// Copyright (c) 2006-2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_GPU_INFO_H__ #define CHROME_COMMON_GPU_INFO_H__ #pragma once // Provides access to the GPU information for the system // on which chrome is currently running. #include #include "base/basictypes.h" #include "base/scoped_ptr.h" #include "base/time.h" #include "build/build_config.h" #include "chrome/common/dx_diag_node.h" class GPUInfo { public: GPUInfo(); ~GPUInfo() {} enum Progress { kUninitialized, kPartial, kComplete, }; // Returns whether this GPUInfo has been partially or fully initialized with // information. Progress progress() const; // The amount of time taken to get from the process starting to the message // loop being pumped. base::TimeDelta initialization_time() const; // Return the DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id() const; // Return the DWORD (uint32) representing the graphics card device id. // Device ids are unique to vendor, not to one another. uint32 device_id() const; // Return the vendor of the graphics driver currently installed. std::string driver_vendor() const; // Return the version of the graphics driver currently installed. std::string driver_version() const; // Return the version of the pixel/fragment shader used by the gpu. // Major version in the second lowest 8 bits, minor in the lowest 8 bits, // eg version 2.5 would be 0x00000205. uint32 pixel_shader_version() const; // Return the version of the vertex shader used by the gpu. // Major version in the second lowest 8 bits, minor in the lowest 8 bits, // eg version 2.5 would be 0x00000205. uint32 vertex_shader_version() const; // Return the version of OpenGL we are using. // Major version in the second lowest 8 bits, minor in the lowest 8 bits, // eg version 2.5 would be 0x00000205. // Returns 0 if we're not using OpenGL, say because we're going through // D3D instead. // TODO(zmo): should be able to tell if it's GL or GLES. uint32 gl_version() const; // Return the GL_VERSION string. // Return "" if we are not using OpenGL. std::string gl_version_string() const; // Return the GL_VENDOR string. // Return "" if we are not using OpenGL. std::string gl_vendor() const; // Return the GL_RENDERER string. // Return "" if we are not using OpenGL. std::string gl_renderer() const; // Return the device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context() const; void SetProgress(Progress progress); void SetInitializationTime(const base::TimeDelta& initialization_time); void SetVideoCardInfo(uint32 vendor_id, uint32 device_id); void SetDriverInfo(const std::string& driver_vendor, const std::string& driver_version); void SetShaderVersion(uint32 pixel_shader_version, uint32 vertex_shader_version); void SetGLVersion(uint32 gl_version); void SetGLVersionString(const std::string& gl_vendor_string); void SetGLVendor(const std::string& gl_vendor); void SetGLRenderer(const std::string& gl_renderer); void SetCanLoseContext(bool can_lose_context); #if defined(OS_WIN) // The information returned by the DirectX Diagnostics Tool. const DxDiagNode& dx_diagnostics() const; void SetDxDiagnostics(const DxDiagNode& dx_diagnostics); #endif private: Progress progress_; base::TimeDelta initialization_time_; uint32 vendor_id_; uint32 device_id_; std::string driver_vendor_; std::string driver_version_; uint32 pixel_shader_version_; uint32 vertex_shader_version_; uint32 gl_version_; std::string gl_version_string_; std::string gl_vendor_; std::string gl_renderer_; bool can_lose_context_; #if defined(OS_WIN) DxDiagNode dx_diagnostics_; #endif }; #endif // CHROME_COMMON_GPU_INFO_H__