// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/common/process_watcher.h" #include #include #include #include #include "base/eintr_wrapper.h" #include "base/logging.h" #include "base/threading/platform_thread.h" // Return true if the given child is dead. This will also reap the process. // Doesn't block. static bool IsChildDead(pid_t child) { const pid_t result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG)); if (result == -1) { PLOG(ERROR) << "waitpid(" << child << ")"; NOTREACHED(); } else if (result > 0) { // The child has died. return true; } return false; } // A thread class which waits for the given child to exit and reaps it. // If the child doesn't exit within a couple of seconds, kill it. class BackgroundReaper : public base::PlatformThread::Delegate { public: explicit BackgroundReaper(pid_t child, unsigned timeout) : child_(child), timeout_(timeout) { } void ThreadMain() { WaitForChildToDie(); delete this; } void WaitForChildToDie() { // Wait forever case. if (timeout_ == 0) { pid_t r = HANDLE_EINTR(waitpid(child_, NULL, 0)); if (r != child_) { PLOG(ERROR) << "While waiting for " << child_ << " to terminate, we got the following result: " << r; } return; } // There's no good way to wait for a specific child to exit in a timed // fashion. (No kqueue on Linux), so we just loop and sleep. // Wait for 2 * timeout_ 500 milliseconds intervals. for (unsigned i = 0; i < 2 * timeout_; ++i) { base::PlatformThread::Sleep(500); // 0.5 seconds if (IsChildDead(child_)) return; } if (kill(child_, SIGKILL) == 0) { // SIGKILL is uncatchable. Since the signal was delivered, we can // just wait for the process to die now in a blocking manner. if (HANDLE_EINTR(waitpid(child_, NULL, 0)) < 0) PLOG(WARNING) << "waitpid"; } else { LOG(ERROR) << "While waiting for " << child_ << " to terminate we" << " failed to deliver a SIGKILL signal (" << errno << ")."; } } private: const pid_t child_; // Number of seconds to wait, if 0 then wait forever and do not attempt to // kill |child_|. const unsigned timeout_; DISALLOW_COPY_AND_ASSIGN(BackgroundReaper); }; // static void ProcessWatcher::EnsureProcessTerminated(base::ProcessHandle process) { // If the child is already dead, then there's nothing to do. if (IsChildDead(process)) return; const unsigned timeout = 2; // seconds BackgroundReaper* reaper = new BackgroundReaper(process, timeout); base::PlatformThread::CreateNonJoinable(0, reaper); } // static void ProcessWatcher::EnsureProcessGetsReaped(base::ProcessHandle process) { // If the child is already dead, then there's nothing to do. if (IsChildDead(process)) return; BackgroundReaper* reaper = new BackgroundReaper(process, 0); base::PlatformThread::CreateNonJoinable(0, reaper); }