// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/views/theme_helpers.h" #include #include #include #include "base/logging.h" #include "gfx/canvas_skia.h" #include "skia/ext/bitmap_platform_device_win.h" #include "third_party/skia/include/effects/SkGradientShader.h" void GetRebarGradientColors(int width, int x1, int x2, SkColor* c1, SkColor* c2) { DCHECK(c1 && c2) << "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!"; // To get the colors we need, we draw a horizontal gradient using // DrawThemeBackground, then extract the pixel values from and return // those so calling code can use them to create gradient brushes for use in // rendering in other directions. gfx::CanvasSkia canvas(width, 1, true); // Render the Rebar gradient into the DIB CTheme theme; if (theme.IsThemingSupported()) theme.OpenThemeData(NULL, L"REBAR"); // On Windows XP+, if using a Theme, we can ask the theme to render the // gradient for us. if (!theme.IsThemeNull()) { HDC dc = canvas.beginPlatformPaint(); RECT rect = { 0, 0, width, 1 }; theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); canvas.endPlatformPaint(); } else { // On Windows 2000 or Windows XP+ with the Classic theme selected, we need // to build our own gradient using system colors. SkColor grad_colors[2]; COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), GetBValue(hl_ref)); COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), GetBValue(face_ref)); SkPoint grad_points[2]; grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); SkShader* gradient_shader = SkGradientShader::CreateLinear( grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); SkPaint paint; paint.setShader(gradient_shader); // Shader created with a ref count of 1, release as the paint now owns // the gradient. gradient_shader->unref(); paint.setStyle(SkPaint::kFill_Style); canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(width), SkIntToScalar(1), paint); } // Extract the color values from the selected pixels // The | in the following operations forces the alpha to 0xFF. This is // needed as windows sets the alpha to 0 when it renders. skia::BitmapPlatformDevice& device = static_cast( canvas.getTopPlatformDevice()); *c1 = 0xFF000000 | device.getColorAt(x1, 0); *c2 = 0xFF000000 | device.getColorAt(x2, 0); } void GetDarkLineColor(SkColor* dark_color) { DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; CTheme theme; if (theme.IsThemingSupported()) theme.OpenThemeData(NULL, L"REBAR"); // Note: the alpha values were chosen scientifically according to what looked // best to me at the time! --beng if (!theme.IsThemeNull()) { *dark_color = SkColorSetARGB(60, 0, 0, 0); } else { COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); *dark_color = SkColorSetARGB(175, GetRValue(shadow_ref), GetGValue(shadow_ref), GetBValue(shadow_ref)); } }