// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/gpu/gpu_view_x.h" #include "base/scoped_ptr.h" #include "chrome/common/gpu_messages.h" #include "chrome/gpu/gpu_backing_store_glx.h" #include "chrome/gpu/gpu_backing_store_glx_context.h" #include "chrome/gpu/gpu_thread.h" #include "chrome/gpu/gpu_video_layer_glx.h" // X stuff must be last since it does "#define Status int" which messes up some // of the header files we indirectly pull in. #include #include GpuViewX::GpuViewX(GpuThread* gpu_thread, XID parent, int32 routing_id) : gpu_thread_(gpu_thread), routing_id_(routing_id), window_(parent) { gpu_thread_->AddRoute(routing_id_, this); } GpuViewX::~GpuViewX() { gpu_thread_->RemoveRoute(routing_id_); // TODO(brettw) may want to delete any dangling backing stores, or perhaps // assert if one still exists. } GLXContext GpuViewX::BindContext() { GLXContext ctx = gpu_thread_->GetGLXContext()->BindContext(window_); CHECK(ctx); return ctx; } void GpuViewX::OnMessageReceived(const IPC::Message& msg) { IPC_BEGIN_MESSAGE_MAP(GpuViewX, msg) IPC_MESSAGE_HANDLER(GpuMsg_NewBackingStore, OnNewBackingStore) IPC_MESSAGE_HANDLER(GpuMsg_NewVideoLayer, OnNewVideoLayer) IPC_MESSAGE_HANDLER(GpuMsg_WindowPainted, OnWindowPainted) IPC_END_MESSAGE_MAP_EX() } void GpuViewX::OnChannelConnected(int32 peer_pid) { } void GpuViewX::OnChannelError() { // TODO(brettw) do we need to delete ourselves now? } void GpuViewX::DidScrollBackingStoreRect(int dx, int dy, const gfx::Rect& rect) { } void GpuViewX::Repaint() { BindContext(); const gfx::Size& size = backing_store_->size(); glViewport(0, 0, size.width(), size.height()); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, backing_store_->texture_id()); // TODO(brettw) use vertex buffers. // TODO(brettw) make this so we use the texture size rather than the whole // area size so we don't stretch bitmaps. glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0, 1.0); glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0, -1.0); glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0, -1.0); glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0, 1.0); glEnd(); DCHECK(glGetError() == GL_NO_ERROR); if (video_layer_.get()) { video_layer_->Render(backing_store_->size()); DCHECK(glGetError() == GL_NO_ERROR); } // TODO(brettw) when we no longer stretch non-fitting bitmaps, we should // paint white over any unpainted area here. glXSwapBuffers(gpu_thread_->display(), window_); } void GpuViewX::OnNewBackingStore(int32 routing_id, const gfx::Size& size) { backing_store_.reset( new GpuBackingStoreGLX(this, gpu_thread_, routing_id, size)); } void GpuViewX::OnNewVideoLayer(int32 routing_id, const gfx::Size& size) { video_layer_.reset( new GpuVideoLayerGLX(this, gpu_thread_, routing_id, size)); } void GpuViewX::OnWindowPainted() { Repaint(); }