// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_INSTALLER_UTIL_HTML_DIALOG_H_ #define CHROME_INSTALLER_UTIL_HTML_DIALOG_H_ #include "base/basictypes.h" #include "base/strings/string16.h" // This is the interface for creating HTML-based Dialogs *before* Chrome has // been installed or when there is a suspicion chrome is not working. In // other words, the dialogs use another native html rendering engine. In the // case of Windows it is the the Internet Explorer control. namespace installer { // Interface for implementing a native HTML dialog. class HTMLDialog { public: enum DialogResult { HTML_DLG_ERROR = 0, // Dialog could not be shown. HTML_DLG_ACCEPT = 1, // The user accepted (accept, ok, yes buttons). HTML_DLG_DECLINE = 2, // The user declined (cancel, no, abort buttons). HTML_DLG_RETRY = 3, // The user wants to retry the action. HTML_DLG_IGNORE = 4, // The user wants to ignore the error and continue. HTML_DLG_TIMEOUT = 5, // The dialog has timed out and defaults apply. HTML_DLG_EXTRA = 6 // There is extra data as a string. See below. }; // Callbacks that allow to tweak the appearance of the dialog. class CustomizationCallback { public: // Called before the native window is created. Use it to pass arbitrary // parameters in |extra| to the rendering engine. virtual void OnBeforeCreation(wchar_t** extra) = 0; // The native window has been created and is about to be visible. Use it // to customize the native |window| appearance. virtual void OnBeforeDisplay(void* window) = 0; protected: virtual ~CustomizationCallback() {} }; virtual ~HTMLDialog() {} // Shows the HTML in a modal dialog. The buttons and other UI are also done // in HTML so each native implementation needs to map the user action into // one of the 6 possible results of DialogResult. Important, call this // method only from the main (or UI) thread. virtual DialogResult ShowModal(void* parent_window, CustomizationCallback* callback) = 0; // If the result of ShowModal() was EXTRA, the information is available // as a string using this method. virtual base::string16 GetExtraResult() = 0; }; // Factory method for the native HTML Dialog. When done with the object use // regular 'delete' operator to destroy the object. It might choose a // different underlying implementation according to the url protocol. HTMLDialog* CreateNativeHTMLDialog(const base::string16& url, const base::string16& param); // This class leverages HTMLDialog to create a dialog that is suitable // for a end-user-agreement modal dialog. The html shows a fairly standard // EULA form with the accept and cancel buttons and an optional check box // to opt-in for sending usage stats and crash reports. class EulaHTMLDialog { public: // |file| points to an html file on disk or to a resource via res:// spec. // |param| is a string that will be passed to the dialog as a parameter via // the window.dialogArguments property. EulaHTMLDialog(const base::string16& file, const base::string16& param); ~EulaHTMLDialog(); enum Outcome { REJECTED, // Declined EULA, mapped from HTML_DLG_ACCEPT (1). ACCEPTED, // Accepted EULA no opt-in, from HTML_DLG_DECLINE (2). ACCEPTED_OPT_IN, // Accepted EULA and opt-in, from HTML_DLG_EXTRA (6). }; // Shows the dialog and blocks for user input. The return value is one of // the |Outcome| values and any form of failure maps to REJECTED. Outcome ShowModal(); private: class Customizer : public HTMLDialog::CustomizationCallback { public: void OnBeforeCreation(wchar_t** extra) override; void OnBeforeDisplay(void* window) override; }; HTMLDialog* dialog_; DISALLOW_COPY_AND_ASSIGN(EulaHTMLDialog); }; } // namespace installer #endif // CHROME_INSTALLER_UTIL_HTML_DIALOG_H_