::Rect(); // Ask the view how large an area it needs to draw on. gfx::Size prefsize = view_->GetPreferredSize(); // Place the view in the top right corner of the dialog boundaries (top left // for RTL languages). gfx::Rect view_location; int x = view_->UILayoutIsRightToLeft() ? dialog_bounds.x() : dialog_bounds.width() - prefsize.width(); int y = dialog_bounds.y(); view_location.SetRect(x, y, prefsize.width(), prefsize.height()); // Make sure we don't go out of bounds to the left (right in RTL) if the // window is too small to fit our dialog. if (view_->UILayoutIsRightToLeft()) { int boundary = dialog_bounds.width() - prefsize.width(); view_location.set_x(std::min(view_location.x(), boundary)); } else { view_location.set_x(std::max(view_location.x(), dialog_bounds.x())); } gfx::Rect new_pos = view_location; // When we get Find results back, we specify a selection rect, which we // should strive to avoid overlapping. But first, we need to offset the // selection rect (if one was provided). if (!avoid_overlapping_rect.IsEmpty()) { // For comparison (with the Intersects function below) we need to account // for the fact that we draw the Find dialog relative to the window, // whereas the selection rect is relative to the page. #if defined(OS_WIN) RECT frame_rect = {0}, webcontents_rect = {0}; ::GetWindowRect(host_->GetParent(), &frame_rect); ::GetWindowRect( find_bar_controller_->tab_contents()->view()->GetNativeView(), &webcontents_rect); avoid_overlapping_rect.Offset(0, webcontents_rect.top - frame_rect.top); #else NOTIMPLEMENTED(); #endif } // If the selection rectangle intersects the current position on screen then // we try to move our dialog to the left (right for RTL) of the selection // rectangle. if (!avoid_overlapping_rect.IsEmpty() && avoid_overlapping_rect.Intersects(new_pos)) { if (view_->UILayoutIsRightToLeft()) { new_pos.set_x(avoid_overlapping_rect.x() + avoid_overlapping_rect.width() + (2 * kMinFindWndDistanceFromSelection)); // If we moved it off-screen to the right, we won't move it at all. if (new_pos.x() + new_pos.width() > dialog_bounds.width()) new_pos = view_location; // Reset. } else { new_pos.set_x(avoid_overlapping_rect.x() - new_pos.width() - kMinFindWndDistanceFromSelection); // If we moved it off-screen to the left, we won't move it at all. if (new_pos.x() < 0) new_pos = view_location; // Reset. } } // While we are animating, the Find window will grow bottoms up so we need to // re-position the dialog so that it appears to grow out of the toolbar. if (find_dialog_animation_offset_ > 0) new_pos.Offset(0, std::min(0, -find_dialog_animation_offset_)); return new_pos; } void FindBarWin::SetDialogPosition(const gfx::Rect& new_pos, bool no_redraw) { if (new_pos.IsEmpty()) return; // Make sure the window edges are clipped to just the visible region. We need // to do this before changing position, so that when we animate the closure // of it it doesn't look like the window crumbles into the toolbar. UpdateWindowEdges(new_pos); #if defined(OS_WIN) gfx::Rect window_rect; host_->GetBounds(&window_rect, true); DWORD swp_flags = SWP_NOOWNERZORDER; if (!window_rect.IsEmpty()) swp_flags |= SWP_NOSIZE; if (no_redraw) swp_flags |= SWP_NOREDRAW; if (!host_->IsVisible()) swp_flags |= SWP_SHOWWINDOW; ::SetWindowPos(host_->GetNativeView(), HWND_TOP, new_pos.x(), new_pos.y(), new_pos.width(), new_pos.height(), swp_flags); #else host_->SetBounds(new_pos); #endif } void FindBarWin::RestoreSavedFocus() { if (focus_tracker_.get() == NULL) { // TODO(brettw) Focus() should be on TabContentsView. find_bar_controller_->tab_contents()->Focus(); } else { focus_tracker_->FocusLastFocusedExternalView(); } } FindBarTesting* FindBarWin::GetFindBarTesting() { return this; } void FindBarWin::RegisterEscAccelerator() { #if defined(OS_WIN) DCHECK(!esc_accel_target_registered_); views::Accelerator escape(VK_ESCAPE, false, false, false); focus_manager_->RegisterAccelerator(escape, this); esc_accel_target_registered_ = true; #else NOTIMPLEMENTED(); #endif } void FindBarWin::UnregisterEscAccelerator() { #if defined(OS_WIN) DCHECK(esc_accel_target_registered_); views::Accelerator escape(VK_ESCAPE, false, false, false); focus_manager_->UnregisterAccelerator(escape, this); esc_accel_target_registered_ = false; #else NOTIMPLEMENTED(); #endif } void FindBarWin::UpdateUIForFindResult(const FindNotificationDetails& result, const string16& find_text) { view_->UpdateForResult(result, find_text); // We now need to check if the window is obscuring the search results. if (!result.selection_rect().IsEmpty()) MoveWindowIfNecessary(result.selection_rect(), false); // Once we find a match we no longer want to keep track of what had // focus. EndFindSession will then set the focus to the page content. if (result.number_of_matches() > 0) focus_tracker_.reset(NULL); } void FindBarWin::AudibleAlert() { #if defined(OS_WIN) MessageBeep(MB_OK); #else NOTIMPLEMENTED(); #endif }