// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "chrome/common/slide_animation.h" #include // How many frames per second to target. static const int kDefaultFramerateHz = 50; // How long animations should take by default. static const int kDefaultDurationMs = 120; SlideAnimation::SlideAnimation(AnimationDelegate* target) : Animation(kDefaultFramerateHz, target), target_(target), showing_(false), value_start_(0), value_end_(0), value_current_(0), tween_type_(EASE_OUT), slide_duration_(kDefaultDurationMs) { } SlideAnimation::~SlideAnimation() { } void SlideAnimation::Reset() { Reset(0); } void SlideAnimation::Reset(double value) { Stop(); showing_ = static_cast(value == 1); value_current_ = value; } void SlideAnimation::Show() { // If we're already showing (or fully shown), we have nothing to do. if (showing_) return; showing_ = true; value_start_ = value_current_; value_end_ = 1.0; // Make sure we actually have something to do. if (slide_duration_ == 0) { AnimateToState(1.0); // Skip to the end of the animation. return; } else if (value_current_ == value_end_) { return; } // This will also reset the currently-occuring animation. SetDuration(static_cast(slide_duration_ * (1 - value_current_))); Start(); } void SlideAnimation::Hide() { // If we're already hiding (or hidden), we have nothing to do. if (!showing_) return; showing_ = false; value_start_ = value_current_; value_end_ = 0.0; // Make sure we actually have something to do. if (slide_duration_ == 0) { AnimateToState(0.0); // Skip to the end of the animation. return; } else if (value_current_ == value_end_) { return; } // This will also reset the currently-occuring animation. SetDuration(static_cast(slide_duration_ * value_current_)); Start(); } void SlideAnimation::AnimateToState(double state) { if (state > 1.0) state = 1.0; // Make our animation ease-out. switch (tween_type_) { case EASE_IN: state = pow(state, 2); break; case EASE_IN_OUT: if (state < 0.5) state = pow(state * 2, 2) / 2.0; else state = 1.0 - (pow((state - 1.0) * 2, 2) / 2.0); break; case FAST_IN_OUT: state = (pow(state - 0.5, 3) + 0.125) / 0.25; break; case NONE: // state remains linear. break; case EASE_OUT_SNAP: state = 0.95 * (1.0 - pow(1.0 - state, 2)); break; case EASE_OUT: default: state = 1.0 - pow(1.0 - state, 2); break; } value_current_ = value_start_ + (value_end_ - value_start_) * state; // Implement snapping. if (tween_type_ == EASE_OUT_SNAP && abs(value_current_ - value_end_) <= 0.06) value_current_ = value_end_; // Correct for any overshoot (while state may be capped at 1.0, let's not // take any rounding error chances. if ((value_end_ >= value_start_ && value_current_ > value_end_) || (value_end_ < value_start_ && value_current_ < value_end_)) { value_current_ = value_end_; } }