// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_CHILD_PROCESS_INFO_H_ #define CHROME_COMMON_CHILD_PROCESS_INFO_H_ #pragma once #include #include "base/process.h" #include "base/string16.h" // Holds information about a child process. class ChildProcessInfo { public: // NOTE: Do not remove or reorder the elements in this enum, and only add new // items at the end. We depend on these specific values in a histogram. enum ProcessType { UNKNOWN_PROCESS = 1, BROWSER_PROCESS, RENDER_PROCESS, PLUGIN_PROCESS, WORKER_PROCESS, NACL_LOADER_PROCESS, UTILITY_PROCESS, PROFILE_IMPORT_PROCESS, ZYGOTE_PROCESS, SANDBOX_HELPER_PROCESS, NACL_BROKER_PROCESS, GPU_PROCESS, PPAPI_PLUGIN_PROCESS }; // NOTE: Do not remove or reorder the elements in this enum, and only add new // items at the end. We depend on these specific values in a histogram. enum RendererProcessType { RENDERER_UNKNOWN = 0, RENDERER_NORMAL, RENDERER_CHROME, // WebUI (chrome:// URL) RENDERER_EXTENSION, // chrome-extension:// RENDERER_DEVTOOLS, // Web inspector RENDERER_INTERSTITIAL, // malware/phishing interstitial RENDERER_NOTIFICATION, // HTML notification bubble RENDERER_BACKGROUND_APP // hosted app background page }; ChildProcessInfo(const ChildProcessInfo& original); virtual ~ChildProcessInfo(); ChildProcessInfo& operator=(const ChildProcessInfo& original); // Returns the type of the process. ProcessType type() const { return type_; } // Returns the renderer subtype of this process. // Only valid if the type() is RENDER_PROCESS. RendererProcessType renderer_type() const { return renderer_type_; } // Returns the name of the process. i.e. for plugins it might be Flash, while // for workers it might be the domain that it's from. std::wstring name() const { return name_; } // Returns the version of the exe, this only appliest to plugins. Otherwise // the string is empty. std::wstring version() const { return version_; } // Getter to the process handle. base::ProcessHandle handle() const { return process_.handle(); } // Getter to the process ID. int pid() const { return process_.pid(); } // The unique identifier for this child process. This identifier is NOT a // process ID, and will be unique for all types of child process for // one run of the browser. int id() const { return id_; } void SetProcessBackgrounded() const { process_.SetProcessBackgrounded(true); } // Returns an English name of the process type, should only be used for non // user-visible strings, or debugging pages like about:memory. static std::string GetFullTypeNameInEnglish(ProcessType type, RendererProcessType rtype); static std::string GetTypeNameInEnglish(ProcessType type); static std::string GetRendererTypeNameInEnglish(RendererProcessType type); // Returns a localized title for the child process. For example, a plugin // process would be "Plug-in: Flash" when name is "Flash". string16 GetLocalizedTitle() const; // We define the < operator so that the ChildProcessInfo can be used as a key // in a std::map. bool operator <(const ChildProcessInfo& rhs) const { if (process_.handle() != rhs.process_.handle()) return process_ .handle() < rhs.process_.handle(); return false; } bool operator ==(const ChildProcessInfo& rhs) const { return process_.handle() == rhs.process_.handle(); } // Generates a unique channel name for a child renderer/plugin process. // The "instance" pointer value is baked into the channel id. static std::string GenerateRandomChannelID(void* instance); // Returns a unique ID to identify a child process. On construction, this // function will be used to generate the id_, but it is also used to generate // IDs for the RenderProcessHost, which doesn't inherit from us, and whose IDs // must be unique for all child processes. // // This function is threadsafe since RenderProcessHost is on the UI thread, // but normally this will be used on the IO thread. static int GenerateChildProcessUniqueId(); protected: // Derived objects need to use this constructor so we know what type we are. // If the caller has already generated a unique ID for this child process, // it should pass it as the second argument. Otherwise, -1 should be passed // and a unique ID will be automatically generated. ChildProcessInfo(ProcessType type, int id); void set_type(ProcessType type) { type_ = type; } void set_renderer_type(RendererProcessType type) { renderer_type_ = type; } void set_name(const std::wstring& name) { name_ = name; } void set_version(const std::wstring& ver) { version_ = ver; } void set_handle(base::ProcessHandle handle) { process_.set_handle(handle); } private: ProcessType type_; RendererProcessType renderer_type_; std::wstring name_; std::wstring version_; int id_; // The handle to the process. mutable base::Process process_; }; #endif // CHROME_COMMON_CHILD_PROCESS_INFO_H_