// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "chrome/common/throb_animation.h" static const int kDefaultThrobDurationMS = 400; ThrobAnimation::ThrobAnimation(AnimationDelegate* target) : SlideAnimation(target), slide_duration_(GetSlideDuration()), throb_duration_(kDefaultThrobDurationMS), cycles_remaining_(0), throbbing_(false) { } void ThrobAnimation::StartThrobbing(int cycles_til_stop) { cycles_remaining_ = cycles_til_stop; throbbing_ = true; SlideAnimation::SetSlideDuration(throb_duration_); if (IsAnimating()) return; // We're already running, we'll cycle when current loop finishes. if (IsShowing()) SlideAnimation::Hide(); else SlideAnimation::Show(); cycles_remaining_ = cycles_til_stop; } void ThrobAnimation::Reset() { ResetForSlide(); SlideAnimation::Reset(); } void ThrobAnimation::Show() { ResetForSlide(); SlideAnimation::Show(); } void ThrobAnimation::Hide() { ResetForSlide(); SlideAnimation::Hide(); } void ThrobAnimation::Run() { SlideAnimation::Run(); if (!IsAnimating() && throbbing_) { // Were throbbing a finished a cycle. Start the next cycle unless we're at // the end of the cycles, in which case we stop. cycles_remaining_--; if (IsShowing()) { // We want to stop hidden, hence this doesn't check cycles_remaining_. SlideAnimation::Hide(); } else if (cycles_remaining_ > 0) { SlideAnimation::Show(); } else { // We're done throbbing. throbbing_ = false; } } } void ThrobAnimation::ResetForSlide() { SlideAnimation::SetSlideDuration(slide_duration_); cycles_remaining_ = 0; throbbing_ = false; }