// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_IPC_CHANNEL_H_ #define CHROME_COMMON_IPC_CHANNEL_H_ #include #include "base/message_loop.h" #include "chrome/common/ipc_message.h" namespace IPC { //------------------------------------------------------------------------------ class Channel : public MessageLoopForIO::IOHandler, public Message::Sender { // Security tests need access to the pipe handle. friend class ChannelTest; public: // Implemented by consumers of a Channel to receive messages. class Listener { public: virtual ~Listener() {} // Called when a message is received. virtual void OnMessageReceived(const Message& message) = 0; // Called when the channel is connected and we have received the internal // Hello message from the peer. virtual void OnChannelConnected(int32 peer_pid) {} // Called when an error is detected that causes the channel to close. // This method is not called when a channel is closed normally. virtual void OnChannelError() {} }; enum Mode { MODE_SERVER, MODE_CLIENT }; // The maximum message size in bytes. Attempting to receive a // message of this size or bigger results in a channel error. enum { kMaximumMessageSize = 256 * 1024 * 1024 }; // Initialize a Channel. // // |channel_id| identifies the communication Channel. // |mode| specifies whether this Channel is to operate in server mode or // client mode. In server mode, the Channel is responsible for setting up the // IPC object, whereas in client mode, the Channel merely connects to the // already established IPC object. // |listener| receives a callback on the current thread for each newly // received message. // Channel(const std::wstring& channel_id, Mode mode, Listener* listener); ~Channel() { Close(); } // Connect the pipe. On the server side, this will initiate // waiting for connections. On the client, it attempts to // connect to a pre-existing pipe. Note, calling Connect() // will not block the calling thread and may complete // asynchronously. bool Connect(); // Close this Channel explicitly. May be called multiple times. void Close(); // Modify the Channel's listener. void set_listener(Listener* listener) { listener_ = listener; } // Send a message over the Channel to the listener on the other end. // // |message| must be allocated using operator new. This object will be // deleted once the contents of the Message have been sent. // // FIXME bug 551500: the channel does not notice failures, so if the // renderer crashes, it will silently succeed, leaking the parameter. // At least the leak will be fixed by... // virtual bool Send(Message* message); // Process any pending incoming and outgoing messages. Wait for at most // max_wait_msec for pending messages if there are none. Returns true if // there were no pending messages or if pending messages were successfully // processed. Returns false if there are pending messages that cannot be // processed for some reason (e.g., because ProcessIncomingMessages would be // re-entered). // TODO(darin): Need a better way of dealing with the recursion problem. bool ProcessPendingMessages(DWORD max_wait_msec); private: const std::wstring PipeName(const std::wstring& channel_id) const; bool CreatePipe(const std::wstring& channel_id, Mode mode); bool ProcessConnection(); bool ProcessIncomingMessages(MessageLoopForIO::IOContext* context, DWORD bytes_read); bool ProcessOutgoingMessages(MessageLoopForIO::IOContext* context, DWORD bytes_written); // MessageLoop::IOHandler implementation. virtual void OnIOCompleted(MessageLoopForIO::IOContext* context, DWORD bytes_transfered, DWORD error); private: enum { BUF_SIZE = 4096 }; struct State { explicit State(Channel* channel); ~State(); MessageLoopForIO::IOContext context; bool is_pending; }; State input_state_; State output_state_; HANDLE pipe_; Listener* listener_; // Messages to be sent are queued here. std::queue output_queue_; // We read from the pipe into this buffer char input_buf_[BUF_SIZE]; // Large messages that span multiple pipe buffers, get built-up using // this buffer. std::string input_overflow_buf_; // In server-mode, we have to wait for the client to connect before we // can begin reading. We make use of the input_state_ when performing // the connect operation in overlapped mode. bool waiting_connect_; // This flag is set when processing incoming messages. It is used to // avoid recursing through ProcessIncomingMessages, which could cause // problems. TODO(darin): make this unnecessary bool processing_incoming_; ScopedRunnableMethodFactory factory_; // The Hello message is internal to the Channel class. It is sent // by the peer when the channel is connected. The message contains // just the process id (pid). The message has a special routing_id // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE). enum { HELLO_MESSAGE_TYPE = MAXWORD // Maximum value of message type (WORD), // to avoid conflicting with normal // message types, which are enumeration // constants starting from 0. }; }; } #endif // CHROME_COMMON_IPC_CHANNEL_H_