// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/common/extensions/extension_action.h" #include #include "app/resource_bundle.h" #include "base/utf_string_conversions.h" #include "chrome/app/chrome_dll_resource.h" #include "gfx/canvas.h" #include "gfx/font.h" #include "gfx/rect.h" #include "grit/app_resources.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkTypeface.h" #include "third_party/skia/include/effects/SkGradientShader.h" namespace { // Different platforms need slightly different constants to look good. #if defined(OS_LINUX) && !defined(TOOLKIT_VIEWS) const float kTextSize = 9.0; const int kBottomMargin = 0; const int kPadding = 2; const int kTopTextPadding = 0; #elif defined(OS_LINUX) && defined(TOOLKIT_VIEWS) const float kTextSize = 8.0; const int kBottomMargin = 5; const int kPadding = 2; const int kTopTextPadding = 1; #elif defined(OS_MACOSX) const float kTextSize = 9.0; const int kBottomMargin = 5; const int kPadding = 2; const int kTopTextPadding = 0; #else const float kTextSize = 7.5; const int kBottomMargin = 5; const int kPadding = 2; // The padding between the top of the badge and the top of the text. const int kTopTextPadding = 1; #endif const int kBadgeHeight = 11; const int kMaxTextWidth = 23; // The minimum width for center-aligning the badge. const int kCenterAlignThreshold = 20; #if defined(OS_MACOSX) const char kPreferredTypeface[] = "Helvetica Bold"; #else const char kPreferredTypeface[] = "Arial"; #endif SkPaint* GetTextPaint() { static SkPaint* text_paint = NULL; if (!text_paint) { text_paint = new SkPaint; text_paint->setAntiAlias(true); text_paint->setTextAlign(SkPaint::kLeft_Align); text_paint->setTextSize(SkFloatToScalar(kTextSize)); SkTypeface* typeface = SkTypeface::CreateFromName( kPreferredTypeface, SkTypeface::kBold); // Skia doesn't do any font fallback---if the user is missing the font then // typeface will be NULL. If we don't do manual fallback then we'll crash. if (typeface) { text_paint->setFakeBoldText(true); } else { // Fall back to the system font. We don't bold it because we aren't sure // how it will look. // For the most part this code path will only be hit on Linux systems // that don't have Arial. ResourceBundle& rb = ResourceBundle::GetSharedInstance(); const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont); typeface = SkTypeface::CreateFromName( WideToUTF8(base_font.FontName()).c_str(), SkTypeface::kNormal); } text_paint->setTypeface(typeface); // |text_paint| adds its own ref. Release the ref from CreateFontName. typeface->unref(); } return text_paint; } } // namespace const int ExtensionAction::kDefaultTabId = -1; void ExtensionAction::ClearAllValuesForTab(int tab_id) { title_.erase(tab_id); icon_.erase(tab_id); icon_index_.erase(tab_id); badge_text_.erase(tab_id); badge_text_color_.erase(tab_id); badge_background_color_.erase(tab_id); visible_.erase(tab_id); popup_url_.erase(tab_id); } void ExtensionAction::PaintBadge(gfx::Canvas* canvas, const gfx::Rect& bounds, int tab_id) { std::string text = GetBadgeText(tab_id); if (text.empty()) return; SkColor text_color = GetBadgeTextColor(tab_id); SkColor background_color = GetBadgeBackgroundColor(tab_id); if (SkColorGetA(text_color) == 0x00) text_color = SK_ColorWHITE; if (SkColorGetA(background_color) == 0x00) background_color = SkColorSetARGB(255, 218, 0, 24); // Default badge color. canvas->save(); SkPaint* text_paint = GetTextPaint(); text_paint->setColor(text_color); // Calculate text width. We clamp it to a max size. SkScalar text_width = text_paint->measureText(text.c_str(), text.size()); text_width = SkIntToScalar( std::min(kMaxTextWidth, SkScalarFloor(text_width))); // Calculate badge size. It is clamped to a min width just because it looks // silly if it is too skinny. int badge_width = SkScalarFloor(text_width) + kPadding * 2; int icon_width = GetIcon(tab_id).width(); // Force the pixel width of badge to be either odd (if the icon width is odd) // or even otherwise. If there is a mismatch you get http://crbug.com/26400. if (icon_width != 0 && (badge_width % 2 != GetIcon(tab_id).width() % 2)) badge_width += 1; badge_width = std::max(kBadgeHeight, badge_width); // Paint the badge background color in the right location. It is usually // right-aligned, but it can also be center-aligned if it is large. SkRect rect; rect.fBottom = SkIntToScalar(bounds.bottom() - kBottomMargin); rect.fTop = rect.fBottom - SkIntToScalar(kBadgeHeight); if (badge_width >= kCenterAlignThreshold) { rect.fLeft = SkIntToScalar( SkScalarFloor(SkIntToScalar(bounds.x()) + SkIntToScalar(bounds.width() / 2.0) - SkIntToScalar(badge_width / 2.0))); rect.fRight = rect.fLeft + SkIntToScalar(badge_width); } else { rect.fRight = SkIntToScalar(bounds.right()); rect.fLeft = rect.fRight - badge_width; } SkPaint rect_paint; rect_paint.setStyle(SkPaint::kFill_Style); rect_paint.setAntiAlias(true); rect_paint.setColor(background_color); canvas->drawRoundRect(rect, SkIntToScalar(2), SkIntToScalar(2), rect_paint); // Overlay the gradient. It is stretchy, so we do this in three parts. ResourceBundle& resource_bundle = ResourceBundle::GetSharedInstance(); SkBitmap* gradient_left = resource_bundle.GetBitmapNamed( IDR_BROWSER_ACTION_BADGE_LEFT); SkBitmap* gradient_right = resource_bundle.GetBitmapNamed( IDR_BROWSER_ACTION_BADGE_RIGHT); SkBitmap* gradient_center = resource_bundle.GetBitmapNamed( IDR_BROWSER_ACTION_BADGE_CENTER); canvas->drawBitmap(*gradient_left, rect.fLeft, rect.fTop); canvas->TileImageInt(*gradient_center, SkScalarFloor(rect.fLeft) + gradient_left->width(), SkScalarFloor(rect.fTop), SkScalarFloor(rect.width()) - gradient_left->width() - gradient_right->width(), SkScalarFloor(rect.height())); canvas->drawBitmap(*gradient_right, rect.fRight - SkIntToScalar(gradient_right->width()), rect.fTop); // Finally, draw the text centered within the badge. We set a clip in case the // text was too large. rect.fLeft += kPadding; rect.fRight -= kPadding; canvas->clipRect(rect); canvas->drawText(text.c_str(), text.size(), rect.fLeft + (rect.width() - text_width) / 2, rect.fTop + kTextSize + kTopTextPadding, *text_paint); canvas->restore(); }