// Copyright (c) 2006-2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_GPU_INFO_H__ #define CHROME_COMMON_GPU_INFO_H__ #pragma once // Provides access to the GPU information for the system // on which chrome is currently running. #include #include "base/basictypes.h" class GPUInfo { public: GPUInfo(); ~GPUInfo() {} // Returns whether this GPUInfo has been initialized with information bool initialized() const; // Return the DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id() const; // Return the DWORD (uint32) representing the graphics card device id. // Device ids are unique to vendor, not to one another. uint32 device_id() const; // Return the version of the graphics driver currently installed. // This will typically be something std::wstring driver_version() const; // Return the version of the pixel/fragment shader used by the gpu. // This will typically be a number less than 10 so storing as a float // should be okay. uint32 pixel_shader_version() const; // Return the version of the vertex shader used by the gpu. // This will typically be a number less than 10 so storing as a float // should be okay. uint32 vertex_shader_version() const; // Return the version of OpenGL we are using. // Major version in the high word, minor in the low word, eg version 2.5 // would be 0x00020005. // Returns 0 if we're not using OpenGL, say because we're going through // D3D instead. uint32 gl_version() const; // Return the device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context() const; // Populate variables with passed in values void SetGraphicsInfo(uint32 vendor_id, uint32 device_id, const std::wstring& driver_version, uint32 pixel_shader_version, uint32 vertex_shader_version, uint32 gl_version, bool can_lose_context); private: bool initialized_; uint32 vendor_id_; uint32 device_id_; std::wstring driver_version_; uint32 pixel_shader_version_; uint32 vertex_shader_version_; uint32 gl_version_; bool can_lose_context_; }; #endif // CHROME_COMMON_GPU_INFO_H__