// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_ #define CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_ #include #include #include "base/callback.h" #include "base/files/file_path.h" #include "base/strings/string16.h" #include "build/build_config.h" #include "chrome/browser/shell_integration.h" #include "chrome/common/web_application_info.h" #include "extensions/common/manifest_handlers/file_handler_info.h" class Profile; namespace content { class WebContents; } namespace extensions { class Extension; } namespace gfx { class ImageFamily; } // This namespace contains everything related to integrating Chrome apps into // the OS. E.g. creating and updating shorcuts for apps, setting up file // associations, etc. namespace web_app { // Represents the info required to create a shortcut for an app. struct ShortcutInfo { ShortcutInfo(); ~ShortcutInfo(); GURL url; // If |extension_id| is non-empty, this is short cut is to an extension-app // and the launch url will be detected at start-up. In this case, |url| // is still used to generate the app id (windows app id, not chrome app id). std::string extension_id; bool is_platform_app; base::string16 title; base::string16 description; base::FilePath extension_path; gfx::ImageFamily favicon; base::FilePath profile_path; std::string profile_name; }; // This specifies a folder in the system applications menu (e.g the Start Menu // on Windows). // // These represent the applications menu root, the "Google Chrome" folder and // the "Chrome Apps" folder respectively. // // APP_MENU_LOCATION_HIDDEN specifies a shortcut that is used to register the // app with the OS (in order to give its windows shelf icons, and correct icons // and titles), but the app should not show up in menus or search results. // // NB: On Linux, these locations may not be used by the window manager (e.g // Unity and Gnome Shell). enum ApplicationsMenuLocation { APP_MENU_LOCATION_NONE, APP_MENU_LOCATION_ROOT, APP_MENU_LOCATION_SUBDIR_CHROME, APP_MENU_LOCATION_SUBDIR_CHROMEAPPS, APP_MENU_LOCATION_HIDDEN, }; // Info about which locations to create app shortcuts in. struct ShortcutLocations { ShortcutLocations(); bool on_desktop; ApplicationsMenuLocation applications_menu_location; // For Windows, this refers to quick launch bar prior to Win7. In Win7, // this means "pin to taskbar". For Mac/Linux, this could be used for // Mac dock or the gnome/kde application launcher. However, those are not // implemented yet. bool in_quick_launch_bar; }; // This encodes the cause of shortcut creation as the correct behavior in each // case is implementation specific. enum ShortcutCreationReason { SHORTCUT_CREATION_BY_USER, SHORTCUT_CREATION_AUTOMATED, }; // Called by GetInfoForApp after fetching the ShortcutInfo and FileHandlersInfo. typedef base::Callback InfoCallback; // Called by GetShortcutInfoForApp after fetching the ShortcutInfo. typedef base::Callback ShortcutInfoCallback; #if defined(TOOLKIT_VIEWS) // Extracts shortcut info of the given WebContents. void GetShortcutInfoForTab(content::WebContents* web_contents, ShortcutInfo* info); #endif // Updates web app shortcut of the WebContents. This function checks and // updates web app icon and shortcuts if needed. For icon, the check is based // on MD5 hash of icon image. For shortcuts, it checks the desktop, start menu // and quick launch (as well as pinned shortcut) for shortcut and only // updates (recreates) them if they exits. void UpdateShortcutForTabContents(content::WebContents* web_contents); ShortcutInfo ShortcutInfoForExtensionAndProfile( const extensions::Extension* app, Profile* profile); // Populates a ShortcutInfo and FileHandlersInfo for the given |extension| in // |profile| and passes them to |callback| after asynchronously loading all icon // representations. void GetInfoForApp(const extensions::Extension* extension, Profile* profile, const InfoCallback& callback); // Populates a ShortcutInfo for the given |extension| in |profile| and passes // it to |callback| after asynchronously loading all icon representations. This // is equivalent to GetInfoForApp, but it throws away the FileHandlersInfo. void GetShortcutInfoForApp(const extensions::Extension* extension, Profile* profile, const ShortcutInfoCallback& callback); // Whether to create a shortcut for this type of extension. bool ShouldCreateShortcutFor(Profile* profile, const extensions::Extension* extension); // Gets the user data directory for given web app. The path for the directory is // based on |extension_id|. If |extension_id| is empty then |url| is used // to construct a unique ID. base::FilePath GetWebAppDataDirectory(const base::FilePath& profile_path, const std::string& extension_id, const GURL& url); // Gets the user data directory to use for |extension| located inside // |profile_path|. base::FilePath GetWebAppDataDirectory(const base::FilePath& profile_path, const extensions::Extension& extension); // Compute a deterministic name based on data in the shortcut_info. std::string GenerateApplicationNameFromInfo(const ShortcutInfo& shortcut_info); // Compute a deterministic name based on the URL. We use this pseudo name // as a key to store window location per application URLs in Browser and // as app id for BrowserWindow, shortcut and jump list. std::string GenerateApplicationNameFromURL(const GURL& url); // Compute a deterministic name based on an extension/apps's id. std::string GenerateApplicationNameFromExtensionId(const std::string& id); // Extracts the extension id from the app name. std::string GetExtensionIdFromApplicationName(const std::string& app_name); // Create shortcuts for web application based on given shortcut data. // |shortcut_info| contains information about the shortcuts to create, and // |locations| contains information about where to create them, while // |file_handlers_info| contains information about the file handlers to create. void CreateShortcutsWithInfo( ShortcutCreationReason reason, const ShortcutLocations& locations, const ShortcutInfo& shortcut_info, const extensions::FileHandlersInfo& file_handlers_info); // Creates shortcuts for an app. This loads the app's icon from disk, and calls // CreateShortcutsWithInfo(). If you already have a ShortcutInfo with the app's // icon loaded, you should use CreateShortcutsWithInfo() directly. void CreateShortcuts(ShortcutCreationReason reason, const ShortcutLocations& locations, Profile* profile, const extensions::Extension* app); // Delete all shortcuts that have been created for the given profile and // extension. void DeleteAllShortcuts(Profile* profile, const extensions::Extension* app); // Updates shortcuts for web application based on given shortcut data. This // refreshes existing shortcuts and their icons, but does not create new ones. // |old_app_title| contains the title of the app prior to this update. void UpdateAllShortcuts(const base::string16& old_app_title, Profile* profile, const extensions::Extension* app); // Updates shortcuts for all apps in this profile. This is expected to be called // on the UI thread. void UpdateShortcutsForAllApps(Profile* profile, const base::Closure& callback); // Returns true if given url is a valid web app url. bool IsValidUrl(const GURL& url); #if defined(TOOLKIT_VIEWS) // Extracts icons info from web app data. Take only square shaped icons and // sort them from smallest to largest. typedef std::vector IconInfoList; void GetIconsInfo(const WebApplicationInfo& app_info, IconInfoList* icons); #endif #if defined(OS_LINUX) // Windows that correspond to web apps need to have a deterministic (and // different) WMClass than normal chrome windows so the window manager groups // them as a separate application. std::string GetWMClassFromAppName(std::string app_name); #endif namespace internals { #if defined(OS_WIN) // Returns the Windows user-level shortcut paths that are specified in // |creation_locations|. std::vector GetShortcutPaths( const ShortcutLocations& creation_locations); #endif // Implemented for each platform, does the platform specific parts of creating // shortcuts. Used internally by CreateShortcuts methods. // |shortcut_data_path| is where to store any resources created for the // shortcut, and is also used as the UserDataDir for platform app shortcuts. // |shortcut_info| contains info about the shortcut to create, and // |creation_locations| contains information about where to create them. bool CreatePlatformShortcuts( const base::FilePath& shortcut_data_path, const ShortcutInfo& shortcut_info, const extensions::FileHandlersInfo& file_handlers_info, const ShortcutLocations& creation_locations, ShortcutCreationReason creation_reason); // Delete all the shortcuts we have added for this extension. This is the // platform specific implementation of the DeleteAllShortcuts function, and // is executed on the FILE thread. void DeletePlatformShortcuts(const base::FilePath& shortcut_data_path, const ShortcutInfo& shortcut_info); // Updates all the shortcuts we have added for this extension. This is the // platform specific implementation of the UpdateAllShortcuts function, and // is executed on the FILE thread. void UpdatePlatformShortcuts( const base::FilePath& shortcut_data_path, const base::string16& old_app_title, const ShortcutInfo& shortcut_info, const extensions::FileHandlersInfo& file_handlers_info); // Delete all the shortcuts for an entire profile. // This is executed on the FILE thread. void DeleteAllShortcutsForProfile(const base::FilePath& profile_path); // Sanitizes |name| and returns a version of it that is safe to use as an // on-disk file name . base::FilePath GetSanitizedFileName(const base::string16& name); } // namespace internals } // namespace web_app #endif // CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_