// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "chrome/plugin/plugin_process.h" #include "base/basictypes.h" #include "base/scoped_handle.h" #include "chrome/common/ipc_channel.h" #include "chrome/common/ipc_message_utils.h" #include "chrome/common/plugin_messages.h" #include "chrome/common/render_messages.h" #include "webkit/glue/webkit_glue.h" // Custom factory to allow us to pass additional ctor arguments. class PluginProcessFactory : public ChildProcessFactoryInterface { public: explicit PluginProcessFactory(const std::wstring& plugin_path) : plugin_path_(plugin_path) { } virtual ChildProcess* Create(const std::wstring& channel_name) { return new PluginProcess(channel_name, plugin_path_); } const std::wstring& plugin_path_; }; // How long to wait after there are no more plugin instances before killing the // process. static const int kProcessShutdownDelayMs = 10 * 1000; // No AddRef required when using PluginProcess with RunnableMethod. This is // okay since the lifetime of the PluginProcess is always greater than the // lifetime of PluginThread because it's a member variable. template <> struct RunnableMethodTraits { static void RetainCallee(PluginProcess*) {} static void ReleaseCallee(PluginProcess*) {} }; PluginProcess::PluginProcess(const std::wstring& channel_name, const std::wstring& plugin_path) : plugin_path_(plugin_path), #pragma warning(suppress: 4355) // Okay to pass "this" here. plugin_thread_(this, channel_name) { } PluginProcess::~PluginProcess() { } bool PluginProcess::GlobalInit(const std::wstring &channel_name, const std::wstring &plugin_path) { PluginProcessFactory factory(plugin_path); return ChildProcess::GlobalInit(channel_name, &factory); } // Note: may be called on any thread void PluginProcess::OnFinalRelease() { // We override this to have the process linger for a few seconds to // better accomdate back/forth navigation. This avoids shutting down and // immediately starting a new plugin process. If a new channel is // opened in the interim, the current process will not be shutdown. main_thread_loop_->PostDelayedTask(FROM_HERE, NewRunnableMethod( this, &PluginProcess::OnProcessShutdownTimeout), kProcessShutdownDelayMs); } void PluginProcess::OnProcessShutdownTimeout() { if (ProcessRefCountIsZero()) { // The plugin process shutdown sequence is a request response based // mechanism, where we send out an initial feeler request to the plugin // process host instance in the browser to verify if it is ok to shutdown // the plugin process. The browser then sends back a response indicating // whether it is ok to shutdown. plugin_thread_.Send(new PluginProcessHostMsg_ShutdownRequest); } } // static void PluginProcess::ShutdownProcessResponse(bool ok_to_shutdown) { if (ok_to_shutdown) { PluginProcess* plugin_process = static_cast(child_process_); DCHECK(plugin_process); plugin_process->Shutdown(); } } void PluginProcess::BrowserShutdown() { ShutdownProcessResponse(true); } void PluginProcess::Shutdown() { ChildProcess::OnFinalRelease(); }