// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/gpu/gpu_info_collector.h" #include #include #include "app/gfx/gl/gl_context_egl.h" #include "app/gfx/gl/gl_implementation.h" #include "base/file_path.h" #include "base/scoped_native_library.h" #include "base/string_util.h" // ANGLE seems to require that main.h be included before any other ANGLE header. #include "libEGL/main.h" #include "libEGL/Display.h" namespace gpu_info_collector { bool CollectGraphicsInfo(GPUInfo* gpu_info) { // TODO: collect OpenGL info if not using ANGLE? if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2) return true; egl::Display* display = static_cast( gfx::BaseEGLContext::GetDisplay()); if (!display) return false; IDirect3DDevice9* device = display->getDevice(); if (!device) return false; IDirect3D9* d3d = NULL; if (FAILED(device->GetDirect3D(&d3d))) return false; // Don't fail if DirectX diagnostics are not available. Just leave the tree // empty. The other GPU info is still valuable. DxDiagNode dx_diagnostics; if (GetDxDiagnostics(&dx_diagnostics)) gpu_info->SetDxDiagnostics(dx_diagnostics); return CollectGraphicsInfoD3D(d3d, gpu_info); } bool CollectGraphicsInfoD3D(IDirect3D9* d3d, GPUInfo* gpu_info) { DCHECK(d3d); DCHECK(gpu_info); // Get device information D3DADAPTER_IDENTIFIER9 identifier; HRESULT hr = d3d->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &identifier); if (hr != D3D_OK) { d3d->Release(); return false; } uint32 vendor_id = identifier.VendorId; uint32 device_id = identifier.DeviceId; // Get version information D3DCAPS9 d3d_caps; HRESULT caps_result = d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3d_caps); if (caps_result != D3D_OK) { d3d->Release(); return false; } uint32 driver_major_version_hi = HIWORD(identifier.DriverVersion.HighPart); uint32 driver_major_version_lo = LOWORD(identifier.DriverVersion.HighPart); uint32 driver_minor_version_hi = HIWORD(identifier.DriverVersion.LowPart); uint32 driver_minor_version_lo = LOWORD(identifier.DriverVersion.LowPart); std::wstring driver_version = StringPrintf(L"%d.%d.%d.%d", driver_major_version_hi, driver_major_version_lo, driver_minor_version_hi, driver_minor_version_lo); bool can_lose_context = false; IDirect3D9Ex* d3dex = NULL; if (SUCCEEDED(d3d->QueryInterface(__uuidof(IDirect3D9Ex), reinterpret_cast(&d3dex)))) { d3dex->Release(); } else { can_lose_context = true; } d3d->Release(); // Get shader versions uint32 pixel_shader_version = d3d_caps.PixelShaderVersion; uint32 vertex_shader_version = d3d_caps.VertexShaderVersion; gpu_info->SetGraphicsInfo(vendor_id, device_id, driver_version, pixel_shader_version, vertex_shader_version, 0, can_lose_context); return true; } bool CollectGraphicsInfoGL(GPUInfo* gpu_info) { // Taken from http://developer.nvidia.com/object/device_ids.html DISPLAY_DEVICE dd; dd.cb = sizeof(DISPLAY_DEVICE); int i = 0; std::wstring id; for (int i = 0; EnumDisplayDevices(NULL, i, &dd, 0); ++i) { if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) { id = dd.DeviceID; break; } } if (id.empty()) { return false; } uint32 vendor_id; uint32 device_id; std::wstring vendorid = id.substr(8, 4); std::wstring deviceid = id.substr(17, 4); swscanf_s(vendorid.c_str(), L"%x", &vendor_id); swscanf_s(deviceid.c_str(), L"%x", &device_id); std::wstring driver_version = L""; uint32 pixel_shader_version = 0; uint32 vertex_shader_version = 0; gpu_info->SetGraphicsInfo(vendor_id, device_id, driver_version, pixel_shader_version, vertex_shader_version, 0, // GL version of 0 indicates D3D false); return true; // TODO(rlp): Add driver and pixel versions } } // namespace gpu_info_collector