// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_ #define CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_ #include "app/slide_animation.h" #include "third_party/skia/include/core/SkColor.h" #include "views/accelerator.h" #include "views/view.h" #include "chrome/browser/views/bubble_border.h" #if defined(OS_WIN) #include "views/widget/widget_win.h" #elif defined(OS_LINUX) #include "views/widget/widget_gtk.h" #endif // InfoBubble is used to display an arbitrary view above all other windows. // Think of InfoBubble as a tooltip that allows you to embed an arbitrary view // in the tooltip. Additionally the InfoBubble renders an arrow pointing at // the region the info bubble is providing the information about. // // To use an InfoBubble, invoke Show() and it'll take care of the rest. The // InfoBubble insets the contents for you, so the contents typically shouldn't // have any additional margins. #if defined(OS_WIN) class BorderWidget; #endif class InfoBubble; namespace views { class Widget; } namespace gfx { class Path; } // This is used to paint the border of the InfoBubble. Windows uses this via // BorderWidget (see below), while others can use it directly in the bubble. class BorderContents : public views::View { public: BorderContents() : bubble_border_(NULL) { } // Must be called before this object can be used. void Init(); // Given the size of the contents and the rect to point at, returns the bounds // of both the border and the contents inside the bubble. // |arrow_location| specifies the preferred location for the arrow // anchor. If the bubble does not fit on the monitor and // |allow_bubble_offscreen| is false, the arrow location may change so the // bubble shows entirely. virtual void SizeAndGetBounds( const gfx::Rect& position_relative_to, // In screen coordinates BubbleBorder::ArrowLocation arrow_location, bool allow_bubble_offscreen, const gfx::Size& contents_size, gfx::Rect* contents_bounds, // Returned in window coordinates gfx::Rect* window_bounds); // Returned in screen coordinates protected: virtual ~BorderContents() { } // Returns the bounds for the monitor showing the specified |rect|. // Overridden in unit-tests. virtual gfx::Rect GetMonitorBounds(const gfx::Rect& rect); // Margins between the contents and the inside of the border, in pixels. static const int kLeftMargin = 6; static const int kTopMargin = 6; static const int kRightMargin = 6; static const int kBottomMargin = 9; BubbleBorder* bubble_border_; private: // Overridden from View: virtual void Paint(gfx::Canvas* canvas); // Changes |arrow_location| to its mirrored version, vertically if |vertical| // is true, horizontally otherwise, if |window_bounds| don't fit in // |monitor_bounds|. void MirrorArrowIfOffScreen(bool vertical, const gfx::Rect& position_relative_to, const gfx::Rect& monitor_bounds, const gfx::Size& local_contents_size, BubbleBorder::ArrowLocation* arrow_location, gfx::Rect* window_bounds); // Computes how much |window_bounds| is off-screen of the monitor bounds // |monitor_bounds| and puts the values in |offscreen_insets|. // Returns false if |window_bounds| is actually contained in |monitor_bounds|, // in which case |offscreen_insets| is not modified. static bool ComputeOffScreenInsets(const gfx::Rect& monitor_bounds, const gfx::Rect& window_bounds, gfx::Insets* offscreen_insets); // Convenience methods that returns the height of |insets| if |vertical| is // true, its width otherwise. static int GetInsetsLength(const gfx::Insets& insets, bool vertical); DISALLOW_COPY_AND_ASSIGN(BorderContents); }; #if defined(OS_WIN) // This is a window that surrounds the info bubble and paints the margin and // border. It is a separate window so that it can be a layered window, so that // we can use >1-bit alpha shadow images on the borders, which look nicer than // the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a // layered window because that prevents it from hosting native child controls. class BorderWidget : public views::WidgetWin { public: BorderWidget(); virtual ~BorderWidget() { } // Initializes the BrowserWidget making |owner| its owning window. void Init(BorderContents* border_contents, HWND owner); // Given the size of the contained contents (without margins), and the rect // (in screen coordinates) to point to, sets the border window positions and // sizes the border window and returns the bounds (in screen coordinates) the // contents should use. |arrow_location| is prefered arrow location, // the function tries to preserve the location and direction, in case of RTL // arrow location is mirrored. virtual gfx::Rect SizeAndGetBounds(const gfx::Rect& position_relative_to, BubbleBorder::ArrowLocation arrow_location, const gfx::Size& contents_size); // Simple accessors. BorderContents* border_contents() { return border_contents_; } protected: BorderContents* border_contents_; private: // Overridden from WidgetWin: virtual LRESULT OnMouseActivate(HWND window, UINT hit_test, UINT mouse_message); DISALLOW_COPY_AND_ASSIGN(BorderWidget); }; #endif class InfoBubbleDelegate { public: // Called when the InfoBubble is closing and is about to be deleted. // |closed_by_escape| is true if the close is the result of the user pressing // escape. virtual void InfoBubbleClosing(InfoBubble* info_bubble, bool closed_by_escape) = 0; // Whether the InfoBubble should be closed when the Esc key is pressed. virtual bool CloseOnEscape() = 0; // Whether the InfoBubble should fade in when opening. When trying to // determine whether to use FadeIn, consider whether the bubble is shown as a // direct result of a user action or not. For example, if the bubble is being // shown as a direct result of a mouse-click, we should not use FadeIn. // However, if the bubble appears as a notification that something happened // in the background, we use FadeIn. virtual bool FadeInOnShow() = 0; }; // TODO(sky): this code is ifdef-tastic. It might be cleaner to refactor the // WidgetFoo subclass into a separate class that calls into InfoBubble. // That way InfoBubble has no (or very few) ifdefs. class InfoBubble #if defined(OS_WIN) : public views::WidgetWin, #elif defined(OS_LINUX) : public views::WidgetGtk, #endif public views::AcceleratorTarget, public AnimationDelegate { public: // Shows the InfoBubble. |parent| is set as the parent window, |contents| are // the contents shown in the bubble, and |position_relative_to| is a rect in // screen coordinates at which the InfoBubble will point. Show() takes // ownership of |contents| and deletes the created InfoBubble when another // window is activated. You can explicitly close the bubble by invoking // Close(). |arrow_location| specifies preferred bubble alignment. // You may provide an optional |delegate| to: // - Be notified when the InfoBubble is closed. // - Prevent the InfoBubble from being closed when the Escape key is // pressed (the default behavior). static InfoBubble* Show(views::Widget* parent, const gfx::Rect& position_relative_to, BubbleBorder::ArrowLocation arrow_location, views::View* contents, InfoBubbleDelegate* delegate); // Resizes and potentially moves the InfoBubble to best accommodate the // contents preferred size. void SizeToContents(); // Whether the InfoBubble should fade away when it closes. Generally speaking, // we use FadeOut when the user selects something within the bubble that // causes the bubble to dismiss. We don't use it when the bubble gets // deactivated as a result of clicking outside the bubble. void set_fade_away_on_close(bool fade_away_on_close) { fade_away_on_close_ = fade_away_on_close; } // Overridden from WidgetWin: virtual void Close(); // Overridden from AnimationDelegate: virtual void AnimationEnded(const Animation* animation); virtual void AnimationProgressed(const Animation* animation); static const SkColor kBackgroundColor; protected: InfoBubble(); virtual ~InfoBubble() {} // Creates the InfoBubble. virtual void Init(views::Widget* parent, const gfx::Rect& position_relative_to, BubbleBorder::ArrowLocation arrow_location, views::View* contents, InfoBubbleDelegate* delegate); // Instantiates and returns the BorderContents this InfoBubble should use. // Subclasses can return their own BorderContents implementation. virtual BorderContents* CreateBorderContents(); #if defined(OS_WIN) // Overridden from WidgetWin: virtual void OnActivate(UINT action, BOOL minimized, HWND window); #elif defined(OS_LINUX) // Overridden from WidgetGtk: virtual void IsActiveChanged(); #endif #if defined(OS_WIN) // The window used to render the padding, border and arrow. BorderWidget* border_; #elif defined(OS_LINUX) // The view displaying the border. BorderContents* border_contents_; #endif private: // Closes the window notifying the delegate. |closed_by_escape| is true if // the close is the result of pressing escape. void Close(bool closed_by_escape); // Animates to a visible state. void FadeIn(); // Animates to a hidden state. void FadeOut(); // Animates to a visible/hidden state (visible if |fade_in| is true). void Fade(bool fade_in); // Overridden from AcceleratorTarget: virtual bool AcceleratorPressed(const views::Accelerator& accelerator); // The delegate, if any. InfoBubbleDelegate* delegate_; // The animation used to fade the bubble out. scoped_ptr animation_; // Have we been closed? bool closed_; // Whether to fade away when the bubble closes. bool fade_away_on_close_; gfx::Rect position_relative_to_; BubbleBorder::ArrowLocation arrow_location_; views::View* contents_; DISALLOW_COPY_AND_ASSIGN(InfoBubble); }; #endif // CHROME_BROWSER_VIEWS_INFO_BUBBLE_H_