// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/views/status_bubble_views.h" #include #include "app/gfx/canvas.h" #include "app/gfx/text_elider.h" #include "app/l10n_util.h" #include "app/animation.h" #include "app/resource_bundle.h" #include "base/message_loop.h" #include "base/string_util.h" #include "chrome/browser/browser_theme_provider.h" #include "googleurl/src/gurl.h" #include "grit/generated_resources.h" #include "grit/theme_resources.h" #include "net/base/net_util.h" #include "third_party/skia/include/core/SkPaint.h" #include "third_party/skia/include/core/SkPath.h" #include "third_party/skia/include/core/SkRect.h" #include "views/controls/label.h" #include "views/screen.h" #include "views/widget/root_view.h" #include "views/widget/widget.h" #include "views/window/window.h" using views::Widget; // The alpha and color of the bubble's shadow. static const SkColor kShadowColor = SkColorSetARGB(30, 0, 0, 0); // The roundedness of the edges of our bubble. static const int kBubbleCornerRadius = 4; // How close the mouse can get to the infobubble before it starts sliding // off-screen. static const int kMousePadding = 20; // The horizontal offset of the text within the status bubble, not including the // outer shadow ring. static const int kTextPositionX = 3; // The minimum horizontal space between the (right) end of the text and the edge // of the status bubble, not including the outer shadow ring. static const int kTextHorizPadding = 1; // Delays before we start hiding or showing the bubble after we receive a // show or hide request. static const int kShowDelay = 80; static const int kHideDelay = 250; // How long each fade should last for. static const int kShowFadeDurationMS = 120; static const int kHideFadeDurationMS = 200; static const int kFramerate = 25; // View ----------------------------------------------------------------------- // StatusView manages the display of the bubble, applying text changes and // fading in or out the bubble as required. class StatusBubbleViews::StatusView : public views::Label, public Animation, public AnimationDelegate { public: StatusView(StatusBubble* status_bubble, views::Widget* popup, ThemeProvider* theme_provider) : ALLOW_THIS_IN_INITIALIZER_LIST(Animation(kFramerate, this)), stage_(BUBBLE_HIDDEN), style_(STYLE_STANDARD), ALLOW_THIS_IN_INITIALIZER_LIST(timer_factory_(this)), status_bubble_(status_bubble), popup_(popup), opacity_start_(0), opacity_end_(0), theme_provider_(theme_provider) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); gfx::Font font(rb.GetFont(ResourceBundle::BaseFont)); SetFont(font); } virtual ~StatusView() { Stop(); CancelTimer(); } // The bubble can be in one of many stages: enum BubbleStage { BUBBLE_HIDDEN, // Entirely BUBBLE_HIDDEN. BUBBLE_HIDING_FADE, // In a fade-out transition. BUBBLE_HIDING_TIMER, // Waiting before a fade-out. BUBBLE_SHOWING_TIMER, // Waiting before a fade-in. BUBBLE_SHOWING_FADE, // In a fade-in transition. BUBBLE_SHOWN // Fully visible. }; enum BubbleStyle { STYLE_BOTTOM, STYLE_FLOATING, STYLE_STANDARD, STYLE_STANDARD_RIGHT }; // Set the bubble text to a certain value, hides the bubble if text is // an empty string. void SetText(const std::wstring& text); BubbleStage GetState() const { return stage_; } void SetStyle(BubbleStyle style); BubbleStyle GetStyle() const { return style_; } // Show the bubble instantly. void Show(); // Hide the bubble instantly. void Hide(); // Resets any timers we have. Typically called when the user moves a // mouse. void ResetTimer(); private: class InitialTimer; // Manage the timers that control the delay before a fade begins or ends. void StartTimer(int time); void OnTimer(); void CancelTimer(); void RestartTimer(int delay); // Manage the fades and starting and stopping the animations correctly. void StartFade(double start, double end, int duration); void StartHiding(); void StartShowing(); // Animation functions. double GetCurrentOpacity(); void SetOpacity(double opacity); void AnimateToState(double state); void AnimationEnded(const Animation* animation); virtual void Paint(gfx::Canvas* canvas); BubbleStage stage_; BubbleStyle style_; ScopedRunnableMethodFactory timer_factory_; // Manager, owns us. StatusBubble* status_bubble_; // Handle to the widget that contains us. views::Widget* popup_; // The currently-displayed text. std::wstring text_; // Start and end opacities for the current transition - note that as a // fade-in can easily turn into a fade out, opacity_start_ is sometimes // a value between 0 and 1. double opacity_start_; double opacity_end_; // Holds the theme provider of the frame that created us. ThemeProvider* theme_provider_; }; void StatusBubbleViews::StatusView::SetText(const std::wstring& text) { if (text.empty()) { // The string was empty. StartHiding(); } else { // We want to show the string. text_ = text; StartShowing(); } SchedulePaint(); } void StatusBubbleViews::StatusView::Show() { Stop(); CancelTimer(); SetOpacity(1.0); popup_->Show(); stage_ = BUBBLE_SHOWN; PaintNow(); } void StatusBubbleViews::StatusView::Hide() { Stop(); CancelTimer(); SetOpacity(0.0); text_.clear(); popup_->Hide(); stage_ = BUBBLE_HIDDEN; } void StatusBubbleViews::StatusView::StartTimer(int time) { if (!timer_factory_.empty()) timer_factory_.RevokeAll(); MessageLoop::current()->PostDelayedTask(FROM_HERE, timer_factory_.NewRunnableMethod(&StatusBubbleViews::StatusView::OnTimer), time); } void StatusBubbleViews::StatusView::OnTimer() { if (stage_ == BUBBLE_HIDING_TIMER) { stage_ = BUBBLE_HIDING_FADE; StartFade(1.0, 0.0, kHideFadeDurationMS); } else if (stage_ == BUBBLE_SHOWING_TIMER) { stage_ = BUBBLE_SHOWING_FADE; StartFade(0.0, 1.0, kShowFadeDurationMS); } } void StatusBubbleViews::StatusView::CancelTimer() { if (!timer_factory_.empty()) timer_factory_.RevokeAll(); } void StatusBubbleViews::StatusView::RestartTimer(int delay) { CancelTimer(); StartTimer(delay); } void StatusBubbleViews::StatusView::ResetTimer() { if (stage_ == BUBBLE_SHOWING_TIMER) { // We hadn't yet begun showing anything when we received a new request // for something to show, so we start from scratch. RestartTimer(kShowDelay); } } void StatusBubbleViews::StatusView::StartFade(double start, double end, int duration) { opacity_start_ = start; opacity_end_ = end; // This will also reset the currently-occurring animation. SetDuration(duration); Start(); } void StatusBubbleViews::StatusView::StartHiding() { if (stage_ == BUBBLE_SHOWN) { stage_ = BUBBLE_HIDING_TIMER; StartTimer(kHideDelay); } else if (stage_ == BUBBLE_SHOWING_TIMER) { stage_ = BUBBLE_HIDDEN; CancelTimer(); } else if (stage_ == BUBBLE_SHOWING_FADE) { stage_ = BUBBLE_HIDING_FADE; // Figure out where we are in the current fade. double current_opacity = GetCurrentOpacity(); // Start a fade in the opposite direction. StartFade(current_opacity, 0.0, static_cast(kHideFadeDurationMS * current_opacity)); } } void StatusBubbleViews::StatusView::StartShowing() { if (stage_ == BUBBLE_HIDDEN) { popup_->Show(); stage_ = BUBBLE_SHOWING_TIMER; StartTimer(kShowDelay); } else if (stage_ == BUBBLE_HIDING_TIMER) { stage_ = BUBBLE_SHOWN; CancelTimer(); } else if (stage_ == BUBBLE_HIDING_FADE) { // We're partway through a fade. stage_ = BUBBLE_SHOWING_FADE; // Figure out where we are in the current fade. double current_opacity = GetCurrentOpacity(); // Start a fade in the opposite direction. StartFade(current_opacity, 1.0, static_cast(kShowFadeDurationMS * current_opacity)); } else if (stage_ == BUBBLE_SHOWING_TIMER) { // We hadn't yet begun showing anything when we received a new request // for something to show, so we start from scratch. ResetTimer(); } } // Animation functions. double StatusBubbleViews::StatusView::GetCurrentOpacity() { return opacity_start_ + (opacity_end_ - opacity_start_) * Animation::GetCurrentValue(); } void StatusBubbleViews::StatusView::SetOpacity(double opacity) { popup_->SetOpacity(static_cast(opacity * 255)); SchedulePaint(); } void StatusBubbleViews::StatusView::AnimateToState(double state) { SetOpacity(GetCurrentOpacity()); } void StatusBubbleViews::StatusView::AnimationEnded( const Animation* animation) { SetOpacity(opacity_end_); if (stage_ == BUBBLE_HIDING_FADE) { stage_ = BUBBLE_HIDDEN; popup_->Hide(); } else if (stage_ == BUBBLE_SHOWING_FADE) { stage_ = BUBBLE_SHOWN; } } void StatusBubbleViews::StatusView::SetStyle(BubbleStyle style) { if (style_ != style) { style_ = style; SchedulePaint(); } } void StatusBubbleViews::StatusView::Paint(gfx::Canvas* canvas) { SkPaint paint; paint.setStyle(SkPaint::kFill_Style); paint.setFlags(SkPaint::kAntiAlias_Flag); SkColor toolbar_color = theme_provider_->GetColor(BrowserThemeProvider::COLOR_TOOLBAR); paint.setColor(toolbar_color); gfx::Rect popup_bounds; popup_->GetBounds(&popup_bounds, true); // Figure out how to round the bubble's four corners. SkScalar rad[8]; // Top Edges - if the bubble is in its bottom position (sticking downwards), // then we square the top edges. Otherwise, we square the edges based on the // position of the bubble within the window (the bubble is positioned in the // southeast corner in RTL and in the southwest corner in LTR). if (style_ == STYLE_BOTTOM) { // Top Left corner. rad[0] = 0; rad[1] = 0; // Top Right corner. rad[2] = 0; rad[3] = 0; } else { if (UILayoutIsRightToLeft() ^ (style_ == STYLE_STANDARD_RIGHT)) { // The text is RtL or the bubble is on the right side (but not both). // Top Left corner. rad[0] = SkIntToScalar(kBubbleCornerRadius); rad[1] = SkIntToScalar(kBubbleCornerRadius); // Top Right corner. rad[2] = 0; rad[3] = 0; } else { // Top Left corner. rad[0] = 0; rad[1] = 0; // Top Right corner. rad[2] = SkIntToScalar(kBubbleCornerRadius); rad[3] = SkIntToScalar(kBubbleCornerRadius); } } // Bottom edges - square these off if the bubble is in its standard position // (sticking upward). if (style_ == STYLE_STANDARD || style_ == STYLE_STANDARD_RIGHT) { // Bottom Right Corner. rad[4] = 0; rad[5] = 0; // Bottom Left Corner. rad[6] = 0; rad[7] = 0; } else { // Bottom Right Corner. rad[4] = SkIntToScalar(kBubbleCornerRadius); rad[5] = SkIntToScalar(kBubbleCornerRadius); // Bottom Left Corner. rad[6] = SkIntToScalar(kBubbleCornerRadius); rad[7] = SkIntToScalar(kBubbleCornerRadius); } // Draw the bubble's shadow. int width = popup_bounds.width(); int height = popup_bounds.height(); SkRect rect; rect.set(0, 0, SkIntToScalar(width), SkIntToScalar(height)); SkPath shadow_path; shadow_path.addRoundRect(rect, rad, SkPath::kCW_Direction); SkPaint shadow_paint; shadow_paint.setFlags(SkPaint::kAntiAlias_Flag); shadow_paint.setColor(kShadowColor); canvas->drawPath(shadow_path, shadow_paint); // Draw the bubble. rect.set(SkIntToScalar(kShadowThickness), SkIntToScalar(kShadowThickness), SkIntToScalar(width - kShadowThickness), SkIntToScalar(height - kShadowThickness)); SkPath path; path.addRoundRect(rect, rad, SkPath::kCW_Direction); canvas->drawPath(path, paint); // Draw highlight text and then the text body. In order to make sure the text // is aligned to the right on RTL UIs, we mirror the text bounds if the // locale is RTL. int text_width = std::min(views::Label::GetFont().GetStringWidth(text_), width - (kShadowThickness * 2) - kTextPositionX - kTextHorizPadding); int text_height = height - (kShadowThickness * 2); gfx::Rect body_bounds(kShadowThickness + kTextPositionX, kShadowThickness, std::max(0, text_width), std::max(0, text_height)); body_bounds.set_x(MirroredLeftPointForRect(body_bounds)); SkColor text_color = theme_provider_->GetColor(BrowserThemeProvider::COLOR_TAB_TEXT); // DrawStringInt doesn't handle alpha, so we'll do the blending ourselves. text_color = SkColorSetARGB( SkColorGetA(text_color), (SkColorGetR(text_color) + SkColorGetR(toolbar_color)) / 2, (SkColorGetG(text_color) + SkColorGetR(toolbar_color)) / 2, (SkColorGetB(text_color) + SkColorGetR(toolbar_color)) / 2); canvas->DrawStringInt(text_, views::Label::GetFont(), text_color, body_bounds.x(), body_bounds.y(), body_bounds.width(), body_bounds.height()); } // StatusBubble --------------------------------------------------------------- const int StatusBubbleViews::kShadowThickness = 1; StatusBubbleViews::StatusBubbleViews(views::Widget* frame) : offset_(0), popup_(NULL), opacity_(0), frame_(frame), view_(NULL), download_shelf_is_visible_(false) { } StatusBubbleViews::~StatusBubbleViews() { if (popup_.get()) popup_->CloseNow(); } void StatusBubbleViews::Init() { if (!popup_.get()) { popup_.reset(Widget::CreatePopupWidget(Widget::Transparent, Widget::NotAcceptEvents, Widget::NotDeleteOnDestroy)); if (!view_) view_ = new StatusView(this, popup_.get(), frame_->GetThemeProvider()); popup_->SetOpacity(0x00); popup_->Init(frame_->GetNativeView(), gfx::Rect()); popup_->SetContentsView(view_); Reposition(); popup_->Show(); } } void StatusBubbleViews::Reposition() { if (popup_.get()) { gfx::Point top_left; views::View::ConvertPointToScreen(frame_->GetRootView(), &top_left); popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(), top_left.y() + position_.y(), size_.width(), size_.height())); } } gfx::Size StatusBubbleViews::GetPreferredSize() { return gfx::Size(0, ResourceBundle::GetSharedInstance().GetFont( ResourceBundle::BaseFont).height() + kTotalVerticalPadding); } void StatusBubbleViews::SetBounds(int x, int y, int w, int h) { // If the UI layout is RTL, we need to mirror the position of the bubble // relative to the parent. if (l10n_util::GetTextDirection() == l10n_util::RIGHT_TO_LEFT) { gfx::Rect frame_bounds; frame_->GetBounds(&frame_bounds, false); int mirrored_x = frame_bounds.width() - x - w; position_.SetPoint(mirrored_x, y); } else { position_.SetPoint(x, y); } size_.SetSize(w, h); Reposition(); } void StatusBubbleViews::SetStatus(const std::wstring& status_text) { if (size_.IsEmpty()) return; // We have no bounds, don't attempt to show the popup. if (status_text_ == status_text) return; if (!IsFrameVisible()) return; // Don't show anything if the parent isn't visible. Init(); status_text_ = status_text; if (!status_text_.empty()) { view_->SetText(status_text); view_->Show(); } else if (!url_text_.empty()) { view_->SetText(url_text_); } else { view_->SetText(std::wstring()); } } void StatusBubbleViews::SetURL(const GURL& url, const std::wstring& languages) { if (size_.IsEmpty()) return; // We have no bounds, don't attempt to show the popup. Init(); // If we want to clear a displayed URL but there is a status still to // display, display that status instead. if (url.is_empty() && !status_text_.empty()) { url_text_ = std::wstring(); if (IsFrameVisible()) view_->SetText(status_text_); return; } // Set Elided Text corresponding to the GURL object. gfx::Rect popup_bounds; popup_->GetBounds(&popup_bounds, true); int text_width = static_cast(popup_bounds.width() - (kShadowThickness * 2) - kTextPositionX - kTextHorizPadding - 1); url_text_ = gfx::ElideUrl(url, view_->Label::GetFont(), text_width, languages); // An URL is always treated as a left-to-right string. On right-to-left UIs // we need to explicitly mark the URL as LTR to make sure it is displayed // correctly. if (l10n_util::GetTextDirection() == l10n_util::RIGHT_TO_LEFT && !url_text_.empty()) l10n_util::WrapStringWithLTRFormatting(&url_text_); if (IsFrameVisible()) view_->SetText(url_text_); } void StatusBubbleViews::Hide() { status_text_ = std::wstring(); url_text_ = std::wstring(); if (view_) view_->Hide(); } void StatusBubbleViews::MouseMoved() { if (view_) { view_->ResetTimer(); if (view_->GetState() != StatusView::BUBBLE_HIDDEN && view_->GetState() != StatusView::BUBBLE_HIDING_FADE && view_->GetState() != StatusView::BUBBLE_HIDING_TIMER) { AvoidMouse(); } } } void StatusBubbleViews::UpdateDownloadShelfVisibility(bool visible) { download_shelf_is_visible_ = visible; } void StatusBubbleViews::AvoidMouse() { // Get the position of the frame. gfx::Point top_left; views::RootView* root = frame_->GetRootView(); views::View::ConvertPointToScreen(root, &top_left); int window_width = root->GetLocalBounds(true).width(); // border included. // Our status bubble is located in screen coordinates, so we should get // those rather than attempting to reverse decode the web contents // coordinates. gfx::Point cursor_location = views::Screen::GetCursorScreenPoint(); // Get the cursor position relative to the popup. if (view_->UILayoutIsRightToLeft()) { int top_right_x = top_left.x() + window_width; cursor_location.set_x(top_right_x - cursor_location.x()); } else { cursor_location.set_x(cursor_location.x() - (top_left.x() + position_.x())); } cursor_location.set_y(cursor_location.y() - (top_left.y() + position_.y())); // If the mouse is in a position where we think it would move the // status bubble, figure out where and how the bubble should be moved. if (cursor_location.y() > -kMousePadding && cursor_location.x() < size_.width() + kMousePadding) { int offset = kMousePadding + cursor_location.y(); // Make the movement non-linear. offset = offset * offset / kMousePadding; // When the mouse is entering from the right, we want the offset to be // scaled by how horizontally far away the cursor is from the bubble. if (cursor_location.x() > size_.width()) { offset = static_cast(static_cast(offset) * ( static_cast(kMousePadding - (cursor_location.x() - size_.width())) / static_cast(kMousePadding))); } // Cap the offset and change the visual presentation of the bubble // depending on where it ends up (so that rounded corners square off // and mate to the edges of the tab content). if (offset >= size_.height() - kShadowThickness * 2) { offset = size_.height() - kShadowThickness * 2; view_->SetStyle(StatusView::STYLE_BOTTOM); } else if (offset > kBubbleCornerRadius / 2 - kShadowThickness) { view_->SetStyle(StatusView::STYLE_FLOATING); } else { view_->SetStyle(StatusView::STYLE_STANDARD); } // Check if the bubble sticks out from the monitor or will obscure // download shelf. gfx::NativeView widget = frame_->GetNativeView(); gfx::Rect monitor_rect = views::Screen::GetMonitorWorkAreaNearestWindow(widget); const int bubble_bottom_y = top_left.y() + position_.y() + size_.height(); if (bubble_bottom_y + offset > monitor_rect.height() || (download_shelf_is_visible_ && (view_->GetStyle() == StatusView::STYLE_FLOATING || view_->GetStyle() == StatusView::STYLE_BOTTOM))) { // The offset is still too large. Move the bubble to the right and reset // Y offset_ to zero. view_->SetStyle(StatusView::STYLE_STANDARD_RIGHT); offset_ = 0; // Subtract border width + bubble width. int right_position_x = window_width - (position_.x() + size_.width()); popup_->SetBounds(gfx::Rect(top_left.x() + right_position_x, top_left.y() + position_.y(), size_.width(), size_.height())); } else { offset_ = offset; popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(), top_left.y() + position_.y() + offset_, size_.width(), size_.height())); } } else if (offset_ != 0 || view_->GetStyle() == StatusView::STYLE_STANDARD_RIGHT) { offset_ = 0; view_->SetStyle(StatusView::STYLE_STANDARD); popup_->SetBounds(gfx::Rect(top_left.x() + position_.x(), top_left.y() + position_.y(), size_.width(), size_.height())); } } bool StatusBubbleViews::IsFrameVisible() { if (!frame_->IsVisible()) return false; views::Window* window = frame_->GetWindow(); return !window || !window->IsMinimized(); }