// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_IPC_SYNC_SENDER_H__ #define CHROME_COMMON_IPC_SYNC_SENDER_H__ #include #include #include #include #include "base/basictypes.h" #include "base/lock.h" #include "base/ref_counted.h" #include "chrome/common/ipc_channel_proxy.h" namespace IPC { class SyncMessage; // This is similar to IPC::ChannelProxy, with the added feature of supporting // sending synchronous messages. // Note that care must be taken that the lifetime of the ipc_thread argument // is more than this object. If the message loop goes away while this object // is running and it's used to send a message, then it will use the invalid // message loop pointer to proxy it to the ipc thread. class SyncChannel : public ChannelProxy { public: SyncChannel(const std::wstring& channel_id, Channel::Mode mode, Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_message_loop, bool create_pipe_now, HANDLE shutdown_handle); ~SyncChannel(); virtual bool Send(Message* message); virtual bool SendWithTimeout(Message* message, int timeout_ms); bool UnblockListener(Message* message); // Whether we allow sending messages with no time-out. void set_sync_messages_with_no_timeout_allowed(bool value) { sync_messages_with_no_timeout_allowed_ = value; } protected: class ReceivedSyncMsgQueue; friend class ReceivedSyncMsgQueue; // SyncContext holds the per object data for SyncChannel, so that SyncChannel // can be deleted while it's being used in a different thread. See // ChannelProxy::Context for more information. class SyncContext : public Context { public: SyncContext(Channel::Listener* listener, MessageFilter* filter, MessageLoop* ipc_thread); ~SyncContext(); // Adds information about an outgoing sync message to the context so that // we know how to deserialize the reply. Returns a handle that's set when // the reply has arrived. HANDLE Push(IPC::SyncMessage* sync_msg); // Returns true if the reply message was deserialized without any errors, // or false otherwise. bool reply_deserialize_result() { return reply_deserialize_result_; } // Returns an event that's set when an incoming message that's not the reply // needs to get dispatched (by calling SyncContext::DispatchMessages). HANDLE blocking_event(); void DispatchMessages(); void RemoveListener(Channel::Listener* listener); // Checks if the given message is blocking the listener thread because of a // synchronous send. If it is, the thread is unblocked and true is returned. // Otherwise the function returns false. bool UnblockListener(const Message* msg); // Cleanly remove the top deserializer (and throw it away). void PopDeserializer(bool close_reply_event); private: void OnMessageReceived(const Message& msg); void OnChannelError(); // When sending a synchronous message, this structure contains an object that // knows how to deserialize the response. struct PendingSyncMsg { PendingSyncMsg(int id, IPC::MessageReplyDeserializer* d, HANDLE e) : id(id), deserializer(d), reply_event(e) { } int id; IPC::MessageReplyDeserializer* deserializer; HANDLE reply_event; }; typedef std::stack PendingSyncMessageQueue; PendingSyncMessageQueue deserializers_; Lock deserializers_lock_; // This can't be a scoped_refptr because it needs to be released on the // listener thread. ReceivedSyncMsgQueue* received_sync_msgs_; bool channel_closed_; bool reply_deserialize_result_; }; private: SyncContext* sync_context() { return reinterpret_cast(context()); } // Copy of shutdown event that we get in constructor. HANDLE shutdown_event_; std::stack pump_messages_events_; bool sync_messages_with_no_timeout_allowed_; DISALLOW_EVIL_CONSTRUCTORS(SyncChannel); }; } // namespace IPC #endif // CHROME_COMMON_IPC_SYNC_SENDER_H__