// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_VIEWS_FIND_BAR_WIN_H_ #define CHROME_BROWSER_VIEWS_FIND_BAR_WIN_H_ #include "base/gfx/rect.h" #include "chrome/browser/find_bar.h" #include "chrome/browser/renderer_host/render_view_host_delegate.h" #include "chrome/common/animation.h" #include "chrome/views/widget/widget_win.h" class BrowserView; class FindBarController; class FindBarView; class FindNotificationDetails; class RenderViewHost; class SlideAnimation; namespace views { class ExternalFocusTracker; class View; } //////////////////////////////////////////////////////////////////////////////// // // The FindBarWin implements the container window for the Windows find-in-page // functionality. It uses the FindBarWin implementation to draw its content and // is responsible for showing, hiding, closing, and moving the window if needed, // for example if the window is obscuring the selection results. It also // receives notifications about the search results and communicates that to the // view. // // There is one FindBarWin per BrowserView, and its state is updated whenever // the selected Tab is changed. The FindBarWin is created when the BrowserView // is attached to the frame's Widget for the first time. // //////////////////////////////////////////////////////////////////////////////// class FindBarWin : public views::FocusChangeListener, public views::WidgetWin, public AnimationDelegate, public FindBar, public FindBarTesting { public: explicit FindBarWin(BrowserView* browser_view); virtual ~FindBarWin(); // Moves the window according to the new window size. void RespondToResize(const gfx::Size& new_size); // Whether we are animating the position of the Find window. bool IsAnimating(); // We need to monitor focus changes so that we can register a handler for // Escape when we get focus and unregister it when we looses focus. This // function unregisters our old Escape accelerator (if registered) and // registers a new one with the FocusManager associated with the // new |parent_hwnd|. void SetFocusChangeListener(HWND parent_hwnd); // Forwards selected keystrokes to the renderer. This is useful to make sure // that arrow keys and PageUp and PageDown result in scrolling, instead of // being eaten because the FindBar has focus. Returns true if the keystroke // was forwarded, false if not. bool MaybeForwardKeystrokeToWebpage(UINT message, TCHAR key, UINT flags); // FindBar implementation: virtual FindBarController* GetFindBarController() const { return find_bar_controller_; } virtual void SetFindBarController(FindBarController* find_bar_controller) { find_bar_controller_ = find_bar_controller; } virtual void Show(); virtual void Hide(bool animate); virtual void SetFocusAndSelection(); virtual void ClearResults(const FindNotificationDetails& results); virtual void StopAnimation(); virtual void MoveWindowIfNecessary(const gfx::Rect& selection_rect, bool no_redraw); virtual void SetFindText(const string16& find_text); virtual void UpdateUIForFindResult(const FindNotificationDetails& result, const string16& find_text); virtual gfx::Rect GetDialogPosition(gfx::Rect avoid_overlapping_rect); virtual void SetDialogPosition(const gfx::Rect& new_pos, bool no_redraw); virtual bool IsFindBarVisible(); virtual void RestoreSavedFocus(); virtual FindBarTesting* GetFindBarTesting(); // Overridden from views::WidgetWin: virtual void OnFinalMessage(HWND window); // Overridden from views::FocusChangeListener: virtual void FocusWillChange(views::View* focused_before, views::View* focused_now); // Overridden from views::AcceleratorTarget: virtual bool AcceleratorPressed(const views::Accelerator& accelerator); // AnimationDelegate implementation: virtual void AnimationProgressed(const Animation* animation); virtual void AnimationEnded(const Animation* animation); // FindBarTesting implementation: virtual bool GetFindBarWindowInfo(gfx::Point* position, bool* fully_visible); private: // Retrieves the boundaries that the find bar has to work with within the // Chrome frame window. The resulting rectangle will be a rectangle that // overlaps the bottom of the Chrome toolbar by one pixel (so we can create // the illusion that the find bar is part of the toolbar) and covers the page // area, except that we deflate the rect width by subtracting (from both // sides) the width of the toolbar and some extra pixels to account for the // width of the Chrome window borders. |bounds| is relative to the browser // window. If the function fails to determine the browser window/client area // rectangle or the rectangle for the page area then |bounds| will // be an empty rectangle. void GetDialogBounds(gfx::Rect* bounds); // The dialog needs rounded edges, so we create a polygon that corresponds to // the background images for this window (and make the polygon only contain // the pixels that we want to draw). The polygon is then given to SetWindowRgn // which changes the window from being a rectangle in shape, to being a rect // with curved edges. We also check to see if the region should be truncated // to prevent from drawing onto Chrome's window border. void UpdateWindowEdges(const gfx::Rect& new_pos); // Registers this class as the handler for when Escape is pressed. We will // unregister once we loose focus. See also: SetFocusChangeListener(). void RegisterEscAccelerator(); // When we loose focus, we unregister the handler for Escape. See // also: SetFocusChangeListener(). void UnregisterEscAccelerator(); // The BrowserView that created us. BrowserView* browser_view_; // Our view, which is responsible for drawing the UI. FindBarView* view_; // The y position pixel offset of the window while animating the Find dialog. int find_dialog_animation_offset_; // The animation class to use when opening the Find window. scoped_ptr animation_; // The focus manager we register with to keep track of focus changes. views::FocusManager* focus_manager_; // Stores the previous accelerator target for the Escape key, so that we can // restore the state once we loose focus. views::AcceleratorTarget* old_accel_target_for_esc_; // Tracks and stores the last focused view which is not the FindBarView // or any of its children. Used to restore focus once the FindBarView is // closed. scoped_ptr focus_tracker_; // A pointer back to the owning controller. FindBarController* find_bar_controller_; DISALLOW_COPY_AND_ASSIGN(FindBarWin); }; #endif // CHROME_BROWSER_VIEWS_FIND_BAR_WIN_H_