// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "base/logging.h" #include "base/message_loop.h" #include "chrome/common/animation.h" #include "testing/gtest/include/gtest/gtest.h" using namespace std; namespace { class AnimationTest: public testing::Test { }; }; /////////////////////////////////////////////////////////////////////////////// // RunAnimation class RunAnimation : public Animation { public: RunAnimation(int frame_rate, AnimationDelegate* delegate) : Animation(frame_rate, delegate) { } virtual void AnimateToState(double state) { EXPECT_LE(0.0, state); EXPECT_GE(1.0, state); } }; /////////////////////////////////////////////////////////////////////////////// // CancelAnimation class CancelAnimation : public Animation { public: CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate) : Animation(duration, frame_rate, delegate) { } virtual void AnimateToState(double state) { if (state >= 0.5) Stop(); } }; /////////////////////////////////////////////////////////////////////////////// // LinearCase class TestAnimationDelegate : public AnimationDelegate { public: TestAnimationDelegate() : canceled_(false), finished_(false) { } virtual void AnimationStarted(const Animation* animation) { } virtual void AnimationEnded(const Animation* animation) { finished_ = true; MessageLoop::current()->Quit(); } virtual void AnimationCanceled(const Animation* animation) { finished_ = true; canceled_ = true; MessageLoop::current()->Quit(); } bool finished() { return finished_; } bool canceled() { return canceled_; } private: bool finished_; bool canceled_; }; TEST(AnimationTest, RunCase) { TestAnimationDelegate ad; RunAnimation a1(150, &ad); a1.SetDuration(2000); a1.Start(); MessageLoop::current()->Run(); EXPECT_TRUE(ad.finished()); EXPECT_FALSE(ad.canceled()); } TEST(AnimationTest, CancelCase) { TestAnimationDelegate ad; CancelAnimation a2(2000, 150, &ad); a2.Start(); MessageLoop::current()->Run(); EXPECT_TRUE(ad.finished()); EXPECT_TRUE(ad.canceled()); }