// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_INSTALLER_UTIL_WORK_ITEM_LIST_H_ #define CHROME_INSTALLER_UTIL_WORK_ITEM_LIST_H_ #pragma once #include #include #include #include #include "base/memory/scoped_ptr.h" #include "chrome/installer/util/work_item.h" class FilePath; // A WorkItem subclass that recursively contains a list of WorkItems. Thus it // provides functionalities to carry out or roll back the sequence of actions // defined by the list of WorkItems it contains. // The WorkItems are executed in the same order as they are added to the list. class WorkItemList : public WorkItem { public: virtual ~WorkItemList(); // Execute the WorkItems in the same order as they are added to the list. // It aborts as soon as one WorkItem fails. virtual bool Do(); // Rollback the WorkItems in the reverse order as they are executed. virtual void Rollback(); // Add a WorkItem to the list. // A WorkItem can only be added to the list before the list's DO() is called. // Once a WorkItem is added to the list. The list owns the WorkItem. virtual void AddWorkItem(WorkItem* work_item); // Add a CopyTreeWorkItem to the list of work items. // See the NOTE in the documentation for the CopyTreeWorkItem class for // special considerations regarding |temp_dir|. virtual WorkItem* AddCopyTreeWorkItem( const std::wstring& source_path, const std::wstring& dest_path, const std::wstring& temp_dir, CopyOverWriteOption overwrite_option, const std::wstring& alternative_path = L""); // Add a CreateDirWorkItem that creates a directory at the given path. virtual WorkItem* AddCreateDirWorkItem(const FilePath& path); // Add a CreateRegKeyWorkItem that creates a registry key at the given // path. virtual WorkItem* AddCreateRegKeyWorkItem(HKEY predefined_root, const std::wstring& path); // Add a DeleteRegKeyWorkItem that deletes a registry key from the given // path. virtual WorkItem* AddDeleteRegKeyWorkItem(HKEY predefined_root, const std::wstring& path); // Add a DeleteRegValueWorkItem that deletes registry value of type REG_SZ // or REG_DWORD. virtual WorkItem* AddDeleteRegValueWorkItem(HKEY predefined_root, const std::wstring& key_path, const std::wstring& value_name); // Add a DeleteTreeWorkItem that recursively deletes a file system // hierarchy at the given root path. A key file can be optionally specified // by key_path. virtual WorkItem* AddDeleteTreeWorkItem( const FilePath& root_path, const FilePath& temp_path, const std::vector& key_paths); // Same as above but without support for key files. virtual WorkItem* AddDeleteTreeWorkItem(const FilePath& root_path, const FilePath& temp_path); // Add a MoveTreeWorkItem to the list of work items. virtual WorkItem* AddMoveTreeWorkItem(const std::wstring& source_path, const std::wstring& dest_path, const std::wstring& temp_dir); // Add a SetRegValueWorkItem that sets a registry value with REG_SZ type // at the key with specified path. virtual WorkItem* AddSetRegValueWorkItem(HKEY predefined_root, const std::wstring& key_path, const std::wstring& value_name, const std::wstring& value_data, bool overwrite); // Add a SetRegValueWorkItem that sets a registry value with REG_DWORD type // at the key with specified path. virtual WorkItem* AddSetRegValueWorkItem(HKEY predefined_root, const std::wstring& key_path, const std::wstring& value_name, DWORD value_data, bool overwrite); // Add a SetRegValueWorkItem that sets a registry value with REG_QWORD type // at the key with specified path. WorkItem* AddSetRegValueWorkItem(HKEY predefined_root, const std::wstring& key_path, const std::wstring& value_name, int64 value_data, bool overwrite); // Add a SelfRegWorkItem that registers or unregisters a DLL at the // specified path. If user_level_registration is true, then alternate // registration and unregistration entry point names will be used. virtual WorkItem* AddSelfRegWorkItem(const std::wstring& dll_path, bool do_register, bool user_level_registration); protected: friend class WorkItem; typedef std::list WorkItems; typedef WorkItems::iterator WorkItemIterator; enum ListStatus { // List has not been executed. Ok to add new WorkItem. ADD_ITEM, // List has been executed. Can not add new WorkItem. LIST_EXECUTED, // List has been executed and rolled back. No further action is acceptable. LIST_ROLLED_BACK }; WorkItemList(); ListStatus status_; // The list of WorkItems, in the order of them being added. WorkItems list_; // The list of executed WorkItems, in the reverse order of them being // executed. WorkItems executed_list_; }; // A specialization of WorkItemList that executes items in the list on a // best-effort basis. Failure of individual items to execute does not prevent // subsequent items from being executed. // Also, as the class name suggests, Rollback is not possible. class NoRollbackWorkItemList : public WorkItemList { public: virtual ~NoRollbackWorkItemList(); // Execute the WorkItems in the same order as they are added to the list. // If a WorkItem fails, the function will return failure but all other // WorkItems will still be executed. virtual bool Do(); // Just does a NOTREACHED. virtual void Rollback(); }; #endif // CHROME_INSTALLER_UTIL_WORK_ITEM_LIST_H_