// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/common/child_process.h"

#if defined(OS_POSIX)
#include <signal.h>  // For SigUSR1Handler below.
#endif

#include "base/message_loop.h"
#include "base/process_util.h"
#include "base/string_number_conversions.h"
#include "base/thread.h"
#include "base/utf_string_conversions.h"
#include "chrome/common/child_thread.h"
#include "grit/chromium_strings.h"

#if defined(OS_POSIX)
static void SigUSR1Handler(int signal) { }
#endif

ChildProcess* ChildProcess::child_process_;

ChildProcess::ChildProcess()
    : ref_count_(0),
      shutdown_event_(true, false),
      io_thread_("Chrome_ChildIOThread") {
  DCHECK(!child_process_);
  child_process_ = this;

  io_thread_.StartWithOptions(base::Thread::Options(MessageLoop::TYPE_IO, 0));
}

ChildProcess::~ChildProcess() {
  DCHECK(child_process_ == this);

  // Signal this event before destroying the child process.  That way all
  // background threads can cleanup.
  // For example, in the renderer the RenderThread instances will be able to
  // notice shutdown before the render process begins waiting for them to exit.
  shutdown_event_.Signal();

  // Kill the main thread object before nulling child_process_, since
  // destruction code might depend on it.
  main_thread_.reset();

  child_process_ = NULL;
}

ChildThread* ChildProcess::main_thread() {
  return main_thread_.get();
}

void ChildProcess::set_main_thread(ChildThread* thread) {
  main_thread_.reset(thread);
}

void ChildProcess::AddRefProcess() {
  DCHECK(!main_thread_.get() ||  // null in unittests.
         MessageLoop::current() == main_thread_->message_loop());
  ref_count_++;
}

void ChildProcess::ReleaseProcess() {
  DCHECK(!main_thread_.get() ||  // null in unittests.
         MessageLoop::current() == main_thread_->message_loop());
  DCHECK(ref_count_);
  DCHECK(child_process_);
  if (--ref_count_)
    return;

  if (main_thread_.get())  // null in unittests.
    main_thread_->OnProcessFinalRelease();
}

base::WaitableEvent* ChildProcess::GetShutDownEvent() {
  DCHECK(child_process_);
  return &child_process_->shutdown_event_;
}

void ChildProcess::WaitForDebugger(const std::wstring& label) {
#if defined(OS_WIN)
#if defined(GOOGLE_CHROME_BUILD)
  std::wstring title = L"Google Chrome";
#else  // CHROMIUM_BUILD
  std::wstring title = L"Chromium";
#endif  // CHROMIUM_BUILD
  title += L" ";
  title += label;  // makes attaching to process easier
  std::wstring message = label;
  message += L" starting with pid: ";
  message += UTF8ToWide(base::IntToString(base::GetCurrentProcId()));
  ::MessageBox(NULL, message.c_str(), title.c_str(),
               MB_OK | MB_SETFOREGROUND);
#elif defined(OS_POSIX)
  // TODO(playmobil): In the long term, overriding this flag doesn't seem
  // right, either use our own flag or open a dialog we can use.
  // This is just to ease debugging in the interim.
  LOG(WARNING) << label
               << " ("
               << getpid()
               << ") paused waiting for debugger to attach @ pid";
  // Install a signal handler so that pause can be woken.
  struct sigaction sa;
  memset(&sa, 0, sizeof(sa));
  sa.sa_handler = SigUSR1Handler;
  sigaction(SIGUSR1, &sa, NULL);

  pause();
#endif  // defined(OS_POSIX)
}