// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ #define CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ #include #include #include #include #include #include "base/basictypes.h" #include "base/condition_variable.h" #include "base/lock.h" #include "base/message_loop.h" #include "base/process.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "base/task.h" #include "base/time.h" class MessageLoop; class HistogramSynchronizer : public base::RefCountedThreadSafe { public: enum RendererHistogramRequester { ASYNC_HISTOGRAMS, SYNCHRONOUS_HISTOGRAMS }; HistogramSynchronizer(); ~HistogramSynchronizer(); // Return pointer to the singleton instance, which is allocated and // deallocated on the main UI thread (during system startup and teardown). static HistogramSynchronizer* CurrentSynchronizer(); // Contact all renderers, and get them to upload to the browser any/all // changes to histograms. Return when all changes have been acquired, or when // the wait time expires (whichever is sooner). This method is called on the // main UI thread from about:histograms. void FetchRendererHistogramsSynchronously(base::TimeDelta wait_time); // Contact all renderers, and get them to upload to the browser any/all // changes to histograms. When all changes have been acquired, or when the // wait time expires (whichever is sooner), post the callback_task to the UI // thread. Note the callback_task is posted exactly once. This method is // called on the IO thread from UMA via PostMessage. static void FetchRendererHistogramsAsynchronously( MessageLoop* callback_thread, Task* callback_task, int wait_time); // This method is called on the IO thread. Desrializes the histograms and // records that we have received histograms from a renderer process. static void DeserializeHistogramList( int sequence_number, const std::vector& histograms); private: // Records that we have received the histograms from a renderer for the given // sequence number. If we have received a response from all histograms, either // signal the waiting process or call the callback function. Returns true when // we receive histograms from the last of N renderers that were contacted for // an update. This is called on IO Thread. bool RecordRendererHistogram(int sequence_number); void SetCallbackTaskToCallAfterGettingHistograms( MessageLoop* callback_thread, Task* callback_task); void ForceHistogramSynchronizationDoneCallback(int sequence_number); // Calls the callback task, if there is a callback_task. void CallCallbackTaskAndResetData(); // Method to get a new sequence number to be sent to renderers from broswer // process. int GetNextAvaibleSequenceNumber(RendererHistogramRequester requster, size_t renderer_histograms_requested); // For use ONLY in a DCHECK. This method initializes io_message_loop_ in its // first call and then compares io_message_loop_ with MessageLoop::current() // in subsequent calls. This method guarantees we're consistently on the // singular IO thread and we don't need to worry about locks. bool IsOnIoThread(); // This lock_ protects access to sequence number and // synchronous_renderers_pending_. Lock lock_; // This condition variable is used to block caller of the synchronous request // to update histograms, and to signal that thread when updates are completed. ConditionVariable received_all_renderer_historgrams_; // When a request is made to asynchronously update the histograms, we store // the task and thread we use to post a completion notification in // callback_task_ and callback_thread_. Task* callback_task_; MessageLoop* callback_thread_; // For use ONLY in a DCHECK and is used in IsOnIoThread(). io_message_loop_ is // initialized during the first call to IsOnIoThread(), and then compares // MessageLoop::current() against io_message_loop_ in subsequent calls for // consistency. MessageLoop* io_message_loop_; // We don't track the actual renderers that are contacted for an update, only // the count of the number of renderers, and we can sometimes time-out and // give up on a "slow to respond" renderer. We use a sequence_number to be // sure a response from a renderer is associated with the current round of // requests (and not merely a VERY belated prior response). // next_available_sequence_number_ is the next available number (used to // avoid reuse for a long time). int next_available_sequence_number_; // The sequence number used by the most recent asynchronous update request to // contact all renderers. int async_sequence_number_; // The number of renderers that have not yet responded to requests (as part of // an asynchronous update). int async_renderers_pending_; // The time when we were told to start the fetch histograms asynchronously // from renderers. base::TimeTicks async_callback_start_time_; // The sequence number used by the most recent synchronous update request to // contact all renderers. int synchronous_sequence_number_; // The number of renderers that have not yet responded to requests (as part of // a synchronous update). int synchronous_renderers_pending_; // This singleton instance should be started during the single threaded // portion of main(). It initializes globals to provide support for all future // calls. This object is created on the UI thread, and it is destroyed after // all the other threads have gone away. As a result, it is ok to call it // from the UI thread (for UMA uploads), or for about:histograms. static HistogramSynchronizer* histogram_synchronizer_; DISALLOW_EVIL_CONSTRUCTORS(HistogramSynchronizer); }; #endif // CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_